slide1 n.
Download
Skip this Video
Loading SlideShow in 5 Seconds..
Computer Science Senior Attention Grabber PowerPoint Presentation
Download Presentation
Computer Science Senior Attention Grabber

Loading in 2 Seconds...

play fullscreen
1 / 5

Computer Science Senior Attention Grabber - PowerPoint PPT Presentation


  • 228 Views
  • Uploaded on

Computer Science Senior Attention Grabber. Grade 11 Computer and Information Science. PONG. Some of the curriculum expectations covered in our project:. SPV.02 · use defined programming practices (e.g., headers, indentation, internal documentation, informative variable names);. SP2.04

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

Computer Science Senior Attention Grabber


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
    Presentation Transcript
    1. Computer Science Senior Attention Grabber Grade 11 Computer and Information Science PONG Some of the curriculum expectations covered in our project: SPV.02 · use defined programming practices (e.g., headers, indentation, internal documentation, informative variable names); SP2.04 – use selection structures, counted and conditional loops, and nested selection and loop structures; SP2.12 – test completed programs with a full range of valid data to ensure that all components work as expected; Alan M. and Alan W.

    2. Pong as an ATTENTION GRABBER • Game • Well known • Simple • Fun to play • Good illustration of how even simple games are more than one line of code • Easy to program

    3. Grade 11 Computer and Information Science Course Plan: Our assignment would start at the end of the first week of Unit 2 and continue into the first week or two of Unit 3.

    4. Time could be given to work on the program once a week with the expectation of completing it in a month, meaning the students have Four classes to work on the project. The students could be given the main program listed below and then be guided through creating a procedure each week. Thanks to Paul Bian at http://www34.brinkster.com/paulbian/ for the original code of our pong program. loop exit when game_over = true Layout % draws the borders BallMovement % moves the ball within the borders PaddleMovement % moves the player paddle DrawBall % draws the ball DrawPaddle % draws the paddle delay (10) % lets it all sink in EraseBall % erases the ball, to be moved and redrawn ErasePaddle % erases the paddle, to be moved and redrawn end loop

    5. Program Design Process • Start with layout of the game board • Add the ball • Move the ball • add collision and direction procedure • Build the player paddle • Move the player paddle • Adjust ball collision to include player paddle • Add scoring and game lives • Add the stats to the layout • BONUS: • Different speeds • Add two player against the computer • Add two player against a human player