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Omnidirectional Stereo Vision

CSc80000 Section 2 Spring 2005. Omnidirectional Stereo Vision. Lecture 8. Zhigang Zhu Computer Science Department The City College, CUNY zhu@cs.ccny.cuny.edu http://www-cs.engr.ccny.cuny.edu/~zhu/. Acknowledgements. Collaborators at UMass Edward Riseman Allen Hanson Deepak Karuppiah

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Omnidirectional Stereo Vision

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  1. CSc80000 Section 2 Spring 2005 Omnidirectional Stereo Vision Lecture 8 Zhigang Zhu Computer Science Department The City College, CUNY zhu@cs.ccny.cuny.edu http://www-cs.engr.ccny.cuny.edu/~zhu/

  2. Acknowledgements • Collaborators at UMass • Edward Riseman • Allen Hanson • Deepak Karuppiah • Howard Schultz • … … • Supported by • NSF Environmental Monitoring • DARPA/ITO Mobile Autonomous Robot S/W • China NSF Scene Modeling • Paper (with references) http://www-cs.engr.ccny.cuny.edu/~zhu/zOmniStereo01.pdf @Z. Zhu CCNY

  3. The Class of Omnistereo(omnidirectional stereo vision) • Omnidirectional Vision : How to look • Viewer-centered: outward looking • Object-centered: inward looking • Omnistereo Vision: How many viewpoints • Binocular/N-Ocular: a few (2 or more) fixed • Circular Projection: many inside a small area • Dynamic Omnistereo: a few, but configurable • Object-centered: many, in a large space @Z. Zhu CCNY

  4. Important Issues of Omnistereo • What this lecture is about • Omnistereo Imaging principle for sensor designs • Epipolar geometry for correspondence • Depth error characterization in both direction and distance • Other important issues not in this talk • Sensor designs • Calibration methods • Correspondence algorithms @Z. Zhu CCNY

  5. Omni Imaging & Representation • Omnidirectional (panoramic) Imaging • Catadioptric Camera (single effective viewpoint) • ParaVision by RemoteReality, PAL, and many… • Image Mosaicing • Rotating camera, translating camera, arbitrary motion • Omnidirectional Representation • Cylindrical Representation • Spherical Representation @Z. Zhu CCNY

  6. Panoramic Camera Panoramic Annular Lens (PAL) By Pal Greguss @Z. Zhu CCNY

  7. 360o 0o Panoramic Mosaics from a Rotating Camera (ICMCS99) @Z. Zhu CCNY

  8. 1st frame Cylindrical Panorama • connecting frame • conic mosaic • head-tail stitching • panorama @Z. Zhu CCNY

  9. P (X, Y, Z) Z D Y v f O X Cylindrical Projection Image projection (f, v) of a 3D point P (X,Y,Z) Distance Cylindrical image Vertical axis @Z. Zhu CCNY

  10. Binocular / N-Ocular Omnistereo A few fixed viewpoints • Three configurations • Horizontally-aligned binocular (H-Bi) omnistereo • Vertically-aligned binocular (V-Bi) omnistereo • N-ocular omnistereo – trinocular case • Issues • Distance error in directions of 360 degrees • Distance error versus distance • Epipolar geometry @Z. Zhu CCNY

  11. P (X, Y, Z) f D Z Y v2 v1 f1 f2 O1 X O2 B H-Bi Omnistereo: depth error From Image pair { (f1, v1), (f2, v2) } to a 3D point P (X,Y,Z) Triangulation - Fixed baseline B - Horizontal disparity (vergent angle) Depth Error • Depth accuracy is non-isotropic; max vergent only when f2 =90 • Not make full use of the 360 viewing • Depth error proportional to Depth2 / Baseline @Z. Zhu CCNY

  12. P (X,Y,Z) v1 v2 O1 O2 epipoles B D H-Bi Omnistereo: singularity case Zero Vergent angle when f1=f2=0 or 180 degree Distance Ratio Method - Visible Epipoles: the images of the camera centers in the others could be visible! - Vertical disparity and vertical epipolar lines @Z. Zhu CCNY

  13. triangulation singularity depth-blind spots v1 f1 180 360 0 H-Bi Omnistereo: Epipolar geometry Given point (f2, v2), search for (f1, v1) -The epipolar curves are sine curves in the non-singularity cases and - The epipolar lines are along the v direction in the singularity cases @Z. Zhu CCNY

