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CAIS June 18, 2006 Santa Barbara, CA. Marc Prensky. marc@games2train.com www.marcprensky.com. © 2006 Marc Prensky. © 2006 Marc Prensky. Education Credentials. Master of Arts in Teaching (Yale) MBA (Harvard) Taught High School Math (5 yrs) Ran a Street Academy

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Presentation Transcript
slide1

CAIS

June 18, 2006

Santa Barbara, CA

Marc Prensky

marc@games2train.com

www.marcprensky.com

© 2006 Marc Prensky

© 2006 Marc Prensky

slide2

Education Credentials

  • Master of Arts in Teaching (Yale)
  • MBA (Harvard)
  • Taught High School Math (5 yrs)
  • Ran a Street Academy
  • Taught Elementary School French
  • Taught College Music
  • Still Tutor Math

© 2006 Marc Prensky

slide3

Serious training

in a game environment

© 2003 Marc Prensky

© 2006 Marc Prensky

slide4

RecentProjects

Higher Ed

Military

  • Stability Operations:
  • Winning the Peace
  • The Battle of the Brains
  • Financial Literacy
  • Dinner Party with History

K-12

Business

  • Games In A Flash
  • Chemistry Game (MeCHeM)
  • FL, LA Virtual Schools Courses
  • Algebra Game (The Algebots)
  • Physics Game (Space Junk)
  • Cell Phone Game (Elemental)
  • Reading Teacher Game
  • Insurance Game
  • Pharmaceutical Game
  • Cell Phone Game

© 2006 Marc Prensky

slide5

RecentProjects

K-12

  • Games in a Flash
  • FL, LA Virtual Schools Courses
  • Chemistry Game (MeCHeM)
  • Physics Game (Waste of Space)
  • Periodic Table Cell Phone Game
  • (EleMental)
  • Algebra Game (The Algebots)
  • Reading Teacher Game

© 2006 Marc Prensky

slide6

I’ll be going at

(slides will be available)

© 2006 Marc Prensky

slide7

Sky Takemura-Sora Prensky

b. April 26, 2005

© 2006 Marc Prensky

© 2006 Marc Prensky

slide8

Helping Our Students

Learn and Succeed

© 2006 Marc Prensky

slide9

in a

21st century

world…

© 2006 Marc Prensky

slide10

…BEFORE the end

of the

21st century!

© 2006 Marc Prensky

slide11

What if we don’t?

© 2006 Marc Prensky

slide13

Five Keys

To Helping Kids Learn

and Succeed

In the 21st Century

© 2006 Marc Prensky

slide14

Our Students

Understanding

Generating

Engagement

Dealing With

Change

Sharing

Achieving

Our Successes

MUTUAL RESPECT

© 2006 Marc Prensky

Generating

slide15

Theme#1

Understanding

Our Students

© 2006 Marc Prensky

slide16

Why are we educators

having such problems?

© 2006 Marc Prensky

© 2003 Marc Prensky

slide17

What’s so

DIFFERENT

about the21st century?

© 2006 Marc Prensky

slide18

Why educators

are having problems

  • The world is changing

© 2006 Marc Prensky

© 2003 Marc Prensky

slide20

Question 1

What percent of theworld’s population isunder 25?

© 2006 Marc Prensky

slide21

Percentage Under Age 25?

A 20 percent B 30 percentC 40 percentD 50 percent

© 2006 Marc Prensky

slide22

% Under 25?

50%

© 2006 Marc Prensky

slide23

Question 2

What percentage of our teachersare under 25?

© 2006 Marc Prensky

slide24

Question 3

What percentage of people in this roomare under 25?

© 2006 Marc Prensky

slide26

Why educators

are having problems:

  • The world is changing
  • Students are changing

© 2006 Marc Prensky

© 2003 Marc Prensky

slide27

Today’s younger learners

are NOT the ones our

systems (and teachers)

were designed and trained

to teach!

© 2006 Marc Prensky

© 2003 Marc Prensky

slide29

Why?

