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Learning Problem

Instructional Technology Final Project: Cause and Effect Movie Maker Activity Claire DeRose Towson University. Learning Problem. HCPS Language Arts Curriculum is dry Anthology use does not motivate students. http://ecx.images-amazon.com/images/I/41Qw3P4avSL.jpg. Solution:. Use of novels!

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Learning Problem

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  1. Instructional Technology Final Project:Cause and Effect Movie Maker ActivityClaire DeRoseTowson University

  2. Learning Problem • HCPS Language Arts Curriculum is dry • Anthology use does not motivate students http://ecx.images-amazon.com/images/I/41Qw3P4avSL.jpg

  3. Solution: • Use of novels! • Get invested in characters, plot, and conflict • Creative activities that strengthen student’s knowledge of literary elements and reading strategies while engaging them in language arts material.

  4. Teaching Cause and Effect with Windows Movie Maker Students will learn what cause and effect is and how to find it in a story by creating a movie that has five cause and effect scenes from a class novel, Among the Hidden. http://2.bp.blogspot.com/_GvLBy_Amp5I/SwJ5aaZcFII/AAAAAAAAG-Q/mQqdflgt21o/s1600/among-the-hidden.jpg

  5. Learning Environment • Audience: 7th grade students at Fallston Middle School • Learning styles: • Visual (movie) • Verbal (talking with group, talking in movie) • Interpersonal (group work) • Kinesthetic (acting out scenes) • Teaching styles: • TPACK • Teaching via group project • Using multiple forms of technology • Using ILA curriculum content • Kids are engaged • Kids have choice • Technology Integration: Windows Movie Maker • Theories: • Constructivist viewpoint • “Learners actively constructing their own knowledge with teachers being coaches, facilitators” (Alessi, S.& Trollip.S., 2001).

  6. Instructional Design: ADDIE http://www.instructionaldesignexpert.com/images/The_Addie_Model.jpg

  7. ADDIE : Analysis • Learners: 7th grade Language Arts students • Characteristics: low to average ability • Unmotivated • Student needs: chunking, review of Windows Movie Maker • Constraints: computer lab availability

  8. Analysis Timeline

  9. ADDIE: Design Learning objectives: • Students will: • define cause and effect • analyze Among the Hidden to find cause and effect examples • evaluate cause and effect examples to determine significant events • plan cause and effect scenes to put in their movie • create a movie to display five significant cause and effect events in Among the Hidden • share their movies with the class and evaluate peers’ movies. • Assessments: • Exit slip • Checklists • Teacher monitoring • Rubric for peer review and teacher grade • Content: • Cause and effect in Among the Hidden • Media Used: • PowerPoint • Flip Cam • Windows Movie Maker

  10. ADDIE: Development • Created a PowerPoint to explain cause and effect • Created a rubric to explain how the project would be graded • Created an example movie

  11. ADDIE: Implementation • Sign out Flip Cams • Reserve computer lab • Re-familiarize with Windows Media Maker • Go over basics of Windows Media Maker with students first day of computer lab to review

  12. ADDIE: Evaluation Formative Summative Project rubric Project survey • Exit slip: What is one cause and effect in Among the Hidden? • Brief class discussion: Compare with class what five scenes were picked and why. • Checklist: how many scenes each group recorded • Movie maker questionnaire • Teacher monitoring group’s progress with movie- conferences with groups that need it • Rubrics for students to use when peer evaluating movies

  13. Cause and Effect Example Movie

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