  14. Z Y X O1 v1 Bv P v2 O2 V-Bi Omnistereo From Image pair { (f1, v1), (f2, v2) } to a 3D point P (X,Y,Z) - Vertical baseline Bv - Vertical disparity v - Same as perspective stereo • Depth accuracy isotropic in all directions • - Depth error proportional to square of distance • Epipolar lines are simply vertical lines • - But NO stereo viewing without 3D reconstruction @Z. Zhu CCNY

  15. R13 R23 O3 O1 O2 R12 R12 R23 R13 N-Ocular Omnistereo Why more viewpoints ? Every point of the 360 FOV from the center of the sensor-triangle can be covered by at least two pairs of rays from different cameras with good triangulations • depth accuracy is still not isotropic, but is more uniform in directions • - one pair of stereo match can be verified using the second pair • - However no gain in epipolar geometry @Z. Zhu CCNY

  16. Circular Projection Omnistereo Many viewpoints on a viewing circle • Omnivergent Stereo (Shum et al ICCV99) • every point in the scene is imaged from two cameras that are vergent on that point with maximum vergence angle; and • stereo recovery yields isotropic depth resolution in all directions. • Solution: Circular Projection/ Concentric Mosiacs • A single off-center rotating camera (Peleg CVPR 99, Shum ICCV99) • Full optical design (Peleg PAMI 2000) • My catadioptric omnistereo rig @Z. Zhu CCNY

  17. Case 1: an omni sensor Z O viewing circle Case 2: two 1D sensors Circular Projection: principle Many viewpoints on a viewing circle A virtual camera moving in a viewing circle captures two set of rays on a plane tangent to the viewing circle: the left-eye in clockwise direction, and the right-eye in counterclockwise direction @Z. Zhu CCNY

  18. f P left-eye ray right-eye ray f1 O1 D B r f2 O viewing circle O2 Circular Projection: geometry Max vergent angles for left and right rays “baseline” “disparity” P: 3D space point r: radius of the viewing circle f1,f2: viewing directions of left and right rays f: vergent angle (angular disparity) B: baseline length (< 2r); D: distance (OP) @Z. Zhu CCNY

  19. Circular Projection: properties • Depth estimation is isotropic • Same depth error in all directions • Make full use of the 360 viewing • Depth error proportional to depth2/baseline • Same as H-Bi Omnistereo • limited baseline (B < 2r) • Horizontal Epipolar lines • Superior than H-Bi Omnistereo when a single viewing circle for left and right omni-images • Extension to Concentric Mosaics with viewing circles of different radii? @Z. Zhu CCNY

  20. Case 2: an omni sensor Z Z O O viewing circle viewing circle Case 1: two 1D sensors Cameras: Single? Multiple? Standard? Special? Circular Projection: Implementation • Requirements: Two sets of rays 180o apart • Methods • 1: Two Rectilinear Cameras • 2: An Omnidirectional camera • Question: Can we do it with a single rectilinear camera? @Z. Zhu CCNY

  21. 2b left-eye ray right-eye ray O path of optical center V V image plane d rotation axis O viewing circle R Single camera approach Circular Projection: Implementation (I) • Rotate a rectilinear camera off its optical center • Take two columns with angular distance 2b << 180o • Viewing circle smaller than circular path of the optical center • Stretching your arm out, camera viewer may be too far from your eyes @Z. Zhu CCNY

  22. OL OR >2b right-eye ray left-eye ray 2g O path of two “virtual” cameras R mirror pair b d rotation axis (optical center) O Rv image plane viewing circle Catadioptric approach Circular Projection: Implementation (2) • Rotate a pair of mirror with a camera around its optical center • Look outward at the scene through two slit windows • Larger viewing circle since mirrors enlarge the viewing angle • Camera viewer right in front of your eyes @Z. Zhu CCNY

  23. Target Image 1 Image 2 Baseline Camera 1 Camera 2 Dynamic Omnistereoa few viewpoints moving freely (OmniVision2000) • Requirements: • Optimal configuration for any given point in the world • Change the vergent angle and the baseline freely • Issues: • Dynamic Calibration • View Planning @Z. Zhu CCNY

  24. rotation shift Dynamic Ominstereo: depth error • Question 1: Vergent angle • Max vergent angle (f2 = 90o) • Question 2: Baseline • The larger the better? • The error in estimating the baseline @Z. Zhu CCNY

  25. PAL 2 PAL 1 O2 cylinder body a B O1 Rc Dynamic Ominstereo: mutual calibration • Sensors as calibration targets • Make use of the visible epipoles • Known target geometry • Cylindrical body of the moving platform @Z. Zhu CCNY

