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Universal Design for Learning:. A Framework for Teaching All Learners. November 14-15 Wakefield, MA. Logistics. Sign in Permissions Name tent: name, job, ‘ fun ’ fact about you. UDL Connect: http://community.udlcenter.org/ For Online Resources & discussions.

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universal design for learning

Universal Design for Learning:

A Framework for Teaching All Learners

November 14-15

Wakefield, MA

(C) CAST 2013

  • Sign in
  • Permissions
  • Name tent: name, job, ‘fun’ fact about you

(C) CAST 2013

udl connect http community udlcenter org for online resources discussions
UDL Connect:http://community.udlcenter.org/For Online Resources & discussions

Our group: UDL institute at CAST 2013

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udl2day social media
#UDL2day social media


UDL Center

AIM Center

Use Twitter? Use #UDL2day in your tweets during the workshop!

#UDLchat: 1st & 3rd Wednesdays of the month, 9-9:30pm ET

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who are we
Who are we?

Kasia Derbiszewska

(Kah-shah Der-buh-sheh-ska)


Allison Posey


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how many years in education
How many years in education?
  • Less than 2 years
  • Between 3 and 10 years
  • Over 10 years
  • Over 20 years!

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rooted for the red sox
Rooted for the Red Sox?
  • Every minute of every game!
  • Every game was on in the background.
  • I checked in here and there.
  • Red Sox, I’m a XX fan!

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where are you in your understanding about udl
Where are you in your understanding about UDL?

1 = Just beginning, what does ‘UDL’

even stand for?

2 = I know a little about UDL

3 = Ask me anything about UDL:

I could lead this session!

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getting to know you
Getting to Know You

Find a ‘QUADRANT PARTNER’ for discussions during the institute





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institute goals
Institute Goals

Day 1: Build background

  • To learn how UDL addresses challenges of learner variability

Day 2: Application

  • To strategize how to apply UDL to practice
  • To build tools & resources

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  • UDL Background
  • UDL Guidelines
  • UDL Lesson Design
  • UDL ‘Toolkit’ and Resources

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seen another way
Seen another way:

Build Background


Lesson Planning



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what are your goals
What are your goals?
  • For this workshop?
  • For your professional learning?

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preconceptions about udl
Preconceptions about UDL?
  • UDL is just good teaching.
  • UDL is differentiated instruction.
  • Others?

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  • 18 minutes, team of 4
  • Build the tallest freestanding structure
    • Cannot be suspended
    • Entire marshmallow on top
  • Use as much/little of the contents in bag (not the bag); can break, cut…

Have fun, collaborate & be creative

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what worked variability
What worked?Variability!
  • Strategy
  • Engagement
  • Representation

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why begin with this exercise
Why begin with this exercise?
  • Design:
    • collaborative
    • iterative process
  • Feedback about what works, prototypes
    • Uh-oh  ta-da!
  • Goal driven

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current n euroscience about learning
Current neuroscience about learning:

- Variability

  • Context Matters

Learning occurs at the

dynamic interaction between

learner & environment

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Sean: Musician Kasia: Non-musician

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  • -fMRI from MIT
context matters
Context matters

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elbow buddy discussion
Elbow buddy discussion
  • Share a key take-away: what resonated?
  • How do concepts of variability & context relate to the Rubik’s cube and running shoes?
  • How would you design a universal Rubik’s cube?

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Universal Cube

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building background
Building Background

Started ‘in the margins’

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inspired by u niversal d esign
Inspired by Universal Design

… “all new environments and products, to the greatest extent possible, should be usable by everyone regardless of their age, ability, or circumstance.”

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what is the goal what are barriers in the design for individuals to reach the goal
What is the goal?What are barriers in the design for individuals to reach the goal?

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choose one discuss what is the goal what barriers does it reduce how do all benefit from the design
Choose one & discuss:What is the goal? What barriers does it reduce? How do all benefit from the design?
  • Ramps
  • Curb Cuts
  • Electric Doors
  • Captions on Television
  • Easy Grip Tools

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ud assumptions
UD Assumptions

Not one size fits all – but

alternatives for everyone.

2. Not added on later – but

designed from the beginning.

3. Not access for some – but

access for everyone.

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  • A mindset for designing learning experiences
  • all individuals can gain knowledge, skills, and enthusiasm for learning
  • reduces barriers to the curriculum while maintaining high achievement standards for all

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  • Accounts for variability and context
  • Thinks of changing the curriculum, not
  • the student
  • Clear goal, flexible means

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curriculum cognitive accessibility goal barriers design make available for all
Curriculum:‘cognitive’ accessibilityGoal? Barriers? Design?Make available for all

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3 principles
3 Principles

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team challenge
Team Challenge:

Re-Design the Marshmallow Activity:

  • Clarify the goal
  • Support variability & context:
    • UDL Guideline template: Representation, Action & Expression, Engagement

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share ideas
Share ideas

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questions comments
Questions? Comments?

Coming this afternoon!

Dive deeper into UDL Guidelines!

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lunch 11 45 12 45


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