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Inquiry Based Learning using Second Life The potential for all Built Environment disciplines. C. Jimenez-Bescos & A. Hockey Built Environment Department, Anglia Ruskin University. Inquiry Based Learning (IBL).

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inquiry based learning using second life the potential for all built environment disciplines

Inquiry Based Learning using Second LifeThe potential for all Built Environment disciplines

C. Jimenez-Bescos & A. Hockey

Built Environment Department, Anglia Ruskin University

slide2

Inquiry Based Learning (IBL)

Unlike traditional module delivery with a lecture and seminar programme this approach to study requires students to be more actively involved in the learning process by instigating their own inquiry into issues raised by the tutor leading the module

(Aulls & Shore, 2008)

slide3

IBL Requirements

Active Learning

Communication

Collaboration

Blended Learning

Monitoring

slide4

IBL Current Delivery

Blended Learning

Asynchronous Communication

Face to Face

Sessions

Virtual Learning Environment

slide5

IBL Tasks

Task 1

Face to Face

Task 2

Task 3

Blended Learning - VLE

Task 4

Task 5

Second Life

slide6

Communication Tools

  • Asynchronous
    • Discussion forums
    • Emails
    • Blogs
    • Wikis
  • Synchronous
    • Real time chat
    • VOIP (Skype)
slide7

Second Life

Is that a game?

The new Sims?

That’s not going to work

170 educational institutions using Second Life (Jennings & Collings 2007)

slide9

Second Life Challenges

Institutional Barriers

Funding &

Support

Pedagogical Barriers

Managing &

Monitoring

Technological Barriers

Hardware &

Software

End-user Barriers

1st hour syndrome

slide10

TechnologyAwarenessQuestionnaire

  • 28 participants
  • (Jimenez-Bescos et al, 2010)
slide11

Preferred Communication Method

(Jimenez-Bescos et al, 2010)

slide12

Task 5 for IBL Students

Blue Sky Planning has been commissioned to prepare proposals for a new mixed development in a town centre. Using the Anglia Ruskin Island in Second Life create aspects of the development to present to the client.

EITHER

prepare aspects illustrating the underlying theme of the development, e.g. energy efficiency, urban design features, architectural landmark buildings

 OR

an outline Masterplan for the area.

slide13

Second Life uses

Collaboration

Meetings

Presentation

slide16

Lessons Learnt

Not only a communication tool

Longer adaptation period

(Jimenez-Bescos et al, 2010)

Introductory workshop

Dimensions discovery

slide17

Final Comment

“I would prefer not to come into Uni on Monday if it can be helped as it rather defeats the idea of e-learning but I can be online on second life for instantaneous chat at a certain time after 10am”

(Student forum posting)

slide18

Acknowledgement

CILASS: Centre for Inquiry-based Learning in the Arts and Social Sciences

The University of Sheffield

slide19

References

  • Aulls, M. W. and Shore, B. M. (2008). Inquiry in Education: Volume 1. Taylor & Francis Group.
  • Jimenez-Bescos, C., Hockey, A., Maclean, J. Using Second Life for Inquiry Based Learning Across Built Environment Disciplines. Sharing New Practice in Inquiry-based Learning, CILASS, University of Sheffield, April 2010.
  • Jimenez-Bescos, C., Hockey A. and Maclean, J. Inquiry Based Learning with Second Life, Chelmsford, UK & Ireland Planning Research Conference, April 2010
  • Jimenez-Bescos, C., Hockey A. and Maclean, J. Technology Awareness in Planning, Chelmsford, UK & Ireland Planning Research Conference, April 2010.
  • Wankel, C. and Kingsley, J. (2009). Higher Education in Virtual Worlds: Teaching and Learning in Second Life. Emerald Group Publishing.