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This study explores the sequence of events and neural dynamics associated with throwing actions in gameplay, focusing on fair play and rejection scenarios. The research analyses the ERP (Event-Related Potential) segmentation during two key timeframes: the baseline period from -100ms to 900ms and the outcome fixation delay from 1000ms to 3000ms. It distinguishes between throwing to "other players," indicating fairness, and throwing to "participants," highlighting rejection outcomes. Results reveal critical insights into cognitive processing and decision-making during social interactions in gaming contexts.
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1000 ms 1000-3000 ms 500 ms Other Player Throw Sequence of Events (Inclusion or Exclusion Event) Yellow = (Throw to other player) “not my turn” during fair play or “rejection” during exclusion Orange = (Throw to participant) outcome fixation delay baseline event ERP Segmentation -100ms 900ms Baseline Event -100 ms ERP Segmentation 900 ms 1000-3000 ms 1000 ms 500 ms Outcome Fixation Delay “not my turn” (fair play) or “rejection” (exclusion) Other Player “my turn” (fair play) Throw Participant