1 / 29

Chapter 28

Chapter 28. Real-Time Traffic over the Internet. CONTENTS. CHARACTERISTICS RTP RTCP. 인터넷상의 실시간 트래픽. 실시간 멀티미디어 트래픽. 인터넷상의 실시간 트래픽. In real-time traffic, if we ignore propagation delay, the production, transmission, and use of data takes place at the same time. 인터넷상의 실시간 트래픽.

Download Presentation

Chapter 28

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Chapter 28 Real-Time Traffic over the Internet

  2. CONTENTS • CHARACTERISTICS • RTP • RTCP

  3. 인터넷상의 실시간 트래픽 • 실시간 멀티미디어 트래픽

  4. 인터넷상의 실시간 트래픽 In real-time traffic, if we ignore propagation delay, the production, transmission, and use of data takes place at the same time.

  5. 인터넷상의 실시간 트래픽 Example 1 An example of non-real-time multimedia traffic is the downloading of a video from the Internet. The video has already been made; it’s a finished product. A client HTTP is used to download the video from an HTTP server and the user views the video at a later time. The production, transmission, and use all happen at different times. Figure 28.2 shows this situation

  6. 인터넷상의 실시간 트래픽 • 비실시간 멀티미디어 트래픽

  7. 인터넷상의 실시간 트래픽 Example 2 Now let us consider an example of real-time multimedia traffic. Consider a video conference in which a camera is connected to a server that transmits video information as it is produced. Everything that happens at the server site can be displayed on the computer at the client site. This is both multimedia (video) and real-time traffic (production and use at the same time). Figure 28.3 shows the situation.

  8. 인터넷상의 실시간 트래픽 • 실시간 멀티미디어 트래픽

  9. 28.1 CHARACTERISTICS

  10. 28.1 특징 • 시간적인 관계

  11. 28.1 특징 • 지터(jitter) • 서로 다른 지연시간으로 도착되어 새기는 시간적인 gap

  12. 28.1 특징 Jitter is introduced in real-time data by the delay between packets.

  13. 28.1 특징 • 타임스탬프(timestamp) • 지터 해결방법으로 재생시간을 나타내는 시간정보 이용

  14. 28.1 특징 To prevent jitter, we can timestamp the packets and separate the arrival time from the playback time.

  15. 28.1 특징 • 재생 버퍼 • 도착시간과 재생시간을 분리하기 위해 재생될 때까지 수신 데이터 저장

  16. 28.1 특징 A playback buffer is required for real-time traffic.

  17. 28.1 특징 A sequence number on each packet is required for real-time traffic.

  18. 28.1 특징 Real-time traffic needs the support of multicasting.

  19. 28.1 특징 Translation means changing the encoding of a payload to a lower quality to match the bandwidth of the receiving network.

  20. 28.1 특징 Mixing means combining several streams of traffic into one stream.

  21. 28.1 특징 TCP, with all its sophistication, is not suitable for real-time multimedia traffic because we cannot allow retransmission of packets.

  22. 28.1 특징 UDP is more suitable than TCP for real-time traffic. However, we need the services of RTP, another transport layer protocol to make up the deficiencies of UDP.

  23. 28.2 RTP

  24. 28.2 RTP

  25. 28.2 RTP • RTP 패킷 헤더 형식

  26. 28.2 RTP RTP uses a temporary even-numbered UDP port.

  27. 28.3 RTCP

  28. 28.3 RTCP • RTCP 메시지 유형

  29. 28.3 RTCP RTCP uses an odd-numbered UDP port number that follows the port number selected for RTP.

More Related