  • 5-10,000 hours Video Games
  • 250,000 emails and IMs
  • 10,000 hours on cell phones
  • 20,000 hours TV (incl. MTV)
  • 500,000 commercials
  • < 5,000 hours book reading

© 2006 Marc Prensky

slide30

Digital Natives

  • 2 billion ring tones per year
  • 2 billion songs per month
  • 6 billion text messages per day

© 2006 Marc Prensky

slide31

“Brains like ours alter profoundly to fit the technologies and practices that surround them.”

-Andy Clark

Director, Cognitive Sciences Program.Indiana University

© 2006 Marc Prensky

slide32

Digital Immigrants

Digital Natives

Conventional Speed

Step-by-Step

Linear Processing

Text First

Work-Oriented

Stand-Alone

© 2006 Marc Prensky

slide33

“Students are not just using technology differently today, but are approaching their life and their daily activities differently because of the technology.”

--Net Day “Speak-up Day” Summary

© 2006 Marc Prensky

slide34

The e-Life

Digital Natives

  • Coordinating
    • Projects, workgroups, MMORPGs
  • Evaluating
    • Reputation systems–Epinions, Amazon, Slashdot
  • Gaming
    • Solo, 1-on-1, small & large groups
  • Learning
    • About stuff that interests them
  • Evolving
    • Peripheral, emergent behaviors
  • Searching
    • Info, connections, people
  • Analyzing
    • SETI, drug molecules
  • Reporting
    • Moblogs, photos
  • Programming
    • Open systems, mods search
  • Socializing
    • Learning social behavior, influence
  • Growing Up
    • Exploring, transgressing
  • Communicating
    • IM, chat
  • Sharing
    • Blogs, MySpace
  • Buying & Selling
    • ebay, papers
  • Exchanging
    • P2P
  • Creating
    • sites, avatars, mods
  • Meeting
    • 3D chat rooms, dating
  • Collecting
    • mp3, video, sensor data

REFERENCE

© 2006 Marc Prensky

slide35

The e-Life

Digital Natives

  • Coordinating
    • Projects, workgroups, MMORPGs
  • Evaluating
    • Reputation systems–Epinions, Amazon, Slashdot
  • Gaming
    • Solo, 1-on-1, small & large groups
  • Learning
    • About stuff that interests them
  • Evolving
    • Peripheral, emergent behaviors
  • Searching
    • Info, connections, people
  • Analyzing
    • SETI, drug molecules
  • Reporting
    • Moblogs, photos
  • Programming
    • Open systems, mods search
  • Socializing
    • Learning social behavior, influence
  • Growing Up
    • Exploring, transgressing
  • Communicating
    • IM, chat
  • Sharing
    • Blogs, MySpace
  • Buying & Selling
    • ebay, papers
  • Exchanging
    • P2P
  • Creating
    • sites, avatars, mods
  • Meeting
    • 3D chat rooms, dating
  • Collecting
    • mp3, video, sensor data

© 2006 Marc Prensky

slide36

“ [ Technologies are] re-writing the rules of adolescence.”

-- a mother

© 2006 Marc Prensky

slide37

Digital Natives

Digital Immigrants

© 2006 Marc Prensky

slide38

We have a

“Digital Immigrant Accent”

  • Printing out our e-mails
  • Not Going to the Internet First for info
  • Needing a printed copy for editing
  • Not Using (or liking) IM
  • Thinking “Real Life” happens only off-line
  • Assuming teaching equals learning

© 2006 Marc Prensky

slide39

Teaching=Learning

© 2006 Marc Prensky

slide40

21st Century Learning is unlikely to be created through PUSH from teachers

It has to be “PULL!”

© 2006 Marc Prensky

slide42

Theme#2

Generating

Engagement

© 2006 Marc Prensky

slide43

Engagement

(= motivation, passion)

© 2006 Marc Prensky

slide44

“Without motivation there is no learning”

– James Paul Gee

© 2006 Marc Prensky

slide46

“Learning

comes from

passion,

not discipline”

– Nicholas Negroponte

slide47

Why educators

are having problems:

  • The world is changing
  • Students are changing
  • Engagement is changing

© 2006 Marc Prensky

© 2003 Marc Prensky

slide48

“Learning Takes Work”

Disagree?

