10 eLEARNING TRENDS FOR 2015 1 IT'S A MULTI-DEVICE WORLD! 3 devicesused by And more than 60% of online adults in the US and the UK use at least two devices every day. 25% 20% GfK Multi-device/ multi-screen behaviour is quickly becoming the norm. 5.2 devices 2017 2.9 devices 2015 Sophos Mobile Device Numbers Infographic The smartphone is by far the most popular device carried. 85% 65% 48% Sophos Mobile Device Numbers Infographic 2 OUT WITH FLASH. IN WITH HTML5 With increasing multi-device usage and Flash's growing incompatibility, HTML5 presents itself as a promising alternative. WWW 25% W3Techs - World Wide Web Technology Surveys HTML5 is now YouTube's default for playing videos. YouTube Engineering and Developers Blog v. 11 75% of web developers are currently using HTML5 in their design and development projects. 75% Accusoft 50% of web developers were already using HTML5 for mobile website development. 50% Trends.Builtwith.com 3 GAMIFICATION By end of 2015, more than 50% of organisations that have managed innovation processes will gamify those processes. 50% Gartner 4 AUGMENTED REALITY $ 1 Over the last few years, Augmented Reality technology has shown significant growth. bn CAGR 15% Markets and Markets' March 2014 report 'Augmented Reality & Virtual Reality Market' 2013 2018 5 MASSIVE ONLINE OPEN COURSES (MOOC) By 2020, at least a dozen universities around the world will give university degrees with 100% content on MOOC. Anant Agarwal, edX 6 LEARNING MANAGEMENT SYSTEM (LMS) $ 7.83 bn The overall size of the LMS market is equal to the sum of the revenues from academic and corporate users of LMS. $ CAGR 2.55 bn 25.2% CAGR 23.2% Markets and Markets, Research and Markets 2013 2014 2015 2016 2017 2018 2019 7 SELF-PACED LEARNING $ 53 bn The rapid adoption of eLearning in developing economies and explosion in the number of new suppliers are leading to the growth of the world-wide Self-paced Learning market. CAGR 4.4% $ 42.7 bn 2013 2018 Ambient Insight's Self-paced eLearning Market report Top ten countries with the highest eLearning growth rates in the world are Myanmar, Thailand, Malaysia, Vietnam, Ethiopia, Slovakia, Nepal, Mozambique, Indonesia, and Pakistan. Ambient Insight's Self-paced eLearning Market report The eLearning market sees revenues rising to $560.7m in 2016 in the Middle East. $560.7m $560.7m (2016) (2016) GessDubai.com 8 BRING YOUR OWN DEVICE (BYOD) The Bring Your Own Device (BYOD) movement is booming, with 74% of organisations either already using or planning to allow employees to bring their own devices to work. 74% Tech Pro Research The BYOD market is expected to reach $238.39 billion by 2020. $ 238.39 bn Grand View Research 2020 9 WEARABLE LEARNING Currently 29% of respondent organisations were using, planning to use or budgeting for wearables and have included them in their BYOD plan. 29% Tech Pro Research 10 MOBILE LEARNING $ 2.3 bn China was the second-largest Mobile Learning buying country after the US in 2014. $ CAGR 1.1 bn 15.4% Ambient Insight's 2013-2018 North America Mobile Edugame Market research 2014 2019 $ The number of new edugames coming to the North American market is exploding. 410.27 mn $ CAGR 227.9 mn 12.5% 2013 2018 Ambient Insight's 2013-2018 North America Mobile Edugame Market research SUMMING UP Organisations are adapting/ continuing to adopt eLearning, currently at a rate of 13% per year (a pace that is projected to stay consistent through 2017). 2015 holds the promise for expansion of online training both from the learner's perspective and organisational context. To learn how your organisation can benefit from eLearning/ mLearning or multi-device learning, get in touch with us. 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