1 / 48

EDPD 581 What is UDL?

EDPD 581 What is UDL?. Day 1 Instructor: Maureen LaFleche. Agenda (3 minutes). Attendance Principles of UDL AT and UDL are they the same Brain Research. Agenda Con’t. Activity 1: Three Brain Networks Activity 2: Cooking a Meal Activity 3: Video – EPIC 2014

walda
Download Presentation

EDPD 581 What is UDL?

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. EDPD 581What is UDL? Day 1 Instructor: Maureen LaFleche

  2. Agenda (3 minutes) • Attendance • Principles of UDL • AT and UDL are they the same • Brain Research

  3. Agenda Con’t • Activity 1: Three Brain Networks • Activity 2: Cooking a Meal • Activity 3: Video – EPIC 2014 • Methods and Practical Applications of UDL • Activity 4: Learning Styles Activity

  4. Resources • Book • Rose, D.H., & Meyer, A. (2002). Teaching every student in the digital age. Alexandria, VA: Association Supervision and Curriculum Department • Articles • Sheryl Burgstahler. (2006). Universal Design Principles, Process and Applications • Smith, F and Leconte, P. (2004-05). Universal Design for Learning: Assuring Access and Success for All Books

  5. Information from this class on UDL can be located at the CAST website @http://www.cast.org/

  6. What is UDL? (20 minutes) • Universal Design for Learning is a theoretical framework developed by CAST to guide the development of curricula that are flexible and supportive of all students (Dolan & Hall, 2001; Meyer & Rose, 1998; Pisha & Coyne, 2001; Rose, 2001; Rose & Dolan, 2000; Rose & Meyer, 2000a, 2000b, 2002; Rose, Sethuraman, & Meo, 2000). • Concept was inspired by the UD movement in architecture i.e., curb cuts

  7. What is UDL? • A combination of recent initiatives • Integrated units • Multi-sensory teaching • Use of assistive technology • Performance-based assessment

  8. Brain Research and Learner Differences • Learning is distributed along three interconnected networks Affective WHY we learn Strategic HOW we learn Recognition WHAT we learn Brain Research - Video

  9. The Principles of UDLfrom: Rose and Meyer – Teaching Every Child in the Digital Age • Principle 1: To support recognition learning, provide multiple, flexible methods of presentation • Principle 2: To support strategic learning, provide multiple, flexible methods of expression and apprenticeship. • Principle 3: To support affective learning, provide multiple, flexible options for engagement. • Video - Principles of UDL

  10. UDL and Multiple Modalities Means More Learning for EVERYONE! • Research is clear—teaching in multiple modalities increases access for struggling learners and improves learning generally for ALL learners. Increase the level of success for every one of your diverse learners by providing choice and flexibility in the ways you present information using multiple formats and media by Carol Seibert

  11. Literacy Model speaking writing reading Adapted from Koppenhaver et al. 1993 listening All components of the model are interrelated and learning in one area will positively affect the others.

  12. Connections to the New IRP

  13. UDL Connections to the New IRP Multiple Means of Representation Multiple Means of Expression Multiple Means of Engagement

  14. Assistive Technology (AT) Assistive technology is technology used by individuals with disabilities in order to perform functions that might otherwise be difficult or impossible. Assistive technology can include mobility devices such as walkers and wheelchairs, as well as hardware, software, and peripherals that assist people with disabilities in accessing computers or other information technologies. (http://www.washington.edu/accessit/articles?109)

  15. How did it start? • Curb Cuts

  16. Electronic Doors AT UD

  17. Universal Design for Learning (UDL) Create products and/or environments that are designed, from the outset, to accommodate individuals with a range of abilities and disabilities.

  18. AT …any piece of equipment or product system…that is used to increase, maintain, or improve functional capabilities of individuals with disabilities (IDEA, 2004 P. 108-446) UDL To select and use goals, methods, assessment and materials in a way that will minimize barriers and maximize flexibility so that curricula fully support every student’s access, participation, and progress in essential facets of learning (Joy Zabala, Sept. 2006) Are AT and UDL the same?

