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  1. Innovators Team • Concepts in Software engineering MidTerm-2 Presentation

  2. E-Learning Team Members : Swapna-102036 Vishal-102212

  3. Introduction • E-learning is essentially the computer and network enabled transfer of skills and knowledge. E-learning refers to using electronic applications and processes to learn. • E-learning applications and processes include Web-based learning, computer-based learning, virtual classrooms and digital collaboration

  4. Project Management Stages • Planning • Content Gathering • Instructional Design • Development And Production • Quality Assurance • Integration And Delivery

  5. Sample Project Management Schedule


  6. Planning

  7. Content Gathering

  8. Instructional Design

  9. Development And Production

  10. Advantages • Class work can be scheduled around personal and professional work • Reduces travel cost and time to and from school • Learners may have the option to select learning materials that meets their level of knowledge and interest • Learners can study wherever they have access to a computer and Internet • Self-paced learning modules allow learners to work at their own pace • Flexibility to join discussions in the bulletin board threaded discussion areas at any hour, or visit with classmates and instructors remotely in chat rooms • Different learning styles are addressed and facilitation of learning occurs through varied activities • Development of computer and Internet skills that are transferable to other facets of learner's lives • Successfully completing online or computer-based courses builds self-knowledge and self-confidence and encourages students to take responsibility for their learning

  11. Disadvantages • Unmotivated learners or those with poor study habits may fall behind • Lack of familiar structure and routine may take getting used to • Students may feel isolated or miss social interaction • Instructor may not always be available on demand • Slow or unreliable Internet connections can be frustrating • Managing learning software can involve a learning curve • Some courses such as traditional hands-on courses can be difficult to simulate

  12. Module Description • Administration • Content Management • User management • evaluation

  13. Administration

  14. User Management

  15. Content Management

  16. Evaluation

  17. Software Requirements • Software Pre-requisites • Operating Systems : Any Window XP and windows 2000 • JDK 1.4, Jsdk 2.0 • Database : ODBC Drivers installed • JDBC Drivers installed • Web Logic Server 7.0 • Oracle 8i or later • Windows 2000/XP

  18. Hardware requirements • Hardware Pre-requisites • Stand-alone installation • RAM : 64MB or Higher • Hard Disk : 2.1 GB and free space plus adequate free space • LAN/WAN N/A • Processor : Personal computer with 80486 or higher processor

  19. Sequence Diagram

  20. Usecase-Diagram

  21. Google Code Website • http://code.google.com/p/e-lerning-technology/downloads/list

  22. Thank You