1 / 48

Rapid Development of Multimedia Instructional Modules

Rapid Development of Multimedia Instructional Modules. Nanda Ganesan, Ph.D. California State University Los Angeles. Overview. I. Brief demonstration of modules II. Survey of hardware III. Survey of software IV. Software demonstrations V. Summary. I. Overview Modules. Module formats

shaun
Download Presentation

Rapid Development of Multimedia Instructional Modules

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Rapid Development of Multimedia Instructional Modules Nanda Ganesan, Ph.D. California State University Los Angeles

  2. Overview I. Brief demonstration of modules II. Survey of hardware III. Survey of software IV. Software demonstrations V. Summary

  3. I. Overview Modules • Module formats • Module demonstrations

  4. Module Formats • PowerPoint based lecture modules • Chalk-and-talk type of lectures • Simulate the in-class learning environment • Software simulations • Software tutorials • Video presentations • Streamed audio and others • www.ganesan.us hosted at godaddy • Active learning and learning assessment with quizzes

  5. Module Demonstrations • Module 1: PowerPoint lectures • Module 2: Chalk-and-talk type of lectures • Module 3: Software simulations • Module 4: Software tutorials • Module 5: Video modules • Module 6: Streamed audio at www.ganesan.us

  6. II. Hardware Survey • A powerful and appropriately configured system is the starting point • A survey was conducted to either buy or build a system • System unit • Input devices

  7. II.I System Unit Consideration • Audio and video synchronization without time delay • Time required to manipulate and process recorded audio • Quality of audio • Time required to manipulate both audio and video together • Quality of audio and video produced • Support for high resolution and high color depth recording of multimedia

  8. Minimum Guidelines for Processor and Memory • A Pentium 4 processor or above that operates at a clock speed of 3 GHz or higher • A total memory of at least 512 M Bytes of RAM with preference for 1 G Bytes or more of RAM

  9. Minimum Guidelines for Hard Disk • A hard disk with a rotational speed of at least 7200 RPM and a speed rating of at least 100 M Bytes per Second (ATA/100) • A removable USB 2.0 hard disk with a capacity of at least 40 G Bytes

  10. Minimum Guideline for Audio and Video • A video card with a memory of at least 128 M Bytes and a processor that is at least as powerful as ATI’s 9600 Graphical Processing Unit (GPU) • A stand alone audio card similar to SoundBlaster Audigy ZS that would support recording audio at a sampling rate of 44 MHz or more and at a sampling depth of 16-bits or more

  11. System Units Front View

  12. Systems Units Back View Stand Alone Audio and Video Cards

  13. II.II Survey of Input Devices • Considered • Display based • Tablet (Pad) based • Paper based • Contemplated • Tablet PC • Digital Pen

  14. Display and Tablet Based Devices • Display based devices • Inconvenient to simulate electronic whiteboard • Tablet based devices • Sketches cannot be viewed on the tablet while being sketched

  15. Paper Based Products • The closest to simulating the electronic whiteboard • Products with similar functionality • Seiko InkLink • Pegasus NoteTaker • InkLink was chosen due to its wide availability for testing in retail stores and it was found to serve the purpose adequately

  16. Seiko InkLink

  17. InkLink Connection

  18. III. Survey of Software

  19. III. I Category 1: Adding Multimedia to PowerPoint

  20. Category 1: Selection • For the development of simple modules • PowerPoint recording facility • http://office.microsoft.com/en-us/powerpoint/HA012303061033.aspx • For the development of more advanced modules • Ovation • Impatica

  21. III.II Category 2: Software for General Purpose Screen Recording • Screen recording software with audio capabilities • Modules generated • Ease of learning and use • Low storage requirements • Support for popular recording file formats

  22. Software Grouping • For the purpose of the survey, the software was grouped into two sub-categories, namely the high-end and low-end software categories

  23. Category 2: General Purpose Screen Recording Software

  24. High-End Software • Turn-key CD and e-learning system development • Time consuming task • Macromedia’s software packages generally dominates the market • Expensive to purchase, in general

  25. Low-End Software • Mostly built around specific tasks • Recording of screen activities and narration • Designed for rapid application development • Studio versions have many other features included

  26. Low-end Software • HyperCam • Microsoft Encoder • Camtasia

  27. HyperCam • Shareware • Limited support • A relatively good and cheap software for recording screen activities • Advanced editing and processing features are limited • http://www.hypercam.com

  28. Microsoft Encoder • Screen recording features are somewhat limited • Designed for generating streamed multimedia modules from other multimedia file formats • Distributed free of charge by Microsoft • Demonstration

  29. Camtasia • A very good software for recording screen activities • Extensive set of media processing capabilities with respect to screen recording activity • Supports the creation of modules in different media formats

  30. Uses for Camtasia • Recording of screen activities • Adding audio to PowerPoint presentations • Simulation of chalk-and-talk type of lectures • Creations of basic but effective software demonstrations

  31. Category 2: The Choice • From the high-end software category • None • From the low-end software category • