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Making Learning Fun Again

Making Learning Fun Again. Sarah Kim Education and Computers http ://www.eschoolnews.com/2014/01/01/research-based-games-219 /. Why is Gameplay I mportant?. Children are naturally curious Younger children learn mainly through play Sense of play is lost in school environment

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Making Learning Fun Again

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  1. Making Learning Fun Again Sarah Kim Education and Computers http://www.eschoolnews.com/2014/01/01/research-based-games-219/

  2. Why is Gameplay Important? • Children are naturally curious • Younger children learn mainly through play • Sense of play is lost in school environment • Games can help engage children to want to learn

  3. VINCI Education • Designed to meet Common Core standards • Children learn concepts in math, language arts, and science • Based on constructive play theory • Information on child’s gameplay is analyzed in servers and sent back to teacher as a progress report.

  4. Actual Program • Scaffolding Approach • Start simple and progressively move on to more difficult challenges • Language Arts • Letters & sounds  phonemic awareness  words and sentences • Math • Simple concepts  Counting  Manipulation of numbers • Science • Plants, animals, the water cycle, ecosystems

  5. Highlights • Prepares children at young age for Common Core • Don’t even notice that they are learning • Have options on which game to play • Developmentally appropriate

  6. Pitfalls • Reduces social interaction • Lacks variety • Reduces need for class setting • Children may have specific game preferences

  7. My Opinion • Program alone: not ideal • Used with other activities (ClassVINCI): better idea • Needs breaks for social interaction. • Teacher-child interaction is very important for language development

  8. ClassVINCI Learning Management • http://youtu.be/GRfj-etFytI

  9. Your Thoughts • VINCI Education is currently developing a curriculum covering up to 3rd grade. Do you think this approach to learning will be helpful to older students as well? • What other problems might occur with these digital gaming devices? • Did any of you have an experience in which playing a game helped you understand a concept in your class?

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