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Make a Modeling of a spline in 3ds Max

Today I am going to show you how to create a mug using a line and a lathe modifier. Letu2019s get started, click anywhere in the front viewport then art u201cWu201d on the keyboard so the command panel click on shapes then line weu2019re going to start to create a line in the center of the hair screen. For more info visit<br>https://livetraininglab.pk/courses/3ds-max-training/<br>

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Make a Modeling of a spline in 3ds Max

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  1. Welcome To LiveTrainingLab

  2. Welcome to 3ds Max Course by LiveTrainingLab • If you want to learn more about 3ds max you can visit our page at • https://livetraininglab.pk/courses/3ds-max-training/

  3. Today We Will Learn How to Make a Modeling of a Spline in 3ds Max

  4. Command Panel • Today I am going to show you how to create a mug using a line and a lathe modifier. Let’s get started, click anywhere in the front viewport then art “W” on the keyboard so the command panel click on shapes then line we’re going to start to create a line in the center of the hair screen. 

  5. Shift Key • Click hold the shift key down and drag the line to the side. Click again and we’ll drag the line-up. Click again to the side and down to the bottom. Click again and right back to the beginning. We’re just going to draw the shape of half of our mug. Let’s position it to the modify button. Click on the small plus sign beside line and select vertex with the move tool. We’ll adjust the height the length. Make sure the lines are perfectly straight then we’ll go over and select the fill it.

  6. Corner Vertex • Let’s click on the corner vertex this will round the edges just drag the vertex up notice how the original vertex is disappeared and we have two vertices in its place let’s repeat the operation to the vertex underneath the top. Let’s go back and turn off the fill it to the modifier list and select lathe. We’ll make a few adjustments enable weld core flip normal segments sir to 18 direction. Click on y and align click on min. Now we have our basic shape for the mug. We’ll need to add an edit poly to start creating the handle. So we will go back to the modifier list select edit poly then in the subdivision. Choose each with the mouse dragged along all the center edges then we’ll scroll down. Find connect and click on the small settings button right beside the name and insert 5 then ok.

  7. F3 and F4 • Choose polygons and we are going to click on the center polygon in the second row. We’re going to hold the ctrl key down and click on the third one down again right there over to the panel. Click the small settings box right beside the word insert. We’re going to insert one in okay over to the scale tool. We’re going to scale down just on the y-axis. Okay let’s go their prospective viewpoint to the top left-hand corner. Click on the word front from the drop-down menu pick perspective. Now we’re in the perspective viewport. Let’s go and click on wireframe then smooth highlights. Go back and click on edged faces. We can also do this by clicking on f3 and f4 on the keyboard. Now let’s start to create the hand dog. Click on the polygon that we adjusted before over to the panel. 

  8. Small Setting Box • Find a hinge from edge and click on the small settings box. First of all we are going to pick up the hinge click on the middle edge. The edge that is in between the two polygons that we adjusted before in segments insert seven and then under angle 160. We are let’s orbit around how is that we don’t want the handle to actually touch the mug. We’re going to join it by using the bridge. Let’s rotate it around its tilted zoom in as close as we can. So you can see the two polygons that were wanting to join together. Okay back over to the panel this time we’re going to click on the word bridge back to the polygon.

  9. Thin Cord • Click on it notice how there is like a ling thin cord that’s coming from the polygon that we just click on that next polygon. That we are wanting to join it to here. We are now bridge the two polygons together. How’s that we can smooth and all over edges by adding a turbo-smooth modifier. Let’s go to our list scroll down and we can change their generations to two. Let’s render all we need to do now is to add some materials.

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  11. Contact Us • For any query about 3ds max feel free to contact us at • www.livetraininglab.pk • Phone No Pakistan (0323 6567207) • Phone No USA (+16163285881)

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