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God Rays - V-ray volumetric light in 3ds Max

Here I have a model ready with v-ray physical camera. I have a directional light in a position where light can come directly through window. You can also use v-ray sun. For more info visit 3ds max course by LivetrainingLab<br>https://livetraininglab.pk/courses/3ds-max-training/

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God Rays - V-ray volumetric light in 3ds Max

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  1. God Rays - V-ray volumetric light in 3ds Max

  2. Here I have a model ready with v-ray physical camera. I have a directional light in a position where light can come directly through window. You can also use v-ray sun. 

  3. Camera View  • Let’s go to camera view and make a test render without volumetric lightening. Pretty good but a little flat.

  4. Go to  • Render> Environment >Atmosphere >Effect> Add. And then select v-ray environment fog. Follow these settings. Add another layer of v-ray environment fog. Follow these settings. Let’s see.

  5. Fog Distance • Adjust the fog distance if you need to render.

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