  26. Mutual calibration and human tracking: an example Pano 1: Image of the 2nd robot Images of a person Pano 2: Image of the 1st robot Results: B = 180 cm, D1 = 359 cm, D2 = 208 cm @Z. Zhu CCNY

  27. Dynamic Ominstereo: Optimal view • Baseline error proportional to B2 • Larger baseline, even larger error • Overall distance error is min if • “Best” baseline and max vergent angle • Distance error with optimal configuration proportional to D1.5 @Z. Zhu CCNY

  28. T(1) O2(2) O2(1) T(2) rotation O1 shift Dynamic Ominstereo: Optimal view application • Track a single target by two robots • One stationary, one moving • Omnistereo head with reconfigurable vergent and baseline @Z. Zhu CCNY

  29. rotation shift Dynamic Ominstereo: error simulation • Student project in the spring of 2003 • Java Applet • http://www-cs.engr.ccny.cuny.edu/~zhu/omnistereo/simulation/ @Z. Zhu CCNY

  30. Comparisons • Four Cases • Fixed viewpoint omnistereo • One fixed, one circular projection • Both circular projection • Dynamic omnistereo • Java Interactive Simulations • http://www-cs.engr.ccny.cuny.edu/~zhu/omnistereo/errormaps/ @Z. Zhu CCNY

  31. Java Interactive Simulations • http://www-cs.engr.ccny.cuny.edu/~zhu/omnistereo/errormaps/ @Z. Zhu CCNY

  32. plane in-ward rotation object Earth translation outward rotation Modeling a building Object-Centered OmniStereo • Looking inward rather than Looking outward • Modeling objects rather than scenes • Many viewpoints over a large space Modeling the Earth @Z. Zhu CCNY

  33. “path” of optical center right-eye ray O 2b R d left-eye ray image plane rotation axis virtual viewing circle object Omni modeling of an object • Inward-Looking Rotation • Many viewpoints over a large circle • Circular projection: viewing circle within the object • Can rotate the (small) object (e.g. human) instead moving the camera @Z. Zhu CCNY

  34. plane Earth Omni modeling of the earth • Modeling the earth • Airplane flying along great circles • Taking the leading and trailing edge of each frame • Data amount: • 1017 pixels if 10 cm2/pixel • 1015 pixels if 1 m2/pixel • 1012 = 1 Tera = 1000 Giga • Modeling a small area • Rotation can be approximated as translation • Parallel-perspective stereo mosaics • Virtual flying through @Z. Zhu CCNY

  35. Sensor Image Plane “Right” Mosaic “Left” Mosaic Parallel-perspective stereo mosaics • Ideal model: Sensor motion is 1D translation, Nadir view • Two “virtual” Pushbroom cameras • Real Applications • Airborne camera (Umass, Sarnoff..) • Ground Vehicles (Tsinghua, Osaka) @Z. Zhu CCNY

  36. Re-Organizing the images…. Stereo pair with large FOVs and adaptive baselines @Z. Zhu CCNY

  37. Re-Organizing the images…. Stereo pair with large FOVs and adaptive baselines @Z. Zhu CCNY

  38. Re-Organizing the images…. Stereo pair with large FOVs and adaptive baselines @Z. Zhu CCNY

  39. Re-Organizing the images…. Stereo pair with large FOVs and adaptive baselines @Z. Zhu CCNY

  40. Re-Organizing the images…. Stereo pair with large FOVs and adaptive baselines @Z. Zhu CCNY

  41. Re-Organizing the images…. Stereo pair with large FOVs and adaptive baselines @Z. Zhu CCNY

  42. GPS/IMU Height H from Laser Profiler P(X,Y,Z) Two views from different perspective stereo Recovering Depth from Mosaics • Parallel-perspective stereo mosaics • Depth accuracy independent of depth (in theory) Adaptive baseline displacement disparity Fixed ! @Z. Zhu CCNY

  43. Stereo mosaics of Amazon rain forest Left Mosaic • 166-frame telephoto video sequence -> 7056*944 mosaics Right Mosaic Depth Map @Z. Zhu CCNY

  44. Stereo viewing • Red: Right view; Blue/Green: Left view @Z. Zhu CCNY

  45. Accuracy of 3D from stereo mosaics(ICCV01, VideoReg01) • Adaptive baselines and fixed disparity -uniform depth resolution in theory and accuracy proportional to depth in practice • 3D recovery accuracy of parallel-perspective stereo mosaics is comparable to that of a perspective stereo with an optimal baseline @Z. Zhu CCNY

  46. Conclusions @Z. Zhu CCNY

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