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Signal to noise ratio (SNR) and data quality. Coils. Head coil homogenous signal moderate SNR. Surface coil highest signal at hotspot high SNR at hotspot. Source: Joe Gati. Calculating Signal:Noise Ratio.
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Coils • Head coil • homogenous signal • moderate SNR • Surface coil • highest signal at hotspot • high SNR at hotspot Source: Joe Gati
Calculating Signal:Noise Ratio Pick a region of interest (ROI) outside the brain free from artifacts (no ghosts, susceptibility artifacts). Find mean () and standard deviation (SD). Pick an ROI inside the brain in the area you care about. Find and SD. e.g., =4, SD=2.1 SNR = brain/ outside = 200/4 = 50 Alternatively SNR = brain/ SDoutside = 200/2.1 = 95 (should be 1/1.91 of above because /SD ~ 1.91) When citing SNR, state which denominator you used. e.g., = 200 Head coil should have SNR > 50:1 Surface coil should have SNR > 100:1 Source: Joe Gati, personal communication
What affects SNR?Physical factors Source: Doug Noll’s online tutorial and Jody Culham’s web site
What affects SNR?Physiological factors Source: Doug Noll’s online tutorial and Jody Culham’s web site
Physiological Noise • Respiration • every 4-10 sec (0.3 Hz) • moving chest distorts susceptibility • deep breaths particularly problematic • (instruct subject well) • Cardiac Cycle • every ~1 sec (0.9 Hz) • pulsing motion, blood changes • Solutions • gating • avoiding paradigms at those frequencies
Head Motion: Main Artifacts Head motion Problems • Rim artifacts • hard to tell activation from artifacts • artifacts can work against activation time1 time2 Playing a movie of slices over time helps you detect head motion Looking at the negative tail can help you identify artifacts • 2) Region of interest moves • lose effects because you’re sampling outside ROI
Head Restraint • Other: • Thermoplastic Mask (used in PET) • Vacuum packs • Tape across forehead • Foam padding Head Vise (more comfortable than it sounds!) Bite Bar (less comfortable than head vice!)
Motion Correction Options • 2D realignment • fast • 2 degrees of freedom (2 translations) • 3D realignment • slow • more accurate • 6 degrees of freedom (3 translations, 3 rotations) • can lose parts of brain • Can realign within a run or within a session
Motion Correction Output SPM output raw data gradual motions are usually well-corrected linear trend removal abrupt motions are more of a problem (esp if related to paradigm motion corrected in SPM Caveat: Motion correction in BV doesn’t seem nearly as good as SPM Caveat: Motion correction can cause artifacts where there were none
Stationary Head Phantom • Bag of Saline on a Stick • experimenter moves saline left and right every 20 sec without touching subject or phantom Head Motion: Susceptibility Artifacts Analyze data using saline motion as “paradigm” or
Solution: • one trial every 10 or 20 sec • fMRI signal is delayed ~5 sec • distinguish true activity from artifacts • Especially good for motor paradigms – any artifact from the movement made by the subject should be gone once the critical data is collected! action activity fMRI Signal 0 5 10 Time (Sec) Head Motion: Solution to Susceptibility artifact
Effect of Filtering – spatial smoothing. before after Source: Brain Voyager course slides
Trial-to-trial variability Single trials Average of all trials from 2 runs
Other Artifacts Ghosts Zebra Brains Metallic Objects (e.g., hair tie) Spikes
Other Artifacts Poor shimming