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Prototyping Augmented Reality: Insights from Universität zu Köln

This presentation by Timo Schumann, under the guidance of Prof. Dr. Manfred Thaller, delves into the fascinating realm of Augmented Reality (AR). It explores its definition, historical context, applications across various domains, and the contributions of Tony Mullen, an expert in the field. Mullen's background in animation and filmmaking, combined with insights from his work in AR, makes this a valuable resource for understanding the intersection of technology and culture in today's digital media landscape.

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Prototyping Augmented Reality: Insights from Universität zu Köln

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  1. PrototypingAugmented Reality Universität zu Köln Historisch-kulturwissenschaftliche Informationsverarbeitung Aktuelle Probleme digitaler Medien / Medien zwischen Technologie und Gesellschaft WS 2013/14 Prof. Dr. phil. Manfred Thaller Referent: Timo Schumann

  2. Gliederung • Biografie Tony Mullen • Definition Augmented Reality (AR) • Anwendungsbereiche von AR • Fazit

  3. Tony Mullen, Ph.D • lehrt Informatik am Tsuda College, Tokio • Hauptsächlich Kurse über Animation mit Blender und Python-Programmierung • ehemaliger Zeichner, Illustrator, Grafikdesigner • Filmemacher und Animateur(stopmotion& CGI) • Autor von Magazin- und wiss. Artikeln, Tutorials und Drehbüchern

  4. Augmented Reality

  5. Quellen: • Tony Mullen: Prototyping Augmented Reality • http://www.golem.de/news/augmented-reality-datenbrille-laesst-die-fingerspitzen-leuchten-1308-100899.html • http://download.blender.org/documentation/bc2006/Introducing_Character_Animation_with_Blender.pdf • http://business.chip.de/artikel/Augmented-Reality-Die-ewige-Zukunftstechnologie-5_61775293.html • http://www.theendofhardware.org/ • http://www.golem.de/news/augmented-reality-virtueller-stadtfuehrer-mit-aufmerksamkeitsanalyse-1302-97445.html • http://www.blender.org

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