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CHAPTER THREE: REQUIREMENTS FOR A MULTIMEDIA PROJECT

CGMB113: MULTIMEDIA TECHNOLOGY. CHAPTER THREE: REQUIREMENTS FOR A MULTIMEDIA PROJECT. EZE MANZURA MOHD MAHIDIN Revised on Mei 2013. 2. Objectives. At the end of this chapter, students should be able to:

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CHAPTER THREE: REQUIREMENTS FOR A MULTIMEDIA PROJECT

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  1. CGMB113: MULTIMEDIA TECHNOLOGY CHAPTER THREE: REQUIREMENTS FOR A MULTIMEDIA PROJECT EZE MANZURA MOHD MAHIDIN Revised on Mei 2013

  2. 2 Objectives • At the end of this chapter, students should be able to: • Identify the most common hardware platforms and software tools for multimedia production and delivery • Able to describe the different types of Multimedia Computer System

  3. Requirements for a Multimedia Project

  4. HARDWARE

  5. Computing Basic Multimedia Computer System Architecture • Ports & Connectors Personal Computer Internet + Storage Modem Input Output Devices Processor

  6. Input Output Devices Four forms of output: • Text • Graphics • Audio • Video Four forms of input: • Data • Program • Commands • User responses

  7. Input • Input is any data and instructions entered into the memory of a computer • It can be entered into the computer in the form of programs, commands, and user responses

  8. Input

  9. Input Device • An input device is any hardware component that allows users to enter data & instructions into a computer.

  10. Output • Output is data that has been processed into a useful form.

  11. Output Device • An output deviceis any kind of hardware component that conveys information to user. • Display • monitor • screen • Audio • speaker • headphone • earphone Projector • Printers • Interactive Whiteboards

  12. Output Device : Monitor High resolution and a large monitor • Minimum 17 inch monitor • A dot-pitch value of .28 or smaller • Dot-pitch: distance in millimetres between each of the red, green and blue dots etched into the phosphor of the inside of the screen. • The smaller the dot-pitch value, the finer the image.

  13. Others: • Fast processor • e.g. Pentium • Large RAM (Random Access memory) • Memory space that the computer uses when performing work. • More RAMs means computer works quicker and more efficient. • Storage • Large Hard Disk • Capable of supporting fast data transfer rate. • Removable large-capacity storage devices • E.g. rewritable CD-Rom • A good CD-ROM burner & good CD-R software to complement it • Easy CD Creature Deluxe

  14. Others: 5. Good video display card • preferable capable of displaying 24 bit colours 6. Good video capture cards • Allow you to capture video from a tape or camcorder 7. A good quality digital camera • At least support 640 x 480 pixels images • Has display panel • Use disk or card to store the images before being uploaded to the computer. • without having to reset the system.

  15. SOFTWARE

  16. Requirements for a Multimedia Project: (2) Software • Graphic design photo editing application • Adobe Photoshop, Corel’s Photo-Paint • 3D modeling and animation application • Maya, 3D StudioMax • Digital sound editing application • Sonic Foundry’s Sound Forge • Digital video editing application • Adobe’s Premiere • Multimedia authoring application • Adobe Director • Web page authoring/design tool • Adobe Dreamweaver, Microsoft’s FrontPage

  17. ENABLING TECHNOLOGY

  18. Requirements for a Multimedia Project: Enabling Technology • Computing Power • Increase in CPU processing power • Increase in storage capacity • Large capacity hardisk space – 500 Gigabytes (500 GB) to 1 Terabytes (1 TB) is common nowadays • Increase in storage bandwidth e.g. disk array technology • Progress in user interfaces and software concepts • GUI, object-oriented concept and client-server paradigm

  19. Requirements for a Multimedia Project: Enabling Technology 2. Data Networking • Better transmission media • Fiber optic as compared to copper wire • Better transmission technique • Fast packet switching • Better services offered • Broadband

  20. Requirements for a Multimedia Project: Enabling Technology 3. Compression Technology • GIF (Graphical Interchange Format) • Mostly used with the internet • JPEG (Joint Photographic Experts Group) • Still image compression • PNG (Portable network Graphic) • Very popular nowadays especially for web-based application

  21. Requirements for a Multimedia Project: Enabling Technology 3. Compression Technology • MPEG (Motion Picture Expert Group) • Full motion video compression

  22. CREATIVITY AND ORGANIZATIONAL SKILLS

  23. Requirements for a Multimedia Project: Creativity and Organizational skills. In a multimedia project, being creative implies knowledge of hardware and software. It is essential to develop an organized outline detailing the skills, time, budget, tools and resources needed for the project Assets such as graphics, sound and the like should be continuously monitored throughout the project’s execution. A standardized file-naming procedure should be followed for precise organization and swift retrieval.

  24. Summary The basic stages of a multimedia project are planning and costing, design and production, testing and delivery. Successful high-quality multimedia project requires a combination of talents and skills, not only on the artistic side but in organization, time and money. The most precious asset you can apply to a multimedia project is creativity – which is very difficult concept to learn

  25. Reference Vaughan Tay, Multimedia: Making It work. 7th Edition. McGraw Hill McGloughlin Stephen, Multimedia: Concepts and Practice. Prentice Hall F. Fluckiger, Understanding Networked Multimedia: Applications and Technology, Prentice Hall.

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