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Graphics Primer

Graphics Primer. A good figure…. …can be used to convey conceptual models. …can help the reader mentally synthesize complex 3D structures viewed from different platforms and/or perspectives. …and can be used to succinctly depict “key features” that the author wishes to emphasize.

Gabriel
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Graphics Primer

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  1. Graphics Primer

  2. A good figure… …can be used to convey conceptual models

  3. …can help the reader mentally synthesize complex 3D structures viewed from different platforms and/or perspectives

  4. …and can be used to succinctly depict “key features” that the author wishes to emphasize.

  5. Graphics Basics • raster versus vector

  6. Graphics Basics • raster versus vector

  7. Raster vs Vector Graphics • Raster graphics describe an image as an array of colored pixels • A 512x512 raster image is roughly 7x7 inches on a typical monitor • when printed on a 600 dpi printer at 7x7 inches, it will looked “jagged” or “blocky” • Vector graphics describe an image independent of the resolution of the final rendering device • E.g., “draw a circle 2 inches in diameter, filled with red”—when this is plotted on a 600 dpi printer, it will look much smoother than the same graphic rendered on a monitor (which has ~70-150 dpi resolution typically)

  8. Raster vs Vector Graphics • Vector graphics are obviously good for plots that can be described by objects (lines, circles, letters, etc.) • Raster graphics are the only reasonable choice for photos and satellite images • Vector graphics can be converted to a raster graphic with a specified resolution (printers do this “behind the scenes” when a vector graphic is received by the printer) • Raster graphics cannot be converted back to vector graphics • The “quality” of a vector image depends on the printer resolution (1600 dpi is fairly typical nowdays), whereas the “quality” of a raster image depends on the specified resolution of the image (e.g., a 200 dpi raster graphic will look the same whether it’s printed on a 200 dpi printer or a 1600 dpi printer)

  9. Raster vs Vector Graphics • Raster graphic examples • .gif, .jpg (or .jpeg), .bmp, .png, .tif (or .tiff) • Vector graphic examples • .ps, .eps, .pdf

  10. Raster vs Vector Graphics • Raster graphic viewers/editors (also can be used to convert from one raster format to another, adjust resolution, etc.) • Linux • display, gimp, xv • Windows • gimp, Windows Media Player, Photoshop • Vector graphic viewers • Linux • gv (.ps and .eps), display (.ps and .eps), acroread (.pdf), gimp (.ps and .eps) • Windows • Ghostview (.ps and .eps), gimp (.ps and .eps), Adobe Acrobat Reader (.pdf) • Vector graphic editors/creators (VERY powerful! Not free either!) • Linux • ? • Windows • Adobe Illustrator (.ps, .eps, .pdf, .ai), CorelDraw

  11. miscellaneous • Printing • Raster images • Use the File menu in whichever application you’re using to view the image • DON’T type “lpr –Pprinter filename.jpg” (or .gif, .tif, etc.)! • Vector images • On linux network, if it’s a .ps or .eps file, can type “lpr –Pprinterfilename.ps” or “lpr –Pprinterfilename.eps” • Or you can print using the File menu in your favorite application that can display the vector graphic image

  12. miscellaneous • Figure captions • Don’t underestimate their value! • Reader should find everything he/she needs in the caption—don’t make the reader dig through the main body of the text to try to figure out what some undefined symbol means

  13. Doswell Essay • 3. Visual aids I have already begun to mention some of the basic issues related to visual aids in the preceding section on oral presentations and even in writing. Figures and illustrations can be extremely valuable tools in getting your point across, but if you use them poorly (e.g., figure description in a paper, or using poorly -executed figures in a presentation), then they can be a hindrance to getting your point across successfully. The term "visual aid" is thereby a misnomer in such cases. What are the characteristics of a good figure? • a. A good figure makes one point The object of a figure is to show something; this might include some theoretical results, characteristics of observed data, or some structure in calculations based on either theory or data. If a figure makes too many points, it usually becomes confusing to the point of not getting any of the points across. If numerical quantities are involved, the figure makes clear such aspects of the numbers as the order of magnitude, the scale, and the quantity (or quantities) being represented. Simple figures generally are more effective than complex figures. If you find yourself writing a long caption to describe the content of a figure, then you should consider simplifying that figure. It is not always true that long captions imply a bad figure, but as a rule of thumb, if the caption is more than two or three lines of text, the figure may need simplification. • b. A good figure is readily legible Figures in papers usually are reduced from their original size. Figures used in a presentation may be viewed from considerable distances at the back of the presentation room. If the illustration is not legible at such distances, then the point will be that much harder to make. Journals likely will reject illegible figures and if you use them in a presentation, the audience's attention will be lost quickly. Visual aids in talks are notoriously bad at scientific conferences, where tables of small numbers or tiny equations are jammed onto a single slide or viewgraph. An illegible or confusing figure is a waste of everyone's time as it cannot possibly succeed in its mission to make some point. Speakers often use up too much of their allotted time explaining badly-crafted figures. If a figure takes more than a moment's explanation, it is not a well-executed visual aid. • c. A good figure has visual impact without going overboard Although they are most common, illustrations or visual aids with black lines or text on a white background often have minimal visual impact. If possible, white text or lines on a dark background usually work better in oral presentations. The written versions may be acceptable to journals as black on white, but you should always be aware of the value of illustrations that are visually attractive. Avoid being garish by using wild embellishments like fancy textures or psychedelic colors, as these tend to distract from the point being made. As was the case with your manner of speaking, the object is not mere entertainment and the point being made should not be overwhelmed by the presentation. • d. A good figure's appearance is professional-looking There is nothing inherently wrong with hand-done figures, but most of us lack the skills needed to make such figures look good. Right or wrong, the degree of confidence in the reader's or listener's eye is associated with the figure's professional appearance. Therefore, it generally is beneficial to have your illustrations done on a computer or by a draftsperson. There is no guarantee that good, well-executed figures will result from being done on a computer, though. It still takes care and skill to get a computer to give a professional-looking, effective visual aid. In my opinion, the skills of the professional draftsperson often are underrated, with the result that many professionals have bad figures that detract from their intentions.

  14. Gimp demo • Used for altering raster images like photographs, radar images, satellite images • Modifying contrast/brightness • Altering colors • Changing resolution • Cropping • Converting from one format to another (e.g., .tif to .jpg) • Installed on all Windows machines • Available on linux systems too (“gimp filename”)

  15. Adobe Illustrator demo • Used for drawing “freehand” diagrams, or for annotating on top of raster images, which can be imported • Can import and export raster images in virtually any format and resolution, and can save graphics in vector format • Installed on Windows machines named “wxterm19-24”

  16. Select whole objects, lines, etc Adjust curves Draw straight and curved lines Add text Draw squares or rectangles Draw circles or ovals Scale an object Rotate an object Distort or flip and object Cut a line into multiple “paths”

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