NMC Online Conference on Educational Gaming. Panel Discussion: Exploring the Intersection of Gaming and Education December 7, 2005. Katrin Becker. Panelists. Kim Gregson (as she appears in Second Life ). Carl Heine. James Ferolo. not pictured: Steph Belsky Mike Potter. Brett Bixler.
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Panel Discussion: Exploring the Intersection of Gaming and Education
December 7, 2005
Assessing Learning in a MMORPG
Stanford University Medical Media and Information Technologies
Stanford University School of Medicine
Game Design as an Instructional Approach
Kim Gregson’s Second Life avatar
How Students React to Online Games
Improving Information Fluency Through Gaming
Illinois Mathematics and Science Academy
The Pedagogy of Commercial Games
University of Calgary
Serious Games and Motivation:
A Visible Crossroads?
The Pennsylvania State University
RAPT: Reality and Programming Together
Jessica D. Bayliss
Rochester Institute of Technology
Rachel Smith, Moderator
NMC: The New Media Consortium
Rachel’s World of Warcraft
alter ego, Narila
Let’s start by having the panelists share some stories about their own observations about educational gaming. What are some of the interesting things you have seen?
What are some of the common pitfalls encountered when games are used educationally? Put another way, what do you advise not to do?
Assessment is so important, and so challenging even with traditional educational activities. What are some ways that learning through games can be assessed?
Questions from the audience:
What closing thoughts do you have that we can take with us into the rest of the conference?