Agree?

© 2006 Marc Prensky

slide49

Yes, Learning takes

Effort, but

© 2006 Marc Prensky

slide50

Effort for learning can FEEL LIKEWORK

OR

Effort for learning can FEEL LIKEPLAY

© 2006 Marc Prensky

slide51

Learning feels like play

when you have

ENGAGEMENT

=

Motivation, passion

© 2006 Marc Prensky

slide52

Today’s kids

UNDERSTAND

ENGAGEMENT

© 2006 Marc Prensky

slide53

When I was a kid

IT WAS BORING

© 2006 Marc Prensky

slide54

Today’s kids

GO ONLINE

© 2006 Marc Prensky

slide55

“I could have nothing to do and I can always find something on the Internet.”

– A High School Student

© 2006 Marc Prensky

slide56

“On the Internet you can play games, you can check your mail, you can talk to your friends, you can buy things, and you can look up things that you really like.”

– A High School Student

Yahoo

Born

to be

Wired

Conference

© 2006 Marc Prensky

slide57

The e-Life

Digital Natives

  • Coordinating
    • Projects, workgroups, MMORPGs
  • Evaluating
    • Reputation systems–Epinions, Amazon, Slashdot
  • Gaming
    • Solo, 1-on-1, small & large groups
  • Learning
    • About stuff that interests them
  • Evolving
    • Peripheral, emergent behaviors
  • Searching
    • Info, connections, people
  • Analyzing
    • SETI, drug molecules
  • Reporting
    • Moblogs, photos
  • Programming
    • Open systems, mods search
  • Socializing
    • Learning social behavior, influence
  • Growing Up
    • Exploring, transgressing
  • Communicating
    • email, IM, chat
  • Sharing
    • Blogs, MySpace
  • Buying & Selling
    • ebay, papers
  • Exchanging
    • p2p
  • Creating
    • sites, avatars, mods
  • Meeting
    • 3D chat rooms, dating
  • Collecting
    • mp3, video, sensor data

REFERENCE

© 2006 Marc Prensky

slide58

Today’s kids

know what engagement

feels like

© 2006 Marc Prensky

slide59

They want to

feel engaged

all the time

© 2006 Marc Prensky

slide60

Especially

when they are

learning!

© 2006 Marc Prensky

slide63

evenWITHtechnology!

© 2006 Marc Prensky

slide64

“Whenever I go to school I have to ‘power down’”

– a high school student

© 2006 Marc Prensky

© 2003 Marc Prensky

slide65

“You do have to slow down when you’re talking to teachers.”

– a Liverpool student

© 2006 Marc Prensky

© 2003 Marc Prensky

slide66

For today’s students to learn,

ENGAGEMENT

Is

MORE IMPORTANT

than Content

© 2006 Marc Prensky

slide67

Why?

© 2006 Marc Prensky

slide68

Content

Will Change!

© 2006 Marc Prensky

slide69

Content won’t help

students continue to learn

throughout their lives, but

ENGAGEMENT

WILL!

© 2006 Marc Prensky

slide70

Outside of formal learning…

© 2006 Marc Prensky

slide71

Today’s StudentsareEmpowered

© 2006 Marc Prensky

slide72

“I want to do things that conform to

my time frame,

not someone else's."-- Matthew Kahlil, a senior at U.C.L.A., who goes to the movies less often than he used to.

© 2006 Marc Prensky

slide73

“Kids want to

put their own mark

on the site.”

– Deborah Schwartz, MOMA

© 2006 Marc Prensky

slide74

Today’s StudentshaveTools

© 2006 Marc Prensky

slide75

What’s different about the new technology is that it is

programmable.

– Alan Kay

© 2006 Marc Prensky

slide76

Today’s StudentsareHands-On

© 2006 Marc Prensky

slide77

“Players are producing as much as they are consuming

– perhaps more.”

