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Shale: SHA dows LE vers & Wheels

Shale: SHA dows LE vers & Wheels. Paul Gerhardt Amanda Orin Tomas Ramirez Jessa Rothenberg Kaiti Trimble. Presentation Overview. Sponsor & Background Problem Solution Conceptual Overview Requirements Functional Requirements User Interfaces Environmental Requirements

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Shale: SHA dows LE vers & Wheels

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  1. Shale: SHAdows LEvers& Wheels Paul Gerhardt Amanda Orin Tomas Ramirez Jessa Rothenberg Kaiti Trimble

  2. Project Shale Presentation Overview • Sponsor & Background • Problem • Solution • Conceptual Overview • Requirements • Functional Requirements • User Interfaces • EnvironmentalRequirements • Architecture Overview • Software Demo • Summary of Points

  3. Project Shale Sponsor & Background • Sponsored by Craft Technology Lab • Subsidiary of the L3D • Craft objects with embedded intelligence • Derived from LaserBall Project • Joins physical & virtual objects • Non-mechanical interaction • Limited performance

  4. Project Shale LaserBall

  5. Project Shale Problem • Interactions between virtual and physical objects, controlled to some degree by a user. • Expand LaserBall idea • Incorporate reactive physical objects • Wireless communication

  6. Project Shale Presentation Overview • Sponsor & Background • Problem • Solution • Conceptual Overview • Requirements • Functional Requirements • User Interfaces • Environmental Requirements • Architecture Overview • Software Demo • Summary of Points

  7. Project Shale Solution – Project Shale • Extend the LaserBall project with reactive physical components • See saw, Bumper, Sound Emitter • Wireless communication with components • Xbee (Zigbee 802.15.4 mesh networking)‏

  8. Project Shale Project Shale: An Example Steps: Virtual Object (the ball) moves towards the Physical Object (the see saw) Virtual Object and Physical Object collide A) Virtual Object (ball) ricochets off in a different direction B) Physical Object (see saw) turns in reaction to the collision

  9. Project Shale Solution – Project Shale • Recognize Physical Objects • LED fiducial markers

  10. Project Shale Presentation Overview • Sponsor & Background • Problem • Solution • Conceptual Overview • Requirements • Functional Requirements • User Interfaces • Environmental Requirements • Architecture Overview • Software Demo • Summary of Points

  11. Conceptual Overview Project Shale

  12. Project Shale Functional Requirements • Demonstrate interactions between physical and virtual objects • Project virtual objects • Detect and control physical objects • Respond to user actions • Additional requirements • Debugging interface • GUI

  13. Project Shale Presentation Overview • Sponsor & Background • Problem • Solution • Conceptual Overview • Requirements • Functional Requirements • User Interfaces • Environmental Requirements • Architecture Overview • Software Demo • Summary of Points

  14. Project Shale Standard User Interface

  15. Project Shale Adminstrative Interface

  16. Project Shale Environmental Requirements • Development Environment • Processing PDE 0135 (Cross-platform)‏ • JMyron Image Processing Library • Hardware • Projector • Web camera • Projection Surface • Laser Pointer • Arduino microcontrollers

  17. Project Shale Presentation Overview • Sponsor & Background • Problem • Solution • Conceptual Overview • Requirements • Functional Requirements • User Interfaces • Environmental Requirements • Architecture Overview • Software Demo • Summary of Points

  18. Project Shale Shale Architecture

  19. Project Shale Demonstration

  20. Project Shale Summary of Points • Sponsor & Background • Problem • Solution • Conceptual Overview • Requirements • Functional Requirements • User Interfaces • Environmental Requirements • Architecture Overview • Software Demo • Summary of Points

  21. QUESTIONS? Project Shale

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