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HCI Final Project

HCI Final Project. Outline. Recap of exam rules Definition of “Final Project” Domains Technologies Materials for exemplification and discussion What to do and to deliver Schedule. Recap: EVALUATION CRITERIA. Active participation during lectures and/or online (max 2 points)

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HCI Final Project

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  1. HCI Final Project

  2. Outline • Recap of exam rules • Definition of “Final Project” • Domains • Technologies • Materials for exemplification and discussion • What to do and to deliver • Schedule

  3. Recap: EVALUATION CRITERIA • Active participation during lectures and/or online (max 2 points) • Exercises and Question Discussion (max 4 points) • One specific exercise on Usability Evaluation (max 4 points) • Mid-term Project (max 5 points) • Final Project (max 20 points) If not delivered during the course, all exercises will be done at official appello dates, when also final and mid-term projects must be delivered

  4. Mid-term Project • Publishing applications to the Windows Phone Marketplace (3 points) • Using advance features: GPS, accelerometers, webcam,… (4 points) • 5° pointat the discretion of the professor DEADLINES: • 13th December - Start publishing procedural • 20th December - App presentations in classroom

  5. Final Project: What is this? The design and protypical development of a content-intensive interactive application • in a given domain • using a specific hw/sw technology and interaction paradigm among the ones presented during the course Outcome: key users’ requirements + concept + prototype + documentation (preferably) a GROUP WORK

  6. Final Project: Domains & Technologies DOMAINS • Cultural Heritage • Architecture planning/design TECHNOLOGIES: • Multi-touch (Microsoft Surface or other Multi-touch table based on Windows 7) • Kinect

  7. Cultural Heritage Projects • Innovative patterns of (individual or collaborative) interaction with cultural heritage multimedia content (e.g., for museum or exhibition experiences) • Contents: Man Ray or Nippon Exhibitions • http://www.manraylugano.ch/en/index.html • http://www.nipponlugano.ch/en/

  8. Examples • Multi-touch: • http://www.youtube.com/watch?v=vpsQpltGol4 • http://www.youtube.com/watch?v=c1SKr8dQKwo • Kinect • http://www.youtube.com/watch?v=KBHgRcMPaYI • http://www.youtube.com/watch?v=TEnFhyOIlVA • http://www.youtube.com/watch?v=_qvMHAvu-yc • http://www.youtube.com/watch?v=-yxRTn3fj1g

  9. Architecture planning/design projects • Collaborative scenarios for Architecture planning and design • Contents: from real Architecture projects

  10. Examples • Multi-touch: • http://www.youtube.com/watch?v=hbv-4cc8ouM • http://www.youtube.com/watch?v=HVJpDlhORxw • http://www.youtube.com/watch?v=O7ENumwMohs • http://www.youtube.com/watch?v=heXEVecLi0c

  11. Final Project: Outcome key users’ requirements + concept + prototype + documentation

  12. Requirements & Concept Requirements • A description of the “problem” you are addressing (target users and general needs/goals addressed) Concept • A set of paper based or video based relevant scenarios (if useful, at multiple levels of abstraction and detail) • A feasibility study explaining why the solution is feasible and the general sw/hw architecture needed to implement it

  13. Prototype An evolutionary prototype (see lesson 4) • “Horizontal” in the interface and interaction features • Covers all major aspects, omit heavy “background aspects” of implementation • “Vertical”in implementation • MODULAR, only some parts of final system implemented

  14. Documentation • A short report describing requirements, concept, and key implementation solutions • A short (10 min) presentation of your work

  15. What to deliver • A CD/DVD containing • report describing requirements and concept • short (10 min) presentation of your work • Any further file (images, videos, prototype, …) + • A printedversionof the report and the presentation IMPORTANT!! CD/DVD cover + cover of ALL documents MUST contain: COURSE NAME, TEACHER NAME, ACADEMIC YEAR, DELIVERY DATE, PROJECT TITLE, STUDENT’S NAMES, EMAIL + CELL PHONE NUM OF GROUP CONTACT PERSON

  16. Potential follow-ups • SubmissionofyourconcepttoImagineCup (checkdeadlines!) • Constraints: ImagineCupdeadlines (check!) + useof MS technology + MilleniumGoalstheme + interactiveprotyping (checkrules) • Advantages: greatvisibility, challengingopportunity • Completionofyourconcept (revision, extension, implementation, validation) during2° semester “Project Course” (ProblemAnalysis Atelier: 5 CFU): subjecttoteachers‘ approval • Completion of your concept (revision, extension, implementation, validation) in your master thesis: subject to teachers‘ approval

  17. Preliminary Schedule Today

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