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Explore the journey of developing Zombie Minesweeper organically with feedback. Learn about challenges faced, procedural content struggles, and how to focus test early and often to refine the core idea effectively.
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POST MORTEM www.zombieminesweeper.com
Graham Jans – Design, Code Lara Kehler – Design, Art Mark Weibe – Music and Audio
Growing the Idea Organically with FeedbackUsing the right (task-tracking) toolProcedural Content Woes
Focus Test Early and Often Fear Level Times shown to people
Procedural Content Woes In my mind: 20 different lengths x 20 density variations x 6 tilesets = 2,400 unique levels!!! In reality: Long or Short x Blocking mines or not = 4 unique levels
Graham Jansgraham.jans@gmail.com@ipsquigglewww.grahamjans.comwww.ZombieMinesweeper.com