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Chapter 6

Chapter 6. Technology, Digital Media, and Curriculum Integration. Chapter Objectives. Define curriculum and explain curriculum standards and learning benchmarks Explain technology integration, also called curriculum integration

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Chapter 6

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  1. Chapter 6 Technology, Digital Media, and Curriculum Integration

  2. Chapter Objectives • Define curriculum and explain curriculum standards and learning benchmarks • Explain technology integration, also called curriculum integration • Describe the use of computers in computer labs versus classroom instruction • Identify ways in which technology can positively influence learning Chapter 6: Technology, Digital Media, and Curriculum Integration

  3. Chapter Objectives • Identify ways to plan for technology integration • Explain various planning tools and instructional models • Describe the steps of the ASSURE Model • Identify ways to get started using technology at a new school • Describe the use of learning centers Chapter 6: Technology, Digital Media, and Curriculum Integration

  4. What is Curriculum? • The knowledge, skills, and performance standards students are expected to acquire in particular grade levels • Plan or written document • Governing associations for educational reforms and regulations include: • Federal DOE • State DOEs (Departments of Education) Chapter 6: Technology, Digital Media, and Curriculum Integration

  5. What is Curriculum? • Curriculum Standards and Benchmarks • Curriculum standard (goal) • Defines what a student is expected to know at certain stages of education • Benchmark (objective) • Specific, measurable learning objective • Curriculum frameworks usually include: • Standards or goals (subject-specific) and benchmarks. • Activities and evaluation forms • Some states and districts have Grade Level Expectations (GLE) • Provide the content and skills expected to master Chapter 6: Technology, Digital Media, and Curriculum Integration

  6. Curriculum standard (goal) Defines what students are expected to know at each stage of education. Benchmark (learning objective) Measurable learning outcome Tied to a standard Chapter 6: Technology, Digital Media, and Curriculum Integration

  7. What is Technology Integration? • Combining of all technology parts, such as hardware and software, together with each subject-related area of curriculum to enhance learning • Establish connections between subject matter and the real world Chapter 6: Technology, Digital Media, and Curriculum Integration

  8. What is Technology Integration? • Classroom Integration versus Computer Labs • Point of instruction • Technology in the classroom at the teachers’ and students’ fingertips • Classroom technology makes answers available immediately • Computer labs, on the other hand, are nice, but often inconvenient due to scheduling Chapter 6: Technology, Digital Media, and Curriculum Integration

  9. What is Technology Integration? • Classroom Integration versus Computer Labs • Point of instruction • Teachable moments • “Windows of opportunity” • Potential for greatest comprehension • The teacher becomes a “facilitator of learning” Chapter 6: Technology, Digital Media, and Curriculum Integration

  10. Most students learn using a combination of several learning styles Chapter 6: Technology, Digital Media, and Curriculum Integration

  11. Integrating Technology into the Curriculum • Technology can motivate students’ “desire to learn” and increase class attendance • Technology must be integrated into the curriculum • Identify goals and focus activities accordingly • Develop innovative ways to teach a diverse population of learners with different learning styles • Promote an atmosphere where students can create their own learning • Use questioning (inquiry) to stimulate problem-solving Chapter 6: Technology, Digital Media, and Curriculum Integration

  12. Technology is a tool that creates valuable learning experiences for many different types of learners Chapter 6: Technology, Digital Media, and Curriculum Integration

  13. Changing Instructional Strategies • Teachers are shifting from being the dispenser of knowledge to being the facilitator of learning • Students can accomplish learning with the teachers’ assistance • Learning is not just storage of knowledge, but includes problem solving • Classes can now take virtual field trips • “Walk” down halls and through doorways • “See” everything in 3-D Chapter 6: Technology, Digital Media, and Curriculum Integration

  14. Chapter 6: Technology, Digital Media, and Curriculum Integration

  15. Barriers to Technology Integration • Lack of teacher training • Lack of administration support • Limited time for teacher planning • Placement of computers in remote locations • Budget constraints Chapter 6: Technology, Digital Media, and Curriculum Integration

  16. Technology Integration and the Learning Process • The Learning Process • Authentic learning • Instructional activities that demonstrate real-life connections by associating the concept being taught with a real-life activity or event Chapter 6: Technology, Digital Media, and Curriculum Integration

  17. Technology Integration and the Learning Process • The Learning Process • Active learning • Students become active in the learning process • Students are involved and interested in learning • Anchored instruction • Providing a knowledge base on which students can build Chapter 6: Technology, Digital Media, and Curriculum Integration

  18. Technology Integration and the Learning Process • The Learning Process • Problem-based instruction • Students use the background (anchor) information to solve complex problems • Discovery learning • Inquiry-based method for teaching and learning Chapter 6: Technology, Digital Media, and Curriculum Integration

  19. Technology Integration and the Learning Process • Technology and the Learning Process • Numerous technology tools to support many types of instruction and learning • Example - Body Works • Allows students to build cognitive scaffold (a mental bridge of understanding concepts) • Encourages students to think in colors, sounds, and animations Chapter 6: Technology, Digital Media, and Curriculum Integration

