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ECE 551 Digital Design And Synthesis. Lecture 05 Behavioral Verilog Examples. Overview. Behavioral Design Examples Combinational Logic Registers Finite State Machine Design Mealy Moore Control vs. Datapath Implicit FSM Design. Bitwidth Problems with Case.
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ECE 551Digital Design And Synthesis Lecture 05 Behavioral Verilog Examples
Overview • Behavioral Design Examples • Combinational Logic • Registers • Finite State Machine Design • Mealy • Moore • Control vs. Datapath • Implicit FSM Design
Bitwidth Problems with Case • Case items must match both the value and bitwidth wire [1:0] sel = 2; casex(sel) 0 : a = 8’d1; 1 : a = 8’d2; 2 : a = 8’d3; 3 : a = 8’d4; endcase What are the size of select signal and the case items in the example above?
Tricks with Case Synthesis • Case statements inherently have priority. • The first case “match” will be taken. casex(sel) 2’b00 : a = 8’d1; 2’b01 : a = 8’d2; 2’b10 : a = 8’d3; 2’b11 : a = 8’d4; endcase Using a mux chain is a waste in this case, because we’re only describing a single 4-to-1 mux. Fix using “// synopsysparallel_case”
Tricks with Case Synthesis casex(sel) // synopsysparallel_case 2’b00 : a = 8’d1; 2’b01 : a = 8’d2; 2’b10 : a = 8’d3; 2’b11 : a = 8’d4; endcase • Now we get a single 4-to-1 mux rather than a chain of 3 2-to-1 muxes • Note that this only affects synthesis, not simulation • This is not part of the Verilog standard; no guarantees it will be honored
Tricks with Case Synthesis casex(sel) // synopsysfull_case 2’b00 : a = 8’d1; 2’b01 : a = 8’d2; endcase • Not specifying all cases normally causes latches • Adding “// synopsysfull_case” avoids this • Same limitations as parallel_case! • Can achieve the same thing using a default case • default : a = 8’bx; • Default case is part of the standard, therefore it is superior to using full_case! Use default case.
Mux With if...else if…else module Mux_4_32_if (output [31:0] mux_out, input [31:0] data_3, data_2, data_1, data_0, input [1:0] select, input enable); reg [31: 0] mux_int; // add the tri-state enable assignmux_out = enable ? mux_int : 32'bz; // choose between the four inputs always @ ( data_3, data_2, data_1, data_0, select) if (select == 2’d0) mux_int = data_0; elseif (select == 2’d1) mux_int = data_1; elseif (select == 2’d2) mux_int = data_2; else mux_int = data_3; endmodule What happens if we forget “select” in the trigger list? What happens if select is 2’bxx? (Simulation? Synthesis?)
Mux With case module Mux_4_32_(output [31:0] mux_out, input [31:0] data_3, data_2, data_1, data_0, input [1:0] select, input enable); reg [31: 0] mux_int; assignmux_out = enable ? mux_int : 32'bz; always @ ( data_3, data_2, data_1, data_0, select) case (select) // synopsysparallel_case 2’d0: mux_int = data_0; 2’d1: mux_int = data_1; 2’d2: mux_int = data_2; 2’d3: mux_int = data_3; endcase endmodule Case implies priority unless use parallel_casepragma What happens if select is 2’bxx? (Simulation? Synthesis?)