– JC Herz

© 2006 Marc Prensky

slide79

“[They are] living in dataspace, begging to handle more simultaneous data streams than their parents ever imagined.”

-- Beck and Wade: Got Game

© 2006 Marc Prensky

slide81

“Fun is the act of mastering a

problem

mentally.”

-- Rafe Kotter: A Theory of Fun

© 2006 Marc Prensky

e ngage me or e nrage me
“ENGAGE MEorENRAGE ME”

© 2006 Marc Prensky

slide84

It’s not attention deficit –

I’m just not listening!

© 2006 Marc Prensky

© 2006 Marc Prensky

one place to go for engagement
One Place to Go For Engagement

© 2006 Marc Prensky

slide86

… in their pocket!

Almost EVERY student already

has a powerful computer…

© 2006 Marc Prensky

slide87

We should be

USING them!

© 2006 Marc Prensky

slide88

Mobile Phones Are

Powerful Computers

Inexpensive

Always in their pocket

Optimized for Communication

Full of Useful Add-ons

e.g. Cameras, GPS, internet

Easy to download to

Attachable to External input/output

Missing? Imagination!

© 2006 Marc Prensky

slide89

We Can Use Mobile Phones for Learning:

Skills.

Languages.

Poetry.

Literature.

Public Speaking.

Writing.

Storytelling.

History.

Surveys.

Polls.

Match-ups.

Testing.

Communication.

Memory aids.

Blogging.

…and even

assessment

© 2003 Marc Prensky

© 2006 Marc Prensky

slide90

Theme #3Understandingand Dealing With

Change

© 2006 Marc Prensky

slide91

“Email is for

old people”

– A student

© 2006 Marc Prensky

slide92

Discontinuity:

Digital Technology

We are here

Our Lives

CHANGE

TIME

© 2006 Marc Prensky

© 2006 Marc Prensky

slide93

“Nothing ever wears out”

– A teacher

© 2006 Marc Prensky

slide94

Tool switching is already close to instantaneous

Yahoo Google Email IMiPod vPodmp3 wmaGameBoy DS, PSP

© 2006 Marc Prensky

slide95

Our Students’ Lives

CHANGE

TIME

© 2006 Marc Prensky

© 2006 Marc Prensky

slide97

“Most of us prefer to walk backward into the future, a posture which maybe uncomfortable but which at least allows us to keep on looking at familiar things as long as we can.”

-- Charles Handy

© 2006 Marc Prensky

slide98

The change that is THREATENINGto the immigrants…

…isEMPOWERINGto the natives!

© 2006 Marc Prensky

slide99

My New Book:

© 2006 Marc Prensky

slide101

IT power isdoublingevery year

© 2006 Marc Prensky

slide102

Sky Takemura-Sora Prensky

b. April 26, 2006

© 2006 Marc Prensky

© 2006 Marc Prensky

slide103

Question 4

In 2036,How much more powerful will IT bethan it is today?

© 2006 Marc Prensky

slide104

How many times more powerful will IT be?

A one million times B ten million timesC one hundred million timesD one billion times

© 2006 Marc Prensky

slide105

Sky will be working with technology that is1 billion timesmore powerful than today!

© 2006 Marc Prensky

slide106

230

= 1,073,741,824

© 2006 Marc Prensky

slide107

What Does That Mean?????????

© 2006 Marc Prensky

slide108

Pre - 21st Century

Solving problemswith the tools we have

21st Century+

Inventing new toolsto solve problems

© 2006 Marc Prensky

slide109

They’d better be

learning

PROGRAMMING

© 2006 Marc Prensky

slide110

When

will all this change

END!??

© 2006 Marc Prensky

slide111

IT WON’T !!!

© 2006 Marc Prensky

slide114

Except, of course…

© 2006 Marc Prensky

slide115

Our Students

© 2006 Marc Prensky

slide116

…their technology changes monthly!e.g. PHONES: text, cameras, videos, motion sensors, diodes, sky tunes

© 2006 Marc Prensky

slide117

From now on,

Tools Will COME FAST…

  • Blogs
  • Wikis
  • Wikipedia
  • Podcasting
  • Polling Devices
  • Speed Enhancers
  • Cell Phones
  • Games

…and GO FAST

  • Wires

© 2006 Marc Prensky

slide118

In fact, too fast to master!

