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Online Conference on Educational Gaming December 7, 2005

Online Conference on Educational Gaming December 7, 2005. poll: your role. Poll: What’s your role in educational gaming? Game player - recreational Programmer – work for company that designs/modifies games Faculty – use games to create teaching and learning

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Online Conference on Educational Gaming December 7, 2005

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  1. Online Conference on Educational Gaming December 7, 2005

  2. poll: your role Poll: What’s your role in educational gaming? • Game player - recreational • Programmer – work for company that designs/modifies games • Faculty – use games to create teaching and learning • Researcher – studying the gaming “movement” • Other

  3. session moderator Dan Balzer “moursal” Illinois Math and Science Academy

  4. the people: dan moorehead “xeonx” University of Illinois

  5. the people: brian knox “najak” Cummins Inc Indiana

  6. the journey How did you get involved in gaming and game platform development? 2005 UIUC, RealmWare Solutions 2003 D&D, GameDev 2004 Started RealmForge 1986 Birth 2002 IMSA 2007 Interax XDK Why open source games for education?

  7. the RealmWare core team Dan Moorehead “xeonx” University of Illinois Brian Knox “najak” Cummins, Inc. Dan Maltes “dannomite” Applied Systems Technology

  8. development team http://realmforgewiki.castlegobs.nl/index.php/Development_Team

  9. the product 3D Virtual Reality Platform

  10. open-source component pyramid

  11. stunning visual environments

  12. terrain

  13. cartoons & visual effects

  14. in-game editor

  15. visual C# express

  16. module browser

  17. what do our tools do? • Allow games to be constructed from reusable building blocks • Can be custom created, purchased in packages, and shared with others

  18. the product ….game designers (ideally even 8 year old kids) will modify/combine the blocks to create games…and will learn.

  19. advantages • C# - used extensively in business applications • real world skill building • 100% is transferable • others….

  20. the business model: users users

  21. the business model: users Question: Who are the ideal users? • Educators • Computer science students • Hobbyists and other students • Game design programs/degrees • .NET Programmers • Independent (“indie”) developers • Other?

  22. the business model: the market users the market

  23. the business model: the market Question: How can we find and engage with faculty/programs/learners that would be interested in testing the tool? And…what grants are available to fund it?

  24. corporate image • RealmWare Solutions • “Making dreams a virtual reality” • Interax XDK • Powerful, Flexible, Intuitive • Mission • Bringing game creation to new audiences

  25. the business model: pedagogy users the market pedagogy

  26. the business model: pedagogy Question: How would this tool be useful in the classroom?

  27. educational value • Teamwork • Various Disciplines • Computer science & technology • Digital art • Game design • Writing stories, dialog, & docs • Enabling Serious Game creation • Product development lifecycle

  28. the business model: developers developers users the market pedagogy

  29. the business model: developers Question: How can we maintain a cohesive group of specialists on the development team – digital art, story/plot development?

  30. contact us • Interested in piloting the software in your course? • Know someone we should talk to? RealmWare Solutions Dan.Moorehead@gmail.com http://realmforge.com …making dreams a virtual reality…

  31. glossary • mods • widgets • game developer • game platform developer • modding a game

  32. IMSA

  33. session moderator

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