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Game Analysis: A CS Major’s Take on Challenge-Driven Escape Games

In this analysis, David Johnson, a CS major with a passion for decision-making games, shares his experiences with three point-and-click escape games. He explores "Spanish Omelet," noting its over-reliance on a cookbook, which detracted from the challenge. In contrast, "Strange Hotel Escape" provided an enjoyable challenge through music and time limits, stimulating competition. Lastly, "Escape Rosecliff Island" impressed him with its puzzles and graphics inspired by the real Rosecliff Manor, marking it as a favorite. Join him in deciphering the fun behind each experience!

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Game Analysis: A CS Major’s Take on Challenge-Driven Escape Games

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  1. Game Analyzing By David Johnson

  2. About: Me • CS Major • I like games that challenge my decision making process. Puzzles and Observations style games are fun to me. • I played: • Spanish Omelet (Food Prep Game) • Strange Hotel Escape • Escape Rosecliff Island

  3. Spanish Omelet • Theme – Real World • Genre – Point & Click Escape • Hook – The Challenge • Motivation – Completing the Challenge • Opinion • I did not like this game. It was way to user dependent. The cookbook helped but not enough to make me want to keep playing.

  4. Strange Hotel Escape • Theme – Cartoon Hotel • Genre – Point & Click Escape • Hook – Challenge • Motivation – Music, Timed, Beating Your/Others Scores • Opinion • Enjoyed the game • It was much easier to play • More Appealing to the Senses

  5. Escape Rosecliff Island • Theme – Fictitious Haunted House • Genre – Point & Click Escape • Hook – Difficulty & Graphics • Motivation – Change up between finding hidden items to solving puzzles. • Opinion • Like the game because it was fun and loved the puzzles and graphics. Not to mention the mansion was modeled after the real Rosecliff Manor.

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