  20. Technology Integration and the Learning Process • Technology and the Learning Process • Numerous technology tools to support many types of instruction and learning • The Web • Educational equalizer • Allows children to experience new educational opportunities • Interaction with others outside of the school Chapter 6: Technology, Digital Media, and Curriculum Integration

  21. Chapter 6: Technology, Digital Media, and Curriculum Integration

  22. Technology Integration and the Learning Process • Technology and the Learning Process • Numerous technology tools to support many types of instruction and learning • Cooperative learning • Collaborative groupwork • Students work in groups to achieve learning objectives • Higher-order thinking skills • Teachers can use an array of teaching strategies Chapter 6: Technology, Digital Media, and Curriculum Integration

  23. Chapter 6: Technology, Digital Media, and Curriculum Integration

  24. The Role of the School District • Technology plan • Outline of procedure for purchasing equipment and software • Training • Plans often updated every one to three years Chapter 6: Technology, Digital Media, and Curriculum Integration

  25. The Role of the School District Mentorship program • Teaming new teachers with experienced teachers Chapter 6: Technology, Digital Media, and Curriculum Integration

  26. Planning for Technology Integration in the Classroom • Decide on most appropriate technology to achieve desired learner outcomes • Preparing the classroom environment Chapter 6: Technology, Digital Media, and Curriculum Integration

  27. Planning for Technology Integration in the Classroom • One-Computer Classroom • Maximize effectiveness of one computer • Use large screen television for output • Projection screens • Used to introduce topics rather than specific skills Chapter 6: Technology, Digital Media, and Curriculum Integration

  28. Planning for Technology Integration in the Classroom • Two-Computer Classroom • Develop a strategy to manage both computers • Many questions determine strategy • Will the computers be configured the same? • Web connectivity? • Will students rotate through using one or both computer on a daily basis? • How much time per student? Chapter 6: Technology, Digital Media, and Curriculum Integration

  29. Planning for Technology Integration in the Classroom • More Than Two Computers • Arrange classroom into learning centers • Use planning criteria mentioned previously Chapter 6: Technology, Digital Media, and Curriculum Integration

  30. Planning for Technology Integration in the Classroom • Using a Computer Lab • Advantages • One computer per student • Hands-on • Tutorials • Remediation • Cooperative learning • Computer skill instruction • Internet research • Whole class instruction • Integrated learning systems (ILS) Chapter 6: Technology, Digital Media, and Curriculum Integration

  31. Planning for Technology Integration in the Classroom • Using A Wireless Mobile Lab • Portable cart with wireless notebook computers • Can be transported from one classroom to another Chapter 6: Technology, Digital Media, and Curriculum Integration

  32. Planning Lessons with Technology • Must consider skill levels of students • Skill assessment survey • Always consider the appropriate technology to achieve desired learner outcomes Chapter 6: Technology, Digital Media, and Curriculum Integration

  33. Planning Lessons with Technology • KWL Charts • Instructional planning chart to assist teachers in identifying curriculum objectives • What students Know • What students Want to know • What the will Learn Chapter 6: Technology, Digital Media, and Curriculum Integration

  34. Chapter 6: Technology, Digital Media, and Curriculum Integration

  35. Instructional Models • The ASSURE Model • Guide for planning and delivering instruction that integrates technologies and media into the teaching process Chapter 6: Technology, Digital Media, and Curriculum Integration

  36. Instructional Models • The ASSURE Model • Analyze the learner • State your objectives or identify your objectives or purpose • Select Methods, Media, and Materials Chapter 6: Technology, Digital Media, and Curriculum Integration

  37. Instructional Models • The ASSURE Model • Utilizing Methods, Media, and Materials • Require Learner Participation • Evaluate and Revise Chapter 6: Technology, Digital Media, and Curriculum Integration

  38. Chapter 6: Technology, Digital Media, and Curriculum Integration

  39. Getting Started at a New School • Information About Technology • Find out who else in the school uses technology • Determine if there is a technology committee • Teacher’s manual • Determine where to get technology support Chapter 6: Technology, Digital Media, and Curriculum Integration

  40. Getting Started at a New School • Technology Training • Does the school offer professional development or in-service training • Talk to your principal, curriculum coordinator, other teachers, or district technology coordinator Chapter 6: Technology, Digital Media, and Curriculum Integration

  41. Getting Started at a New School • Hardware • Determine how to obtain additional hardware or upgrades • Join the technology committee • Educational grants Chapter 6: Technology, Digital Media, and Curriculum Integration

  42. Getting Started at a New School • Software • Determine what type of software is available • Check the classroom to see what is already installed • Special education requirements • Procedure for obtaining additional software • Is a state bid list available? Chapter 6: Technology, Digital Media, and Curriculum Integration

  43. Putting it All Together • Creating an Integrated Learning Environment • Learning centers • Breaks classroom into many types of learning environments Chapter 6: Technology, Digital Media, and Curriculum Integration

  44. Chapter 6: Technology, Digital Media, and Curriculum Integration

  45. Putting it All Together • The Results of Technology Integration • Mr. Balado’s results • Creative projects • Students were actively involved • Higher-level thinking • Improved self-esteem, self-confidence, and writing skills Chapter 6: Technology, Digital Media, and Curriculum Integration

  46. Chapter 6 Complete Technology, Digital Media, and Curriculum Integration

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