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Game programming language is the software development for the video games. Programming for games needs the substantial skill in the software engineering and required specialization in the computer graphic, stage design, and simulation.
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Content for Game programming: • Introduction to Game programming. • Different types of game • Different programming language for Game • Different programming language strength and weakness for Game: • Game development tools • Various Game programming language. • Flowchart for Game development. • Designing a Game and the Game Engine • Game design Heart • Game Design Techniques • Game design reality check • Magic Formula: • C++ Source code for Tic Tac Toe game • References: • For further Info.
Introduction: Game programming language: Game programming language is the software development for video games and is a subset of the game development. It requires the substantial skill in the software engineering. Game programming required specialization in the following areas to create game: • Simulation • Computer Graphics • Stage Design • Physics • Audio Programming • Input • Artificial intelligence
Different types of Games: • DOOM-like first-person games—These games are full 3D and can view them from the character’s perspective. • Sports games—Sports games can be either 2D or 3D. • Arcade/shoot-up/platform—These games are your typical Asteroids, and Jazz Jackrabbit type stuff. • Mechanical simulations—These games encompass any kind of driving, flying, boating, racing, and tank-battle simulation, • Ecosystem simulations—This is really a new kind of game that has no real-world analog —other than the real world itself.
Different programming language for Game: • Computer and video games programming are written primarily in: • C • C++ • Assembly language • Various script languages are used for the generation of content such as gameplay and especially AI: • Ruby • Lua • Python
Different programming language strength and weakness for Game:
Games development tools: Game development tool is a software application which facilitates the making of the Game(Computer or video Games). • For example:- • IDE and 3D graphics modelling are game tools which are COTS • product. • 2D and 3D package ( Blender, GIMP, Photoshop and3D Studio • Max) are used for view and modification of assets. • 3D models, textures are used for the conversion of assets into • required format for the Game.
Various Game Programming language : • Scratch programming language • Squeak Smalltalk programming language • Kodu programming language • Greenfoot programming language • Kojo programming language • Unity programming language • Guido Van Robot programming language • Hackety programming language • Laby programming language • Illumination Software Creator programming language • xKarel programming language
Designing a Game: • Computer Science • Art • Music • Business • Marketing • The Game Engine: • Graphics & Animation • Physics • Controller Interaction • AI Primitives • Sound • Networking • Scripting system
C++ Source code for Tic Tac Toe game #include <iostream> using namespace std; char square[10] = {'o','1','2','3','4','5','6','7','8','9'}; int checkwin(); void board(); int main() { Int player = 1,i,choice; char mark; do { board(); player=(player%2)?1:2; cout << "Player " << player << ", enter a number: "; cin >> choice; mark=(player == 1) ? 'X' : 'O'; if (choice == 1 && square[1] == '1') square[1] = mark; else if (choice == 2 && square[2] == '2') square[2] = mark; else if (choice == 3 && square[3] == '3') square[3] = mark; else if (choice == 4 && square[4] == '4')
square[4] = mark; else if (choice == 5 && square[5] == '5') square[5] = mark; else if (choice == 6 && square[6] == '6') square[6] = mark; else if (choice == 7 && square[7] == '7') square[7] = mark; else if (choice == 8 && square[8] == '8') square[8] = mark; else if (choice == 9 && square[9] == '9') square[9] = mark; else { cout<<"Invalid move "; player--; cin.ignore(); cin.get(); } i=checkwin(); player++; } while(i==-1); board(); if(i==1) cout<<"==>\aPlayer "<<--player<<" win ";
else cout<<"==>\aGame draw"; cin.ignore(); cin.get(); return 0; } int checkwin() { if (square[1] == square[2] && square[2] == square[3]) return 1; else if (square[4] == square[5] && square[5] == square[6]) return 1; else if (square[7] == square[8] && square[8] == square[9]) return 1; else if (square[1] == square[4] && square[4] == square[7]) return 1; else if (square[2] == square[5] && square[5] == square[8]) return 1; else if (square[3] == square[6] && square[6] == square[9]) return 1; else if (square[1] == square[5] && square[5] == square[9]) return 1; else if (square[3] == square[5] && square[5] == square[7]) return 1;
else if (square[1] != '1' && square[2] != '2' && square[3] != '3‘ && square[4] != '4‘ && square[5] != '5‘ && square[6] != '6‘ && square[7] != '7' && square[8] != '8' && square[9] != '9') return 0; else return -1; } void board() { system("cls"); cout << "\n\n\tTic Tac Toe\n\n"; cout << "Player 1 (X) - Player 2 (O)“ << endl << endl; cout << endl; cout << " | | " << endl; cout << " " << square[1] << " | " << square[2] << " | " << square[3] << endl; cout << "_____|_____|_____" << endl; cout << " | | " << endl; cout << " " << square[4] << " | " << square[5] << " | " << square[6] << endl; cout << "_____|_____|_____" << endl; cout << " | | " << endl; cout << " " << square[7] << " | " << square[8] << " | " << square[9] << endl; cout << " | | " << endl << endl; }
References: • Game Design (2nd ed.). Thomson Course Technology. • Moore, Michael E.; Novak, Jeannie (2010). Game Industry Career Guide. • Evans, Richard (2002). Rabin, Steve, ed. AI Game Programming Wisdom. • External Link: • Game Developer Magazine official site
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