© 2006 Marc Prensky

slide119

Today’s teachersneed to know

© 2006 Marc Prensky

slide120

How to Teach Using ToolsThat are Unfamiliar, and That We Can’t Fully Master!

© 2006 Marc Prensky

slide121

My answer…

© 2006 Marc Prensky

slide122

It’s important that teachers

DON’T WASTE TIME

Learning to Use New Tools,

© 2006 Marc Prensky

slide123

Because…

© 2006 Marc Prensky

slide124

The kids can do that!

(and they want to)

© 2006 Marc Prensky

slide125

“Don’t try to keep up with the technology

-- you can’t”

– A 14 year old girl

© 2006 Marc Prensky

slide126

“You’ll only look stupid.”

– A 14 year old girl

© 2006 Marc Prensky

slide127

Teachers Need to:

© 2006 Marc Prensky

slide128

UNDERSTAND

New Technologies

© 2006 Marc Prensky

slide129

SO THEY CANHELP KIDS EVALUATE

THEM

© 2006 Marc Prensky

slide130

AND SO THEY CANTEACHKEY LESSONS

ABOUT THEM

© 2006 Marc Prensky

slide131

Recent New Tools

  • Email
  • Search
  • IM
  • Blogs
  • Wikis
  • Wikipedia
  • Podcasting
  • Polling Devices
  • P2P
  • Games
  • Networking
  • Augmented Reality
  • Texting
  • Cameras
  • GPS
  • Speed Enhancers

© 2006 Marc Prensky

slide132

How Teachers Should Use New Tools

Assign

Evaluate

Teach

  • Search vs. Research
  • Fair Use vs. Plagiarism

Design

a Wikipedia

Entry for…

Wikipedia

  • Communication
  • Journalism
  • Use of MM
  • Creativity
  • Communication
  • Journalism
  • Use of MM
  • Creativity

Make a

Podcast

About…

  • Oral vs. Written

Communication

Podcasts

IM

Design a

Class using

only IM

  • Usefulness
  • Breadth
  • Depth
  • Originality
  • Informal vs. Formal

Language

Phone-based

cameras

Take and

Photoshop

To best

Illustrate…

  • Communication
  • Originality
  • Artistry
  • Technique
  • Pictures vs. Words
  • Appropriate vs. In-

appropriate

  • Truth vs.

Manipulation

© 2006 Marc Prensky

slide133

Theme#4Achieving

MUTUAL RESPECT

© 2006 Marc Prensky

slide134

Interestingly,

vis-à-vis

the future,

© 2006 Marc Prensky

slide135

Most Educators

DISRESPECT

Our students

© 2006 Marc Prensky

slide136

…although

few of us

would admit it.

© 2006 Marc Prensky

slide137

Still, we say (or think)

things like

© 2006 Marc Prensky

slide139

“Your games are a waste of your time money and brain cells.”

– A parent

© 2006 Marc Prensky

slide140

This really

disrespects and hurts

the students…

© 2006 Marc Prensky

slide141

…who work enormously

hard for the results

they get

© 2006 Marc Prensky

slide142

“When I heard that, it broke my heart.”

– A kid

© 2006 Marc Prensky

slide143

And so, in turn…

© 2006 Marc Prensky

slide144

Students

DISRESPECT

Educators

© 2006 Marc Prensky

slide145

We teach them almost

nothing

about the future

© 2006 Marc Prensky

slide146

Which they have to

learn about

on their own --

After school

© 2006 Marc Prensky

slide147

Today’s Education is

Bifurcating

“School”

(Credentials)

Legacy Stuff

Irrelevant

PUSHED ON THEM

= Boring

“After School”

(21st century learning)

Future learning

Stuff they Know they Need

PULLED BY THEM

= exciting

© 2006 Marc Prensky

slide148

And since they know

technology

is the new literacy

© 2006 Marc Prensky

slide149

They see most of their teachers as

ILLITERATE

© 2006 Marc Prensky

slide150

And They Don’t Bother

Listening

© 2006 Marc Prensky

slide151

A recent Pew study

found 1/3 of college

students interviewed

admitted playing

games during class

© 2006 Marc Prensky

slide152

Even Their Parents

DISRESPECT

Educators

© 2006 Marc Prensky

slide153

“The cookies on my daughter’s computer know more about her interests than her teachers do.”