Mux Synthesis in System Verilog • The unique keyword acts like parallel_case • Only one case will ever be matched, so make a parallel mux • The priority keyword forces case items to be checked in order • This indicates that you should create a chain of muxes • Works with both IF/ELSE and CASE • Great details on the value of these new keywords in Supplemental Reading
module encoder (output reg [2:0] Code, input [7:0] Data); always @ (Data) begin // encode the data if (Data == 8'b00000001) Code = 3’d0; elseif (Data == 8'b00000010) Code = 3’d1; else if (Data == 8'b00000100) Code = 3’d2; else if (Data == 8'b00001000) Code = 3’d3; else if (Data == 8'b00010000) Code = 3’d4; else if (Data == 8'b00100000) Code = 3’d5; else if (Data == 8'b01000000) Code = 3’d6; else if (Data == 8'b10000000) Code = 3’d7; else Code = 3'bxxx; // invalid, so don’t care end endmodule Encoder With if…else if…else
module encoder (outputreg [2:0] Code, input [7:0] Data); always @ (Data) // encode the data case (Data) // (* synthesis parallel_case *) 8'b00000001 : Code = 3’d0; 8'b00000010 : Code = 3’d1; 8'b00000100 : Code = 3’d2; 8'b00001000 : Code = 3’d3; 8'b00010000 : Code = 3’d4; 8'b00100000 : Code = 3’d5; 8'b01000000 : Code = 3’d6; 8'b10000000 : Code = 3’d7; default : Code = 3‘bxxx; // invalid, so don’t care endcase endmodule Encoder With case Does the order of the cases matter? Do we need the default case?
module priority_encoder (output reg [2:0] Code, output valid_data, input [7:0] Data); assign valid_data = |Data; // "reduction or" operator always @ (Data) // encode the data casex (Data) 8'b1xxxxxxx : Code = 7; 8'b01xxxxxx : Code = 6; 8'b001xxxxx : Code = 5; 8'b0001xxxx : Code = 4; 8'b00001xxx : Code = 3; 8'b000001xx : Code = 2; 8'b0000001x : Code = 1; 8'b00000001 : Code = 0; default : Code = 3'bxxx; // should be at least one 1, don’t care if none endcase endmodule Priority Encoder With casex Does the order of the cases matter? Do we need the default case?
module Seven_Seg_Display (Display, BCD, Blanking); outputreg [6:0] Display; // abc_defg input [3:0] BCD; input Blanking; parameter BLANK = 7'b111_1111; // active low parameter ZERO = 7'b000_0001; // h01 parameter ONE = 7'b100_1111; // h4f parameter TWO = 7'b001_0010; // h12 parameter THREE = 7'b000_0110; // h06 parameter FOUR = 7'b100_1100; // h4c parameter FIVE = 7'b010_0100; // h24 parameter SIX = 7'b010_0000; // h20 parameter SEVEN = 7'b000_1111; // h0f parameter EIGHT = 7'b000_0000; // h00 parameter NINE = 7'b000_0100; // h04 Seven Segment Display w/Parameters a f b g c e d Defined constants – can make code more understandable!
always @ (BCD or Blanking) if (Blanking) Display = BLANK; else case (BCD) 4’d0: Display = ZERO; 4’d1: Display = ONE; 4’d2: Display = TWO; 4’d3: Display = THREE; 4’d4: Display = FOUR; 4’d5: Display = FIVE; 4’d6: Display = SIX; 4’d7: Display = SEVEN; 4’d8: Display = EIGHT; 4’d9: Display = NINE; default: Display = BLANK; endcase endmodule Seven Segment Display Parameters are very useful. We’ll talk about more uses of parameters later.
