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Keeping young people e-safe

Keeping young people e-safe

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Keeping young people e-safe

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  1. Keeping young people e-safe www.wmnet.org.uk Version 1.0 Sept 2010

  2. “At a public swimming pool we have gates, put up signs, have lifeguards and shallow ends, but we also teach children how to swim.” Tanya Byron 2008 Use the menu on the left to select a key area to explore. Blog Chat Digital family Down loads Gadgets Gambling Gaming IM Links Learning Platforms Report Risks Bullying Video & podcast Virtual worlds Social networking Parentscharter Statistics Guidance

  3. Blog is short for web log. Many blogs provide commentary or news on a particular subject; others function as more personal online diaries. It is an on-line diary that may contain text, pictures and videos. Many blogs let readers leave comments. Around the world there are over 100 million blogs. Blogs

  4. Blogs

  5. Chat A place where anyone anywhere can talk to or see others Communicating with other people in real time in virtual meeting places – ‘chat rooms’. Some chat rooms require you to register and are monitored. To contribute to the chat, the user can type messages into the message box, and the message is then shown on screen for all to see and respond to. Users can enter a chat room without contributing – ‘lurking’ is a good way of familiarising a chat room.

  6. Chat

  7. Digital family The internet can enrich all of lives – it is a potentially wonderful thing How do we use it and how do we get online?

  8. How we use technology Most Adults • e-mail • Shopping • Booking holidays • Searching Many Young People • Music • Games • Texting • Chat • Blogs • Social Networking

  9. Downloading • Information (music, software, videos) can downloaded from the internet legally and illegally. • Most websites allow users to download music (usually samples) legally. • File sharing software (P2P) such as Bittorrent and Limewire connect PCs directly. • File sharing is often used to distribute illegal files and viruses

  10. Gadgets • The internet is available in many ways… • Computers including Laptops • Mobile Phones • Handheld Devices • Games machines • and through… • Wifi hotspots, cyber café, libraries etc

  11. Gambling • Online gambling ranges from bingo to poker • Gambling sites are for over 18’s only – how hard is it for youngsters to get round this? • Some sites will allow payment methods that are available to under 18’s (eg Solo Cards)

  12. Gambling – the dangers • Habit forming • Access to chat • Sharing personal and financial information with others

  13. Gaming - consoles • Did you know……. • Xbox, Nintendo Wii, Playstation 3, PSP’s etc all connect to the internet • So where in your house is the games console?

  14. Gaming – the positives • It may encourage physical dexterity and exercise • It may encourage children to work together to solve problems • It can engage and entertain

  15. Gaming on the internet • Gaming sites such as Runescape, World of Warcraft, Bin Weevils etc are very popular with children. • Are there risks with these sites? • Internet games sites have no certificates!

  16. Gaming – the dangers • Habit forming - does it affect sleep patterns and health? • Contact with strangers • Young people playing games with inappropriate certificates and content

  17. IM (Instant Messaging) • Instant messaging (IM) is a form of real-time online chat which is private between two people. • When you send an instant message, it goes straight to the person you sent it to, and appears on their computer screen almost immediately. • IM can also be used to send files or conduct voice conversations over the internet. • To use instant messaging, you need to install a piece of software on your computer.

  18. Learning Platforms Learning platforms provide safer access to : • Pupil work area • Interactive activities • Communication tools • Information for home • Anytime access via the internet • Links to other resources

  19. Parents’ charter • Young people say parents should have the right to… • Know who their child is talking to on the internet • Warn of the dangers of the internet • Show how to use technology safely • Ask questions

  20. Video and podcasting • Video sharing websites are where users can upload, view and share video clips • Videos can be rated and the number of times viewed recorded • Uploaded videos may have been recorded with simple mobile phones, webcams, etc. • YouTube is one of the most popular video sharing sites

  21. Video and podcasting Podcasting lets you broadcast to the world without the need for specialist equipment or a licence. A podcast can be sound or video files which are distributed over the Internet for playback on portable media players and personal computers. Podcasts can be automatically transferred to a mobile device after they are downloaded. A podcast can be subscribed to, and downloaded automatically when new content is added, using an RSS feed reader.

  22. Virtual worlds

  23. What are Virtual worlds? • Social networking with graphics, games and chat. • Interact with other users from around the world. • High potential for sharing personal information. • Addictive. • Avatar can be misleading. • Some moderated

  24. Statistics • 75% of 12-15 year olds have a games console in their bedroom • 15% of gamers aged 12-15 play online • 66% of 12-15 year olds have a social networking profile and 19% of 8-11 year olds do • 59%of 8-11 year olds prefer to learn about e-safety from parents. Ofcom Media Literacy report 2009

  25. Reporting statistics Between 1st March 2009 and 28th February 2010 Ceop received 6291 reports – 38% of these came from the public. CEOP annual review 2010

  26. Social networking Social Networking in Plain English Lee LeFever, the Common Craft Show, www.commoncraft.com (http://www.youtube.com/watch?v=6a_KF7TYKVc)

  27. Social networking See - How Stuff Works How Social Networks Work

  28. What is social networking?

  29. Social networking risks Sharing too much personal information with strangers Peer pressure to have as many friends as possible may lead to inappropriate adults added as friends Grooming Bullying through exclusion or posting comments/photos

  30. 5 Ps for safer social networking Positive Privacy Photos Postings Police (Source - Childnet International)

  31. Friends and peer group pressure Having hundreds of friends is not always cool! Setting your profile to private and ‘friends only’ is only as safe as the ‘friends’ you invite in! How many ‘friends’ do you know in real life?

  32. Reporting The CEOP button Youtube videos can be flagged Facebook has added the CEOP app Also incidents can be referred to gaming moderators, mobile phone providers etc

  33. Risks Risk areas are sometimes split into: Commercialisation Content Communication

  34. Useful links www.thinkuknow.co.uk www.ceop.gov.uk www.childnet.com www.getsafeonline.org WMnet Leaflet for Parents

  35. Video resources Newsround special : Caught in the Web CEOP: Jigsaw Childnet – lets fight it together CEOP: Consequences CEOP: Where's KLAUS? CEOP: Animal Magic

  36. Cyberbullying • Like any other bullying but can happen 24/7 • If you wouldn’t do it in real life, don’t do it online! • Advice for young people: • You are not alone! • Tell an adult you know and trust. They can help you combat the bullying. • Keep evidence

  37. Presenter guidance • The presentation has been put together by the WMNet e-safety group. • Useful notes for each slide can be found in the notes section at the bottom of each page. • Before you use the presentation it is recommended that you find some videos to supplement the presentation – suggested videos can be found in the links section. • To access the full range of resources you should register at www.thinkuknow.co.uk as a teacher before using the presentation.