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Discover how TumbleBooks, classic animated interactive books, enhance library and classroom experiences. Learn how to engage students through games, activities, and diverse book options. Explore the benefits for literacy and lifelong learning.
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Two Big Ideas1. Make everything a game!2. Breathe! (Take Yoga if Possible)
How does this video relate to you as a librarian? Does it inspire any thoughts for you? • Take chances • Learn by doing • Teach Lifelong Learning • Multitasking • Bring authentic items into library
What are TumbleBooks? (Pretend a parent has asked you) • Online, electronic books • Classic animated talking interactive books that read to you • Mix – index page will help
How have you used TumbleBooks? • Book checkout – good time usage • Classroom – may do activity, station, center – puzzles, games • Activating prior knowledge • 1st Grade – Choose 5 stories; stations
What facets of TumbleBooks make them ideal for the library? • Books not in collection • Interactive – animation • First exposure-different kinds of books • Self-directed • Highlighting – vocabulary • Different voice than librarian’s! • Home access
What facets are better for the classroom? • Games and activities – center or station • Report – great center activity • Tumble pads • Recordables • Homework – extension books • Reading level • Bilingual