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Join us as we delve into the insights shared during the NMC Online Conference panel on December 7, 2005. Moderated by Rachel Smith, panelists Kim Gregson, Carl Heine, James Ferolo, and others discussed the fusion of gaming and education. Key topics included effective assessment strategies in gaming environments, measurable benefits for students, and lessons learned from incorporating games into educational contexts. This engaging dialogue sheds light on the potential of educational gaming and offers practical advice for educators.
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NMC Online Conference onEducational Gaming Panel Discussion: Exploring the Intersection of Gaming and Education December 7, 2005
Katrin Becker Panelists Kim Gregson (as she appears in Second Life) Carl Heine James Ferolo not pictured: Steph Belsky Mike Potter Brett Bixler Pat Youngblood Phillip Harter Jessica Bayliss moderated by Rachel Smith
Panel Topics: • What happens when gaming and education mix? • How can learning be assessed when gaming is involved? • Do students benefit in measurable ways from learning through games?
Pat Youngblood and Phillip Harter Assessing Learning in a MMORPG Pat Youngblood Stanford University Medical Media and Information Technologies Phillip Harter Stanford University School of Medicine
James Ferolo Game Design as an Instructional Approach James Ferolo Bradley University
Kim Gregson, Steph Belsky, andMike Potter Kim Gregson’s Second Life avatar How Students React to Online Games Kim Gregson Steph Belsky Mike Potter Ithaca College
Carl Heine Improving Information Fluency Through Gaming Carl Heine Illinois Mathematics and Science Academy
Katrin Becker The Pedagogy of Commercial Games Katrin Becker University of Calgary
Brett Bixler Serious Games and Motivation: A Visible Crossroads? Brett Bixler The Pennsylvania State University
Jessica D. Bayliss RAPT: Reality and Programming Together Jessica D. Bayliss Rochester Institute of Technology
Rachel Smith Rachel Smith, Moderator NMC: The New Media Consortium Rachel’s World of Warcraft alter ego, Narila
Panel Question: Let’s start by having the panelists share some stories about their own observations about educational gaming. What are some of the interesting things you have seen?
Panel Question: What are some of the common pitfalls encountered when games are used educationally? Put another way, what do you advise not to do?
Panel Question: Assessment is so important, and so challenging even with traditional educational activities. What are some ways that learning through games can be assessed?
Panel Question Questions from the audience:
Panel Question: What closing thoughts do you have that we can take with us into the rest of the conference?