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The Panasonic Creative Design Challenge

The Panasonic Creative Design Challenge. John Carpinelli, Ph. D. Executive Director, Center for Pre-College Programs Professor, Electrical and Computer Engineering New Jersey Institute of Technology Fall 2012. Outline – Creative Design Challenge. Creative Design Challenge Background

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The Panasonic Creative Design Challenge

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  1. The PanasonicCreative Design Challenge John Carpinelli, Ph. D. Executive Director, Center for Pre-College Programs Professor, Electrical and Computer Engineering New Jersey Institute of Technology Fall 2012

  2. Outline – Creative Design Challenge • Creative Design Challenge Background • Logistics • Prizes • This year’s Challenge • Scoring • Registration

  3. Panasonic Creative Design Challenge History • Goal: To make science, math, and engineering fun! To apply a wide range of mechanical and electrical engineering, mathematics, and communication skills in the design and construction of a device that has the ability to perform tasks related to the annual challenge. • Started in 1991 • On hiatus 2005 – 2007, but back and thriving! • Different challenge each year

  4. Past Challenges • 1991: Wheel-less vehicle • 1992: Recycling machine • 1993: Egg-a-naut • 1994: Solar-powered vehicle • 1995: Dante I • 1996: Dante II • 1997: Span the Gap • 1998: The Bermuda Triangle Rescue • 1999: Robotics for the Advancement of Trooper Safety

  5. Past Challenges • 2000: The Great Paneverest Challenge • 2001: Winter Triathlon • 2002: Basic Training • 2003: BotSketBall • 2004: The Great Divide • 2008: Murky Waters • 2009: Beach Sweeps • 2010: The Recycling “Pana”-Plant • 2011: Wildlife Response and Rescue • 2012: Mars 3000

  6. Competition Logistics • For high school students • Students whose parents are employees of NJIT or any division of Panasonic Corporation are ineligible to participate • Team of three students and one or two coaches • Coaches must be full-time employees of the school district as of the start of the academic year • Team members may change between the preliminary and final competitions • Each school may field one team

  7. Schedule • Registration Deadline: October 5, 2012 • Preliminary Challenge: January 30-31, 2013 (snow dates February 6-7, 2013) @ Panasonic • Oral Reports: March 20-21, 2013 @ Panasonic • Written Reports Due: March 29, 2013, 3:00 PM • Logbooks Due: March 29, 2013, 3:00 PM • Oral Reports: April 24, 2013 @ NJIT • Final Challenge: April 24, 2013 @ NJIT

  8. Competition Prizes • First place team: $5,000 scholarship per student • Second place team: $4,000 scholarship per student • Third place team: $3,000 scholarship per student • Best rookie team: $2,000 scholarship per student • Special prizes are awarded to teams that receive the best score in performance, documentation, and oral presentation

  9. This Year’s Challenge:Panatown: Creating a Green Future • Your challenge is to design and construct a “Green Machine” that will be able to propel itself into Panatown in an “off-the-grid” fashion, without using electric power, and perform a variety of tasks “on-the-grid” to make Panatown the most environmentally friendly town in the nation. • The Challenge will require teams to apply a wide range of Mechanical Engineering, Electrical Engineering, and Mathematical skills to be successful. Teams must document their entire journey in the Panasonic CDC engineer’s logbook from the start at the problem identification stage to the final product They must also communicate the steps, in written and oral formats, used to achieve a design solution. Teams will be judged on their written report, oral report, logbook, and the performance of their device.