  19. Purpose • Purpose of AT – To increase, improve or maintain the functional capabilities of individuals with disabilities (Joy Zabala, Sept. 2006) • Purpose of UDL – to increase the access in the general curriculum for students with and without identified disabilities (Joy Zabala, Sept. 2006) • Educational Outcome – increased educational participation and achievement of ALL (Joy Zabala, Sept. 2006)

  20. Your Three Brain Networks Activity 1 – work with a partner for each of the slides (10 minutes)…….

  21. 1. Recognition NetworksExercise your recognition networks' processing by quickly listing the individual objects you recognize in this picture. (1 minute) Activity: Reflecting on Recognition…. Picture taken from: http://www.cast.org/teachingeverystudent/tools/studio.cfm?t_id=10&step=1

  22. 2. Exercise your strategic networks by examining this image for a few different purposes. Notice how you look at the image differently depending on your purpose. (1 minute) Activity: Reflecting on strategic…. How old do the people in the picture look? What historical period and geographical location do you think this picture represents? Why? How might the people be feeling in this picture? Picture taken from: http://www.cast.org/teachingeverystudent/tools/studio.cfm?t_id=10&step=1

  23. 3. Affective NetworksTune into your affective networks by looking at this picture once again, just to see what grabs you. (1 minute) Activity: Reflecting on Affective…. What in particular strikes you about this picture? Note something about yourself that might have led you to focus on these particular aspects: Picture taken from: http://www.cast.org/teachingeverystudent/tools/studio.cfm?t_id=10&step=1

  24. Discussion (report back on Networks – 7 minutes)Did everyone answer the same? Why?

  25. Different Learning Styles Activity 2 • Cooking a Meal

  26. Think about the ways you would and would not like to learn to do this

  27. Consider the following in regard to the preparing the Indian meal

  28. Activity….Part 1You must learn how to cook this delicious Indian meal, for 4 people – get into groups of 5 and work together to create a lesson plan – use the chart paper to outline your lesson - think about what you need to do to teach this lesson. How do you make the experience work for everyone at your table? Think about the three networks and the strengths and weaknesses that you bring to assignment (15 minutes)

  29. Think about the ways you would and would not like to learn to do this

  30. Activity Part 2 -Group Discussion (10 minutes) • How did you learn best – relate this to the students you will work with – what strengths and what challenges do they bring with them

  31. Prediction of the Future • EPIC 2014 - Video – 8:54 minutes

  32. Discussion (10 minutes) • Do you think that this is far fetched? Why? Why Not? • What do you think about the move to technology for all? • After learning what you have today what type of a role do you think technology plays in regards to special needs students?

  33. Methods and Practical Application of UDL (10 minutes)

  34. Methods of Universal Design for Learning

  35. Methods of Universal Design for Learning con’t

  36. Methods of Universal Design for Learning con’t

  37. Methods of Universal Design for Learning con’t

  38. Practical ApplicationBeginners Guide to Implementing Universally Designed Classroom ContentBy Michael Abell

  39. Practical Application con’t

  40. Practical Application con’t

  41. Practical Application con’t

  42. Practical Application con’t

  43. How Can We Make Education Functional In Our Classroom? • TKAM (5 minutes)

  44. Activity 4 • In groups of three create a UDL project that you think you would like to do in your class. If you have one in mind great otherwise select one from the activities from the Saskatchewan Schools. (10 minutes) • http://www.saskschools.ca/~qvss/curriculum/michart.pdf

  45. UDL Project Example • Subject: English – Harry Potter – Philosopher’s Stone – or generic novel • Learning Style: Visual/Spatial • Activity: Create a Digital Portfolio – Using the computer create a resumé or an autobiography of a character in the novel. Remember to include some or all of the following: • Personal Information • Family & Friends • Pets or Trips or Parties • School Work and involvements (Yearbook, sports, etc.) • Clubs [such as Boy/Girl Scouts, Chorus, 4-H, etc.] • Awards • Hobbies • Present your final project using PowerPoint, HyperStudio, KidPix, Clicker 5 or other electronic presentation showing off your collection • Digital Portfolio Activity

  46. “Where there was once an observer, let there now be a participant.” - Eliot Eisner

  47. What have we learned?(10 minutes)

  48. Questions

More Related