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Introduction to Games in Education, Part II

Introduction to Games in Education, Part II. Mark Wagner Coordinator Educational Technology mwagner@ocde.us. Hard Fun. Welcome. Welcome A message from the future… Introductions…. Introductions. Name, Site, Grade/Subject What is something you hope for in the future of education?

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Introduction to Games in Education, Part II

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  1. Introduction to Games in Education, Part II Mark Wagner Coordinator Educational Technology mwagner@ocde.us

  2. Hard Fun

  3. Welcome • Welcome • A message from the future… • Introductions…

  4. Introductions • Name, Site, Grade/Subject • What is something you hope for in the future of education? • What role for yourself do you see in that future?

  5. Review of Part 1: Constructivism • Jean Piaget • Seymour Papert • David H. Jonassen

  6. Review of Part 1: Games and Learning • Marc Prensky • James Paul Gee • Clark Aldrich

  7. Overview of Part 2: Social Constructivism • John Dewey • Lev S. Vygotsky • Jerome Bruner

  8. Overview of Part 2: Games and Learning • David Shaffer • Kurt Squire • Constance Steinkuehler

  9. John Dewey • Experience and Education • Democracy and Education • Experimental Schools

  10. Lev S. Vygotsky • Experience is Social • Development is Social • The Zone of Proximal Development (ZPD)

  11. Jerome Bruner • A Theory of Instruction • The Process of Education • The Culture of Education

  12. David Williamson Shaffer • Epistemic Games • Simulation Prototypes • Ubiquitous Gaming / Augmented Reality

  13. Kurt Squire • Civilization III at Indiana University • Prototypes at MIT • Games, Learning, and Society at University of Wisconsin - Madison

  14. Constance Steinkuehler • Massively Multiplayer Online Role Playing Games (MMORPGs) • Ethnographies • Games, Learning and Society Conference

  15. Constructivism • Rejects objectivism • Meaning making • Learning by doing

  16. Motivation • Engagement • Challenge • Reward

  17. Context-Embedded • Authentic purpose • Social context • Learn by doing

  18. Inquiry-Driven • Curiosity • Discovery • Individualized and student centered

  19. Socially Negotiated • Meaning making • Collaborative Learning • Cooperation and Competition

  20. Social Change • John Dewey • Lev S. Vygotsky • Jerome Bruner

  21. Social Change (Cont.) • Shaffer • Squire • Steinkuehler

  22. Social Change (Cont.) • Serious Games • Games for Change • Games for Health

  23. Play • Unrealizable Tensions • Developmental Importance • Freedom & Growth • Paradoxes of Play

  24. Play (Cont.) • Games involve rules • Play v. Work • Work + Play = Art • Importance of Narrative

  25. 21st Century Skills • Digital age literacies • Inventive thinking • Effective communication • High productivity

  26. Role of the Teacher • Into: Prerequisites and perspective • Through: Coach and facilitator • Beyond: Reflection and encouragement

  27. Role of the Teacher (Cont.) • Prensky: If you have a good enough game you don’t need a teacher. • Prensky: It is up to teachers and parents to provide balancing messages.

  28. Break (10 Minutes)

  29. Hands-On:Anarchy Online • MMORPG • Free & No Credit Card Required • Experience what your students experience…

  30. Reflection • What was your experience like as a player? • What relationships do you see between the game you played and the theories we discussed?

  31. What can you use on Monday? • Web Based Games • Commercial Off the Shelf Games • Mods • Commercial Games for Education • Games for Change

  32. Web-based Games • Browser based • Mostly FREE • Engaging and content related • Great for younger students

  33. Commercial Off the Shelf (COTS) Games • Civilization III & IV • The Sims 1 & 2 • Sim City… • Age of Mythology… • Zoo Tycoon… • Myst • And more!

  34. Mods • Neverwinter Nights • Unreal Tournament • Half-Life • The Sims • And more…

  35. Commercial Games for Education • Making History • Dimenxian • 3D Language • Prototypes at MIT and UW Madison

  36. Games for Change • Food Force • PeaceMaker • Peter Packet • And more!

  37. Create Your Own Games • Flash Games • Garage Games • Many others, even open source tools!

  38. Think, Pair, Share • What are some possible uses for games in your class?

  39. Reflection • How has your answer to these questions changed? • What is something you hope for in the future of education? • What role for yourself do you see in that future? • What are your first steps?

  40. Evaluation • http://edtech.ocde.us/surveys/ • Thank you for attending! • Contact Me: Mark Wagner email:mark@edtechlife.com IM: markwagnerim (AIM) Blog: edtechlife.com

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