Overview • Behavioral Design Examples • Combinational Logic • Registers • Finite State Machine Design • Mealy • Moore • Control vs. Datapath • Implicit FSM Design
modulering_counter (count, enable, clock, reset); outputreg [7:0] count; input enable, clock , reset; always @ (posedge reset, posedge clock) if (reset == 1'b1) count <= 8'b0000_0001; else if (enable == 1’b1) begin case (count) 8’b0000_0001: count <= 8’b0000_0010; 8’b0000_0010: count <= 8’b0000_0100; … 8’b1000_0000: count <= 8’b0000_0001; default: count <= 8’bxxxx_xxxx; endcase end endmodule Is there a more elegant way of doing this? What about the hardware implementation? Ring Counter
modulering_counter (count, enable, clock, reset); outputreg [7:0] count; input enable, reset, clock; always @ (posedge reset orposedge clock) if (reset == 1'b1) count <= 8'b0000_0001; else if (enable == 1'b1) count <= {count[6:0], count[7]}; endmodule A shift register instead of a lot of muxes and comparators! Does the lack of ELSE infer a latch? Ring Counter //else count <= count; Is inferred by lack of an else
module Par_load_reg4 (Data_out, Data_in, load, clock, reset); outputreg [3:0] Data_out; input [3:0] Data_in; input load, clock, reset; always @ (posedge reset, posedge clock) begin if (reset == 1'b1) Data_out <= 4'b0; else if (load == 1'b1) Data_out <= Data_in; end endmodule Register With Parallel Load
module rotator (Data_out, Data_in, load, clock, reset); outputreg [7: 0] Data_out; input [7: 0] Data_in; input load, clock, reset; always @ (posedge reset orposedge clock) if (reset == 1'b1) Data_out <= 8'b0; else if (load == 1'b1) Data_out <= Data_in; elseData_out <= {Data_out[6: 0], Data_out[7]}; endmodule Rotator with Parallel Load
moduleShift_Reg(Data_Out, MSB_Out, LSB_Out, Data_In, MSB_In, LSB_In, s1, s0, clk, rst); output reg [3: 0] Data_Out; outputMSB_Out, LSB_Out; input [3: 0] Data_In; inputMSB_In, LSB_In; input s1, s0, clk, rst; assignMSB_Out = Data_Out[3]; assignLSB_Out = Data_Out[0]; // continued on next slide Shift Register – Part 1
always @ (posedge clk) begin if (rst) Data_Out <= 0; else case ({s1, s0}) 2’d0: Data_Out <= Data_Out; // Hold 2’d1: Data_Out <= {MSB_In, Data_Out[3:1]}; // Shift from MSB 2’d2: Data_Out <= {Data_Out[2: 0], LSB_In}; // Shift from LSB 2’d3: Data_Out <= Data_In; // Parallel Load endcase end endmodule Given Verilog code, be able to tell what it does. Given a high-level description, be able to write Verilog code to implement it. Shift Register – Part 2
moduleRegister_File (Data_Out_1, Data_Out_2, Data_in, Read_Addr_1, Read_Addr_2, Write_Addr, Write_Enable, Clock); output [15:0] Data_Out_1, Data_Out_2; input [15:0] Data_in; input [2:0] Read_Addr_1, Read_Addr_2, Write_Addr; input Write, Enable, Clock; reg [15:0] Reg_File [0:7]; // 16-bit by 8-word memory declaration always @ (posedge Clock) begin if (Write_Enable) Reg_File [Write_Addr] <= Data_in; Data_Out_1 <= Reg_File[Read_Addr_1]; Data_Out_2 <= Reg_File[Read_Addr_2]; end endmodule What kind of read and write capability does this module have? Are the reads and writes synchronous or asynchronous? Register File
Overview • Behavioral Design Examples • Combinational Logic • Registers • Finite State Machine Design • Mealy • Moore • Control vs. Datapath • Implicit FSM Design
FSM Models & Types • Explicit • Declares a state register that stores the FSM state • May not be called “state” – might be a counter! • Implicit • Describes state implicitly by using multiple event controls • Moore • Outputs depend on state only (synchronous) • Mealy • Outputs depend on inputs and state (asynchronous) • Outputs can also be registered (synchronous)
Generic FSM Diagram Mealy Inputs Outputs Next State Logic Output Logic State Register Next State Current State FF
