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Inquiry Based Learning using Second Life The potential for all Built Environment disciplines. C. Jimenez-Bescos & A. Hockey Built Environment Department, Anglia Ruskin University. Inquiry Based Learning (IBL).

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Inquiry Based Learning using Second Life The potential for all Built Environment disciplines


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    1. Inquiry Based Learning using Second LifeThe potential for all Built Environment disciplines C. Jimenez-Bescos & A. Hockey Built Environment Department, Anglia Ruskin University

    2. Inquiry Based Learning (IBL) Unlike traditional module delivery with a lecture and seminar programme this approach to study requires students to be more actively involved in the learning process by instigating their own inquiry into issues raised by the tutor leading the module (Aulls & Shore, 2008)

    3. IBL Requirements Active Learning Communication Collaboration Blended Learning Monitoring

    4. IBL Current Delivery Blended Learning Asynchronous Communication Face to Face Sessions Virtual Learning Environment

    5. IBL Tasks Task 1 Face to Face Task 2 Task 3 Blended Learning - VLE Task 4 Task 5 Second Life

    6. Communication Tools • Asynchronous • Discussion forums • Emails • Blogs • Wikis • Synchronous • Real time chat • VOIP (Skype)

    7. Second Life Is that a game? The new Sims? That’s not going to work 170 educational institutions using Second Life (Jennings & Collings 2007)

    8. Second Life Presentation

    9. Second Life Challenges Institutional Barriers Funding & Support Pedagogical Barriers Managing & Monitoring Technological Barriers Hardware & Software End-user Barriers 1st hour syndrome

    10. TechnologyAwarenessQuestionnaire • 28 participants • (Jimenez-Bescos et al, 2010)

    11. Preferred Communication Method (Jimenez-Bescos et al, 2010)

    12. Task 5 for IBL Students Blue Sky Planning has been commissioned to prepare proposals for a new mixed development in a town centre. Using the Anglia Ruskin Island in Second Life create aspects of the development to present to the client. EITHER prepare aspects illustrating the underlying theme of the development, e.g. energy efficiency, urban design features, architectural landmark buildings  OR an outline Masterplan for the area.

    13. Second Life uses Collaboration Meetings Presentation

    14. Task Presentation

    15. Final Questionnaire & Review

    16. Lessons Learnt Not only a communication tool Longer adaptation period (Jimenez-Bescos et al, 2010) Introductory workshop Dimensions discovery

    17. Final Comment “I would prefer not to come into Uni on Monday if it can be helped as it rather defeats the idea of e-learning but I can be online on second life for instantaneous chat at a certain time after 10am” (Student forum posting)

    18. Acknowledgement CILASS: Centre for Inquiry-based Learning in the Arts and Social Sciences The University of Sheffield

    19. References • Aulls, M. W. and Shore, B. M. (2008). Inquiry in Education: Volume 1. Taylor & Francis Group. • Jimenez-Bescos, C., Hockey, A., Maclean, J. Using Second Life for Inquiry Based Learning Across Built Environment Disciplines. Sharing New Practice in Inquiry-based Learning, CILASS, University of Sheffield, April 2010. • Jimenez-Bescos, C., Hockey A. and Maclean, J. Inquiry Based Learning with Second Life, Chelmsford, UK & Ireland Planning Research Conference, April 2010 • Jimenez-Bescos, C., Hockey A. and Maclean, J. Technology Awareness in Planning, Chelmsford, UK & Ireland Planning Research Conference, April 2010. • Wankel, C. and Kingsley, J. (2009). Higher Education in Virtual Worlds: Teaching and Learning in Second Life. Emerald Group Publishing.