– Henry Kelly, President, FAS

© 2006 Marc Prensky

slide154

I believe…

© 2006 Marc Prensky

slide155

Disrespecting

each other

is the root of many of our problems

© 2006 Marc Prensky

slide156

To Get students to Listen…

They Have To Know

Teachers Respect Them!

© 2006 Marc Prensky

slide157

So…

© 2006 Marc Prensky

slide158

How Do We Get

RESPECT

For each other?

© 2006 Marc Prensky

slide159

We should

  • Foster the Message:

We Are All Learners

We Are All Teachers

© 2006 Marc Prensky

slide160

2. We should

Give them work

That is worth respecting!

© 2006 Marc Prensky

slide161

3. We should

Respect what the

kids find valuable…

Especially their games!

© 2006 Marc Prensky

slide162

If you only listened

to the Press…

© 2006 Marc Prensky

slide163

…you might think

Computer and

Video games…

© 2006 Marc Prensky

slide164

… were the worst

things in the world

for kids.

© 2006 Marc Prensky

slide165

But the TRUTH

Is that

© 2006 Marc Prensky

slide167

“I love getting level-ups – knowing I’m getting better. I started at level one and now I’m on 40. Now I can do more things. I can keep going and it’s really fun.”

– Tyler, Age 10

© 2006 Marc Prensky

slide168

Kids play games

NOT because they are games,

but because they’re the

most engaging intellectual

thing they have

© 2006 Marc Prensky

slide169

Learning

is the real reason

they play!

(Shhh!)

© 2006 Marc Prensky

slide170

and the

Game System

Reviews

Official

sites

Fan sites

games

Mags

Blogs

IM/chat

is a big part of the

learning process

© 2006 Marc Prensky

slide171

Today’s Games:

Complexity Matters

“Mini”

5 min-2hours

TRIVIAL

Or, at best,

One-Noted

“Complex”

8-100 hours

NOT TRIVIAL

Complex Games take the same amount of

time as a course (30-100 hours)

© 2006 Marc Prensky

slide173

Today’s complex

Games are more like

INTELLECTUAL

SPORTS

© 2006 Marc Prensky

slide174

complex

What Kids Learn from Games

To cooperate, collaborate & work in teams,

i.e. to work effectively with others

To make effective decisions under stress

To take prudent risks in pursuit of objectives

To make ethical and moral decisions

To employ scientific deduction

To quickly master & apply new skills and information

To think laterally and strategically

To persist and solve difficult problems

To understand and deal with foreign

environments and cultures

To manage business and people

© 2006 Marc Prensky

slide175

And many people in their 20’s

attribute their success in

Leadership

Business

Medicine

Law

Military Roles

To their game playing

© 2006 Marc Prensky

slide176

“I remember my parents yelling at me for playing games. They never know I had a 300 person guild to manage.”

-- Successful entrepreneur

© 2006 Marc Prensky

slide177

Game Training

For Laparoscopic Surgery

Dr. James Rosser, Beth Israel Hospital NYC

slide179

“Gamers have amassed thousands of hours of rapidly analyzing new situations, interacting with characters they don’t really know, and solving problems quickly and independently.”

-- Beck and Wade, Got Game

© 2006 Marc Prensky

slide180

Gamer Attitudes

Beck and Wade: Got Game

  • Be a Hero
  • Immerse Yourself in Data
  • Make the Tough Calls
  • Take different perspectives
  • Make Things Better
  • Don’t be Afraid to Fail –
  • Take risks to get rewards
  • Winning Matters
  • Work in Teams
  • Take Responsibility
  • Add Value

© 2003 Marc Prensky

© 2006 Marc Prensky

slide181

Respecting Games:

  • Who plays a game that relates
  • to what we are discussing?
  • Can you think of an example
  • of this in your games?
  • How would we design
  • a game about this?

