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Efficient Real Geometry Loading in dvc3D Research

Binh's research progress includes loading arbitrary meshes, stable collision detection, and testing on Barret hand geometry. Remaining tasks involve preserving inertia and joint info. Challenges like slow obj file loading are being addressed by recalculating triangle mesh positions. Work is ongoing on storing joint information.

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Efficient Real Geometry Loading in dvc3D Research

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  1. Binh’s research • Loading real geometry into dvc3D • Progress: • Can load arbitrary mesh now (break into multiple ConvexMesh)-> stable collision detection • Tested on Barret hand geometry • What left: • A mechanism to preserve inertia + joint information

  2. Problems • (Extremely slow loading obj file): fixed • Recalculating triangle meshes position to ensure (0,0,0) is the center of gravity (on progress) • How to store joints information?

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