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Drive-thru Tycoon

Drive-thru Tycoon. Team members Project Manager - Ching Chun Kao (Kevin) Jack Yeh Micky Tang Eroca Hongs Simon Jim. What is our game?. Restaurant Drive-thru Tycoon simulation game

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Drive-thru Tycoon

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  1. Drive-thru Tycoon Team members Project Manager - Ching Chun Kao (Kevin) Jack Yeh Micky Tang Eroca Hongs Simon Jim

  2. What is our game? Restaurant Drive-thru Tycoon simulation game The player can run his/her own drive-thru restaurants by directing the staff, and by managing the cost of cooking appliances to ensure food is being produced as fast as possible CORE Game Mechanic: Direct drive-thru employee to take food orders from car >> give food order to kitchen >> take correct food order from kitchen to the respective car Goal: Reach a certain amount of profit by the end of the day (game time)

  3. Setup of our paper prototype session - Observing equipments: PC laptop, microphone, still camera, video camera - There are three sessions in total, and each session has one subject, one “computer”, and four observers.

  4. Session setup

  5. Paper prototype

  6. Play-test setup

  7. Test subjects • Our team had three play-testing sessions with three different subjects • Our subject’s age range from 20 to 23 years old

  8. Test introduction and instructions • Gave the user an introduction sheet. The sheet explains how the game works and teaches user how to play the game • We have three scenarios that the users must get through for each session. Upon successfully finishing a scenario, the user will advance through a more complicated scenario set before them. This is to test and rank the difficulty/learning curve of our game.

  9. Reflection • Negatives • - The game needs more different kind of food. • - The introduction is not clear enough. • - The subject does not know the employee will move automatically. • - The subject does not expect he/she is required to remember the order of food. • - Every employee should have different appearance. • - The food icon does not show when the customer go to the station (stall). Positives All three subjects gave high reviews on our paper prototype’s game play/mechanic • Daryl Weo (subject) ranked game play/mechanic 8.5/10 • Kenson Wang (subject) ranked game play/mechanic 8/10 • Joseph Yu (subject) ranked game play/mechanic 9/10

  10. Conclusion – Part 1 • After our team finished all sessions of user testing, we learn many things for our game. The introduction was not clear enough, and therefore, we have to revise it. We need to explain more about the features and controls in the game. Some part of the game mechanic has to be improved such as the types of food and appearances of the drive-thru employees.

  11. Conclusion – Part 2 • Our team also noticed that we can add on more feature such as time limit for each action that the user inputted (such as moving the drive-thru employee). We are thankful that we did a paper prototype of our game, since it provided immediate feedback with minimal effort.

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