© 2006 Marc Prensky

slide182

Respecting Games:

Use Complex Games’Design Principlesto createengaging instruction

© 2006 Marc Prensky

seven key things to take from complex game design

Eye Candy

Seven Key Things To Take From Complex Game Design:

Gameplay!

Goals

Engagement

Decisions

Adaptivity

Leveling-up

Iteration

© 2006 Marc Prensky

seven key things to take from complex game design1
Seven Key Things To Take From Complex Game Design:
  • Focus on keeping players engaged every second
  • Limit Frills & Eye Candy, Go For Gameplay, i.e
  • Create goals important to the player (Be a Hero)
  • Add continuous, important decisions w/feedback
  • Employ “Leveling up” (to encourage practice)
  • Adapt continually to each individual on-the-fly
  • Forget theory -- try and iterate!

(Digital Immigrant Version)

© 2006 Marc Prensky

slide185

Respecting Kids?

“Whenever you add an instructional designer, they suck the fun out”

– A Game Designer

© 2006 Marc Prensky

slide186

Respecting Kids Means

“DON’T suck the fun out”

– The Kids

© 2006 Marc Prensky

slide187

Students

(Digital Natives)

prefer

ENGAGEMENT

Teachers/

Curriculum Designers

(Digital Immigrants)

are used to

  • Content First
  • Engagement First
  • Presentation
  • Gameplay
  • Few Decisions
  • Frequent Decisions
  • One Thing at a Time
  • Multiple Data Streams
  • In Person
  • Online
  • Once-and-done
  • Iterative

© 2006 Marc Prensky

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Theme#5

Sharing

Our Successes

© 2006 Marc Prensky

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Digital Natives

“Sharing Is Power”Be the First to Post It

Digital Immigrants

“Knowledge is Power”Keep Information to yourself

© 2006 Marc Prensky

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Many Teachers and Schools

are doing

Great Things!

© 2006 Marc Prensky

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and yet…

© 2006 Marc Prensky

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So Much

GOES TOWASTE

from being used by only

One Teacher,

In One Classroom

© 2006 Marc Prensky

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If we could just

capture, access and re-use work already done,

we would be

HALFWAY THERE

© 2006 Marc Prensky

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How?

© 2006 Marc Prensky

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Use the

most powerful

technology tool

in the world

© 2006 Marc Prensky

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Google!

© 2006 Marc Prensky

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Put it on the Web

!!!

© 2006 Marc Prensky

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Do all teachers have

an easy way to put on the Web

an HTML page, a Video,

a Wiki and a Blog?

If not,

make it happen now!

© 2006 Marc Prensky

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www.TimRylands.com

© 2006 Marc Prensky

bottom line what can i do
Bottom Line:What Can I Do?

© 2006 Marc Prensky

just kidding
(Just Kidding)

© 2006 Marc Prensky

make a real effort to
Make aREAL effort to

© 2006 Marc Prensky

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Understand

Your Students

© 2006 Marc Prensky

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The e-Life

Digital Natives

  • Coordinating
    • Projects, workgroups, MMORPGs
  • Evaluating
    • Reputation systems–Epinions, Amazon, Slashdot
  • Gaming
    • Solo, 1-on-1, small & large groups
  • Learning
    • About stuff that interests them
  • Evolving
    • Peripheral, emergent behaviors
  • Searching
    • Info, connections, people
  • Analyzing
    • SETI, drug molecules
  • Reporting
    • Moblogs, photos
  • Programming
    • Open systems, mods search
  • Socializing
    • Learning social behavior, influence
  • Growing Up
    • Exploring, transgressing
  • Communicating
    • email, IM, chat
  • Sharing
    • Blogs, webcams
  • Buying & Selling
    • ebay, papers
  • Exchanging
    • music, movies, humor
  • Creating
    • sites, avatars, mods
  • Meeting
    • 3D chat rooms, dating
  • Collecting
    • mp3, video, sensor data