  10. The Challenge Course

  11. The Challenge Course

  12. The Challenge Course

  13. Traversing the Course – Preliminary Challenge • Teams start on the platform, i.e., they don’t enter “off-the-grid”. • Close the water valve – Conserve Water • Within 1 minute • Replant trees in town – Offset Carbon Footprint • Start a Wind Turbine – Alternative Energy • Sort Garbage – Recycle • It is MANDATORY that each team uses two operators for its device, each with his/her own tethered control box

  14. Preliminary Challenge Scoring Scoring for the Preliminary Challenge is as follows: • Turn off water valve – 10 points • Replant trees in town (1 tree) – 5 points • Sort and recycle garbage (maximum 6 pieces) – 1 point each • Start a wind turbine – up to 4 points • Turn turbine 1° to 120° – 1 point • Turn turbine 121° to 240° – 2 points • Turn turbine 241° to 359° – 3 points • Turn turbine 360° or more – 4 points

  15. Preliminary Challenge Scoring • Time bonus for completing all tasks:

  16. Preliminary Challenge Rules • Each team will have 20 minutes to run three, 3-minute trials. • Prior to each of three trials, the team must designate which two team members will operate their device. • Motors must be divided as equally as possible between the two operators. • The operators are the only members of the team allowed to walk within the designated area. Operators may not step on the competition platform. • No contact is allowed between team members and the device once a trial has begun, except for using tethered control boxes. The tethers may only be used for controlling the device and may not be used to assist in the motion of the device (i.e. pulling it).

  17. Preliminary Challenge Rules • Any contact by team member(s) with the device after the trial has begun will result in a disqualification for that trial but this will not END the 3-minute trial of the team. They may still use the remaining time for modifications, repairs, etc., but once disqualified, teams will receive 0 points and any time data collected by the timekeeper is void for that time trial. • The trial begins when the judge gives the signal and starts the time clock. • The trial ends after three minutes have elapsed or when the team calls for time to end. • No item can be placed on the platform other than the device. • Only judges can remove the blockade from the water valve. • Interference with any other team’s device at any time is not allowed.

  18. Traversing the Course – Final Challenge • Enter Panatown – Travel “Off-the-Grid” • Close the valve – Conserve Water • Within 1 minute • Replant trees in town – Offset Carbon Footprint • Start a wind turbine – Alternative Energy • Sort garbage – Recycle • Install solar panels on house – Alternative Energy • Turn off lights – Conserve Energy

  19. Final Challenge Scoring Scoring for the Final Challenge is as follows: • Enter Panatown “off-the-grid” – 14 points maximum • 10 points for entering Panatown • Red/Orange/Yellow/Green = 1/2/3/4 points, respectively • Turn off water valve – 10 points • Replant trees in town (maximum 3 trees) – 5 points each • Sort garbage (maximum 15 pieces) – 1 point each • Install solar panels (maximum 2 panels) – 5 points each • Start a wind turbine – up to 6 points • Turn off lights (maximum 2 switches) – 5 points each Maximum # points (excluding time bonus): 80 points

  20. Final Challenge Scoring • Scoring for the wind turbine is as follows: • Turn turbine 1° to 120° – 3 point • Turn turbine 121° to 240° – 4 points • Turn turbine 241° to 359° – 5 points • Turn turbine 360° or more – 6 points • Time bonus for completing all tasks:

  21. Final Challenge Rules • Each team may run up to three, 5-minute trials. The first trial will be held in the morning and the remaining two trials will be held in the afternoon. • Prior to each of three trials, the team must designate which two team members will operate their device. • Motors must be divided as equally as possible between the two operators. • The operators are the only members of the Team allowed to walk within the designated area. Operators may not step on the competition platform. • The tethered control boxes must be placed on the ground in a designated area prior to each trial. They must remain on the ground until the “off-the-grid” portion of the trial is completed, i.e. the device comes to a complete stop.

  22. Final Challenge Rules • If a team is not successful in the “off-the-grid” portion of the challenge, the device may be placed in the center of the stadium platform and the team may complete the rest of the challenge. At least one attempt must be made before opting to place the device on the stadium platform. • No contact is allowed between Team members and the robotic device once a trial has begun, except for using a tethered control box. The tether may only be used for controlling the device and may not be used to assist in the motion of the device (i.e. pulling it). • Any contact by team member(s) with the device after the trial has begun will result in a disqualification for that trial. The remaining time of the 5-minute trial may still be used for modifications, repairs, etc., but once disqualified, teams will receive 0 points and any time data collected by the timekeeper is void for that time trial. • Before the trial begins, a one-minute prep period is allotted for the off-the-grid controller to set up the device.

