Game development essentials an introduction
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Game Development Essentials An Introduction - PowerPoint PPT Presentation

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Game Development Essentials An Introduction. Chapter 1. Historical Elements how did we get here?. Key Chapter Questions. ■ What are the significant milestones in the history of electronic game development?

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Chapter 1 l.jpg

Chapter 1

Historical Elements

how did we get here?

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Key Chapter Questions

■ What are the significant milestones in the history of electronic game development?

■ Who are the pioneers in game development, and how did they contribute to the industry?

■ How did the game industry evolve from coin operated electromechanical and mainframe computer games of the ’60s to today’s console, personal computer, online, and mobile industries?

■ What factors contributed to the video game slump of the early ’80s?

■ Why did certain game companies and game titles succeed during game development history—and why did some fail miserably?

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Before the Arcades

Military Bases

Educational Institutions

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Game Industry Origins

  • SEGA

  • Atari

  • Magnavox

  • Nintendo

  • Coleco

  • Activision

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The Arcade PhenomenonThe First Cabinets

Computer Space


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The Arcade PhenomenonEarly Arcade Hits


Donkey Kong

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The Arcade PhenomenonArcade Screen Evolution

Space Invaders



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The Birth of Console Games


Mattel Intellivision

Atari VCS/2600

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The Video Game Slump

  • Temporary decline

  • Oversupply

  • Lack of innovation

  • Competitive pricing

  • Personal computer revolution

  • Console arcade games

  • Economics (coin-op)

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A New Golden Age



Nintendo Entertainment

System (NES)

SEGA Master

System (SMS)

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Senate Hearings & Video Game Violence

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The Personal Computer Revolution

IBM (International

Business Machine)

was not made for gaming

Commodore 64 competed

successfully with Apple

Apple II was made

with the player in mind

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Multiplayer Meets the Online Elite


  • MUDs

  • CompuServe

  • QuantumLink (AOL)

  • GEnie

  • LAN-based games

  • Online games

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ConvergenceIndustry Segments Come Together







Example of convergence: The “Big 3” console makers have either linked their systems to the online world or have made them multipurpose entertainment machines (rather than single-purpose game machines).

Summary l.jpg

  • Before the arcades

  • Game industry origins

  • Arcade phenomenon

  • Birth of console games

  • Video game slump

  • New golden age

  • Senate hearings &

  • video game violence

  • Personal computer revolution

  • Multiplayer meets the online elite

  • Convergence: Industry segments

  • come together