© 2006 Marc Prensky

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Generate

Engagement

© 2006 Marc Prensky

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ENGAGEMENT

Is

MORE IMPORTANT

than Content

© 2006 Marc Prensky

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Deal with

Change

© 2006 Marc Prensky

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…In the RIGHT way

Assign

Evaluate

Teach

  • Search vs. Research
  • Fair Use vs. Plagiarism

Design

a Wikipedia

Entry for…

Wikipedia

  • Communication
  • Journalism
  • Use of MM
  • Creativity
  • Communication
  • Journalism
  • Use of MM
  • Creativity

Make a

Podcast

About…

  • Oral vs. Written

Communication

Podcasts

IM

Design a

Class using

only IM

  • Usefulness
  • Breadth
  • Depth
  • Originality
  • Informal vs. Formal

Language

Phone-based

cameras

Take and

Photoshop

To best

Illustrate…

  • Communication
  • Originality
  • Artistry
  • Technique
  • Pictures vs. Words
  • Appropriate vs. In-

appropriate

  • Truth vs.

Manipulation

© 2006 Marc Prensky

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Achieving

MUTUAL RESPECT

© 2006 Marc Prensky

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We Are All Learners

We Are All Teachers

© 2006 Marc Prensky

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Sharing Successes

© 2006 Marc Prensky

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Put it on the Web!!!

© 2006 Marc Prensky

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How do I do all that in this era of

Standards and Assessments?

© 2006 Marc Prensky

you don t
YOU DON’T!!

© 2006 Marc Prensky

you let the kids do it
You let the kidsdo it!

© 2006 Marc Prensky

the prensky challenge
“The Prensky Challenge”
  • Let’s prepare a fabulous future curriculum (nanotech, genetics, protomics, robotics, bioethics, etc.) for the second half of the year
  • Which the kids can have IFF they complete the entire year’s standard curriculum in just half a year, AND
  • Everybody passes the standard tests (i.e. the faster students bring the slower ones along.)
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Keep Asking the Key Questions

© 2006 Marc Prensky

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“How much

of what I am teaching

will my students use

in the future?”

© 2006 Marc Prensky

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“Would my students

even be here

if they didn’t have to?”

© 2006 Marc Prensky

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WE CAN

ENGAGE

OUR STUDENTS…

© 2006 Marc Prensky

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and

HELP THEM

LEARN!

© 2006 Marc Prensky

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No one says it’s

EASY,

© 2006 Marc Prensky

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But that’s why they’ll

Thank Us

When we succeed

© 2006 Marc Prensky

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and

We’ll Be Happier

too!

© 2006 Marc Prensky

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They’re our students

© 2006 Marc Prensky

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We owe them

the best!

© 2006 Marc Prensky

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so…

© 2006 Marc Prensky

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Let's Go Do It!

© 2006 Marc Prensky

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email:marc@games2train.com

web sites:

www.marcprensky.com

www.socialimpactgames.com

www.gamesparentsteachers.com

www.games2train.com

·

·

© 2003 Marc Prensky

© 2006 Marc Prensky

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CAIS - Day 2 Agenda

Marc Prensky

1.Feedback: Opinions, Affirmations, Dissents, Rants, Discussion, etc.

(with Digital Natives)

  • 1 Hour?

BREAK

  • 1 Hour?
  • 2. What Can/Should we do? Creative thinking based on the five keys

© 2003 Marc Prensky

© 2006 Marc Prensky

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Take your best shot

at Prensky!

© 2006 Marc Prensky

© 2003 Marc Prensky

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Our Students

Understanding

Generating

Engagement

Dealing With

Change

Sharing

Achieving

Our Successes

MUTUAL RESPECT

© 2006 Marc Prensky

Generating

seven key things to take from complex game design2

Eye Candy

Seven Key Things To Take From Complex Game Design:

Gameplay!

Goals

Engagement

Decisions

Adaptivity

Leveling-up

Iteration

© 2006 Marc Prensky