1 / 9

Interactive Experiential Learning Activities for Biology

Engage students in hands-on activities like designing a protective covering for the brain, exploring energy transfer efficiency, building boats, and more.

thado
Download Presentation

Interactive Experiential Learning Activities for Biology

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Modified from Original AP BIO Survivor by Paul Niedermeyer http://www.chicaandjo.com/wp-content/uploads/2011/05/Chica_And_Jo_Survivor_Logo_Color.png

  2. DESIGN A CRANIUM One of the characteristics shared by all VERTEBRATES is a protective covering around their brain and nerve cord. Use the materials provided to design a covering that will protect your “brain” from injury when dropped. http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/12/Teenage-brain-1920x1080.jpg http://cdn.instructables.com/FU3/5IJP/I83LFQU7/FU35IJPI83LFQU7.MEDIUM.jpg

  3. SAMPLING You have 2 minutes to catch as many “flying organisms” as you can1st, 2nd, 3rd . . . will be awarded based on number of organisms caught http://www.bettycjung.net/GraphicsMarquee/Butterflycatcher.gif

  4. ENERGY PYRAMID Each tribe member needs a cup and should stand on a designated spot. Each tribe will get 2 min to try and get as much water as possible in the final/empty bucket, by passing the water through the cup of each member of the tribe. Water can’t be passed to the next person until their cup is empty. Each person represents a trophic level and each cup has a hole in it to demonstrate the energy transfer efficiency. The tribe with the most water in their top trophic level (bucket at the end) wins! This activity modified from SURVIVOR by http://tropicalsavannathompson.yolasite.com/resources/energy%20pyramids.png

  5. http://www.mumfidential.com/wp-content/uploads/2015/11/balloon-stomp1.jpghttp://www.mumfidential.com/wp-content/uploads/2015/11/balloon-stomp1.jpg PREDATORS & PREY You have 2 minutes to “catch” members from other teams by breaking their balloons.1st, 2nd, 3rd . . . will be awarded based on number of survivors on each team when time is called.

  6. MATERIALS AND METHODS One component of a good lab report is a complete MATERIALS AND METHODS section that describes in detailthe steps necessary to repeat what was done. You have 20 minutes to WRITE a detailed description of what you see so that your team mates reading yourdescription will be able to build it. Completed object will be awardedpoint for the most pieces in the correct position http://www.k12stemplans.com/my-blog/re-thinking-science-fair-part-2

  7. ESCAPE FROM ISLAND Your team has been shipwrecked on a desert island. Your task is to design a “boat” using the materials provided that will allow the most “people” to escape. http://ecx.images-amazon.com/images/I/51rRH0hdDZL._SX940_.jpgttp://www.wisebread.com/files/fruganomics/blog-images/pennies_0.jpg

  8. SCAVENGER HUNT Find and photograph as many objects on the list provided. Points will be awarded for each object found. http://salidarec.com/wp-content/uploads/2014/07/scavenger-hunt.gif https://lh3.googleusercontent.com/SsMc3QLMVHJVjsfU7DXgSGfmzWNRNRGjxdifQ6f_C1HjiPitDyPhRh4PMsnSqkA1HBpe=w300

  9. VOCAB MATCH You have 3 minutes to match as many vocab words with their definitions as you can.1st, 2nd, 3rd . . . will be awarded based on number of words matched http://thumbs.dreamstime.com/z/two-person-matching-puzzle-pieces-26987827.jpg

More Related