  23. Final Challenge Rules • The operators may not intentionally use the tethers to exert major influence on the motion of the device. Teams cannot use the tether to push or pull the device; doing so will result in disqualification. • The trial begins when the judge gives the signal and starts the time clock. • The trial ends after 5 minutes have elapsed or when the team calls for “Stop”. • No item can be placed on the platform other than the device. • Only judges may remove the blockade to release the marbles (water) at the one-minute mark. • Interference with any other team’s device at any time is not allowed.

  24. Device Materials • You are provided with the following in the design kit. No substitutions will be allowed! • 5 small electric motors provided by Panasonic. See guidelines for motor specs. • 4 sets of LEGO™ axles & gears • 6 9V Panasonic alkaline batteries • 8 AA Panasonic alkaline batteries • Six 9V battery clips and two 4-cell AA battery holders • Panasonic supplies one kit per school. Additional kits may be ordered from vendors listed in the Guidelines.

  25. Device Materials • You may use an unlimited supply of materials listed in the Guidelines • Materials include adhesive tape, caulk, paint, paper clips, staples, foam, and other readily available, low-cost materials • One fresh set of batteries will be provided at the Preliminary Challenge, and two fresh sets will be provided at the Final Challenge

  26. Device Limitations • Other than the materials specification, your device is limited only by the imagination and creativity of your design team • However, the device must fit within an area of 1′ x 1′ x 1½′ at the beginning of each trial. It may increase or decrease in size once the trial begins. • Each team may design a different device to compete in the preliminary and final competitions.

  27. Not Allowed – NO EXCEPTIONS! • Poor sportsmanship • Interference with any other team’s device at any time. Teams whose devices have been interfered with during a trial will be given the option of repeating that trial. Teams that interfere will be disqualified from the competition if the judge decides that the interference was intentional and will lose a trial if not intentional. • Devices employing helium or hydrogen-filled balloons • Devices using any process that involves combustion, fire, explosives, or pyrotechnics • Devices employing high voltages or currents. Only Panasonic alkaline batteries may be used for electrical power • Devices using materials that do not appear on the parts list • Any use of approved materials that will damage the course or scoring objects • Metal for traction on device

  28. Scoring – Final Challenge • Device performance is 50% of the overall score. • Other components of the score: • Written Report – 12.5% • Oral Presentation – 12.5% • Logbook – 25%

  29. Final Challenge Scoring – Written Report • Maximum of five double-spaced, word processed pages excluding title page, diagrams, and pictures • It should include the following • A description of the device's design • Principles, e.g. STEM, employed, including various options considered before the final design was chosen • How the team functioned (how the work was divided) • The biggest obstacle the team had to overcome • Report must be in a binder. See guidelines for title page specifications.

  30. How to Register • Complete the registration form and submit with a check for $35 per school to Panasonic. • Registrations must be received by Friday, October 5, 2013. • Late registrations will not be accepted!

  31. Contact Information Panasonic: Ms. Terri Seeney Creative Design Challenge Program Administrator Panasonic Corporation of North America One Panasonic Way, 3G-7 Secaucus, NJ 07094 Phone: 201-392-4754 Fax: 201-348-5310 E-mail: terri.seeney@us.panasonic.com

  32. Contact Information NJIT: Prof. John Carpinelli Executive Director, Center for Pre-College Programs New Jersey Institute of Technology Newark, NJ 07102-1982 Phone: 973-596-3550 Fax: 973-596-6461 E-mail: carpinelli@njit.edu

  33. Panasonic Creative Design Challenge Panasonic Creative Design Challenge web site: http://www.panasonic.com/cdc

  34. Q & A

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