3ds max pipeline
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3ds max pipeline. Use postprocessed (properly cut) Movie from Overview Camera MOVEN file as . bvh Vicon file as . fbx Create two bipeds in 3ds max and load the . bvh files as motion capture onto them Rescale the time to match the number of the frames in the video

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3ds max pipeline

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3ds max pipeline

3ds max pipeline

  • Use postprocessed(properly cut)

    • Movie from Overview Camera

    • MOVEN file as .bvh

    • Vicon file as .fbx

  • Create two bipeds in 3ds max and load the .bvh files as motion capture onto them

  • Rescale the time to match the number of the frames in the video

  • Open a new 3ds max file and use the Movie as the viewport background

  • Import the Vicon data, rescale the time and roughly rotate it onto the Movie background

  • Use Camera Matching from 3ds max to select several visible points in the Vicon data and then on the background to re-create the proper camera position


3ds max pipeline1

3ds max pipeline

  • Model objects into the scene as required (watch, tables, etc.)

  • Import the bipeds into the scene

  • For each biped:

    • create an animation layer

    • do a key bind to the first frame

    • hit the animation button

    • using the move/rotate tool, and shuttling back and forth, optimize the position of the bipeds to exactly match the Video

  • Optimize the positions and handling of the scene objects in a similar fashion using, for example, animated link constraints as well as linking to Vicon motion

  • Insert light source and render as required!

  • Done!


3ds max pipeline comments

3ds max pipeline - comments

  • The whole process takes an experienced user ~2hrs

  • It vastly improves the quality of the Vicon– Moven integration to yield more correct combined data

    • Use the automatically prepared sequences with care!


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