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This guide explores advanced prototyping methods by Chaim Gingold and Chris Hecker. Learn how to answer questions, find the upside and downside, and persuade with prototypes. Discover cheap, fast solutions and metrics for agile validation. Generate ideas and test them with a collaborative approach. Explore the process of building prototypes, from ideation to selling your concept. Understand the importance of failure, gathering reference material, and decomposing your project for successful development.
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Advanced Prototyping Chaim Gingold Chris Hecker
You Are Here Have Idea Ask Questions Prototype Develop Sell It
You Are Here 2 Have Idea Ask Questions Prototype Develop Sell It
Why Prototype? • Answer questions • Find upside & downside • 3. Persuade and inspire
agile validation problems cheap + fast slow + expensive solutions Problems & solutions
Cheap agile light
Falsifiable make a claim testable tested learn
// First hello. group GreetFirstContact { // Warm welcome dialog { motive Default ; text "Welcome!" ; button { text "I come in peace." ; do RelationshipPlus ; do SayDialogFromGroup ReactToIComeInPeace ; } ; button { text "Prepare to die." ; do RelationshipMinus ; do SayDialogFromGroup ReactToThreat ; }; button Bye; } ; } ;
Relevant generalizable
Surprising feedback upside and downside inspiring
Persuasive fun tangible clear disruptive
Document Prototype Really Cheap Cheap Static Interactive Boring Sexy Faith Science
Question What is your Question?
Question 1 Q: Can we make a fun social game between characters?
Question 2 Q: Is Leg UI concept user friendly, powerful, and hot?
Question 3 Q: Can rolling around with a sticky ball be compelling?
Question 4 Q: Here’s a design doc for a game. Is it going to be fun?
Starting “So you want to write a prototype?”
Step 1: don’t
Step 2: permission vs. forgiveness “if it takes less than two days, just do it”
Step 3: fail early
Step 4: gather reference material
Decomposition Decomposition
In/out? What’s in? What’s out?
Account for connections Connections