State Diagram b = 1/ Z = 1 • Outputs Y and Z are 0, • unless specified otherwise. • We don’t care about thevalue of b in S0, or thevalue of a in S1, or either aor b in S2. • Is this Mealy or Moore? a = 0 b = 0 S0 S1 a = 1/ Z = 1 Y=1 reset = 1 S2
State Diagram: Mealy! • Outputs Y and Z are 0, • unless specified otherwise. • We don’t care about thevalue of b in S0, or thevalue of a in S1, or either aor b in S2. • Is this Mealy or Moore? a = 0 b = x/ Y = 0, Z = 0 a = x b = 0/ Y = 1, Z = 0 a = 1 b = x/ Y = 0, Z = 1 S0 S1 a = x b = 1/ Y = 1, Z = 1 reset = 1 ab = xx/ YZ = 00 S2
module fsm_mealy1 (clk, reset, a, b, Y, Z); input clk, reset, a, b; output Y, Z; reg[1:0] state, next_state; reg Y, Z; parameter S0 = 2’b00, S1 = 2’b01, S2 = 2’b10; //state values always@(posedge clk) begin if (reset) state <= S0; // using non-blocking since sequential else state <= next_state; end //continued on next slide Mealy Verilog [1] – Part 1
// next state logic always@(state, a, b) case (state) S0: if (a) next_state = S1; else next_state = S0; S1: if (b) next_state = S2; else next_state = S1; S2: next_state = S0; default: next_state = 2’bx; endcase Mealy Verilog [1] – Part 2 // output logic always@(state,a,b) begin Z = 1’b0, Y = 1’b0; //avoids latch case (state) S0: if (a) Z = 1; S1: begin Y = 1; if (b) Z = 1; end S2: ; // Z = 0, Y = 0 default: begin Y = 1’bx; Z = 1’bx; end endcase endmodule What happens when state = S1, b = 1’b0?
Mealy FSM Inputs Outputs Next State and Output Logic State Register Current State FF What are the advantages and disadvantages of this approach?
module fsm_mealy2 (clk, reset, a, b, Y, Z); input clk, reset, a, b; output Y, Z; reg[1:0] state, next_state; reg Y, Z; parameter S0 = 2’b00, S1 = 2’b01, S2 = 2’b10; //state values always@(posedge clk) begin if (reset) state <= S0; // using non-blocking since sequential else state <= next_state; end //continued on next slide Mealy Verilog [2] – Part 1
// next state & output logic always@(state, a, b) begin Y = 0; Z = 0; case (state) S0: if (a) begin next_state = S1; Z = 1; else next_state = S0; S1: begin Y = 1; Mealy Verilog [2] – Part 2 if (b) begin next_state = S2; Z = 1; end else next_state = S1; end S2: next_state = S0; default: begin next_state = 2’bx; Y = 1’bx; Z = 1’bx; end endcase endmodule
Registered Mealy FSM Output Register Inputs Outputs FF Next State and Output Logic State Register Current State FF This delays the change in outputs by one cycle How would this change the previous code?
Registered Mealy FSM… Output Register RegisteredOutputs Inputs FF Next State and Output Logic Combinational Outputs State Register Current State FF Can be helpful for debugging to also see outputs before registering
Overview • Behavioral Design Examples • Combinational Logic • Registers • Finite State Machine Design • Mealy • Moore • Control vs. Datapath • Implicit FSM Design
State Diagram: Moore b = 1 Outputs Y and Z are 0, unless specified otherwise. If an input isn’t listed for atransition, we don’t careabout its value for thattransition a = 0 b = 0 S0 S1 a = 1 Y=1 reset = 1 S2 Z=1
Moore FSM Inputs Outputs Next State Logic Output Logic State Register Next State Current State FF
module fsm_moore (clk, reset, a, b, Y, Z); input clk, reset, a, b; output Y, Z; reg[1:0] state, next_state; reg Y, Z; parameter S0 = 2’b00, S1 = 2’b01, S2 = 2’b10; //state values always@(posedge clk) begin if (reset) state <= S0; // using non-blocking since sequential else state <= next_state; //continued on next slide end Moore Verilog – Part 1
//next state logic always@(state or a or b) case (state) S0: if (a) next_state = S1; else next_state = S0; S1: if (b) next_state = S2; else next_state = S1; S2: next_state = S0; default: next_state = 2’bxx; endcase Moore Verilog – Part 2 //output logic always@(state) begin Z = 0, Y = 0; // avoids latches case (state) S0: ; S1: Y = 1; S2: Z = 1; default: begin Y = 1’bx; Z = 1’bx; end endcase end endmodule
Overview • Behavioral Design Examples • Combinational Logic • Registers • Finite State Machine Design • Mealy • Moore • Control vs. Datapath • Implicit FSM Design
Multi-Add Example FSM • Specification: • Inputs [7:0] in, [1:0] more (and clk, rst) • Output register [7:0] total initialized to 0 on reset • While more is not 0 • Add in to totalmore times • (in can change each clock cycle) • Read a new value of more • If more is 0, go to a final state where no more adding takes place, and sit there until reset
FSM Diagram (Mealy) • Can separate the Control from the Datapath • Datapath: Accumulator w/ enable (add) • Control: FSM to generate enable above • Can create combined Control and Datapath more = 3 / add = 1 reset = 1 add = 0 more = 2 / add = 1 SDONE S0 S1 S2 add = 1 add = 1 more = 0 / add = 0 more = 1 / add = 1
modulemultiadd_ctrl(output reg add, input [1:0] more, inputclk, rst); // signals “in” and “total” not included reg [1:0] state, next; parameter SDONE=2’b00, S0=2’b01, S1=3’b10, S2=3’b11; initial state <= S0; // May not synthesize, better to rely on rst always@(posedgeclk or posedgerst) if (rst) state <= S0; else state <= next; Separate Control / Datapath
Separate Control / Datapath //next state logic always@(state, more) case (state) S0: case (more) 2’b00: next = SDONE; 2’b01: next = S0; 2’b10: next = S1; 2’b11: next = S2; default: next = 2’bxx; endcase S1: next = S0; S2: next = S1; SDONE: next = SDONE; default: next = 2’bxx; endcase //output logic always@(state,more) begin case (state) SDONE: add = 0; S0: add = |more; default: add = 1; endcase end endmodule
Separate Control / Datapath module multiadd(output reg [7:0] total, input [7:0] in, input [1:0] more, input clk, rst); wire adden; // control multiadd_ctrl ctrl(adden, more, clk, rst); // datapath always@(posedge clk) begin if (rst) total <= 0; else if (adden) total <= total + in; end endmodule
Combined Control / Datapath multiadd(output reg[7:0] total, input [7:0] in, input [1:0] more, inputclk, rst); reg [1:0] state; parameter SE=2’b00, S0=2’b01, S1=2’b10, S2=2’b11; always@(posedgeclk) begin if (rst) begin state <= S0; total <= 0; end else begin // else block continued on next slide...
Combined Control / Datapath // default to performing the add total <= total + in; case (state) S0: begin case (more) 2’b00: begin state <= SDONE; total <= total; // override default end 2’b01: state <= S0; 2’b10: state <= S1; 2’b11: state <= S2; default: state <= 2’bxx; endcase end // end state==S0 case S1: state <= S0; S2: state <= S1; SDONE: begin state <= SDONE; total <= total; // override default end default: state <= 2’bxx; endcase end endmodule
Overview • Behavioral Design Examples • Combinational Logic • Registers • Finite State Machine Design • Mealy • Moore • Control vs. Datapath • Implicit FSM Design
Implicit FSM Model • More abstract representation • May not have explicit state register! • Only FSMs with one choice at each state • Does it yield simpler code? • Maybe *shorter* code… • But is more confusing! • Description of reset behavior more complex • Much less likely to synthesize than explicit! • Can confuse some synthesizers
Implicit FSM Model • Typically uses series of @(posedge clock)s • Example: Mod 3 counter • Implicit • Difficult to add reset • Difficult to read/understand… IMPLICIT always begin @(posedge clk) count <= 0; @(posedge clk) count <= count + 1; @(posedge clk) count <= count + 1; end EXPLICIT always @(posedge clk) begin if (count==2) count <= 0; else count <= count + 1; end