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Engineering Creativity in Brooklyn Schools

Since Fall 2008, Joe Stanco and Gaelen Hadlett have transformed Brooklyn's classrooms with innovative engineering programs. Starting at PS 230 and expanding to PS 24, they engage about a dozen 4th graders each semester through hands-on projects powered by volunteers and faculty. Students explore robotics, create interactive creatures, and experiment with musical instruments. They delve into video game design using MIT Scratch, developing original games while fostering collaborative problem-solving. This initiative ignites creativity and technical skills essential for the future.

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Engineering Creativity in Brooklyn Schools

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  1. Engineering Creativity in Brooklyn Schools Joe Stanco Gaelen Hadlett

  2. Background • Started in Fall ‘08 at PS 230 (Kensington) • Expanded in Fall ‘09 to PS 24 (Sunset Park) • About a dozen students per class • New group of 4th graders each semester • Powered by volunteers and faculty

  3. Robotics • Experimentation with sensors • Interactive creatures • Musical instruments • Competitions

  4. Lego Mindstorms

  5. Video Game Design • Program Gaelen to make a sandwich • Control and tween sprites • Respond to user events • Detect collisions and keep score • Two player Pong • Storyboard and build an original game

  6. MIT Scratch

  7. Techniques • Task cards • Lo-fi prototypes • Collaborative problem solving • Hands-on experimentation

  8. Design for balloon popping robot

  9. Bot menagerie

  10. Robots get hungry too

  11. Bell and triangle instruments

  12. Xylobot

  13. Soldering the bristlebot

  14. Wearable technology

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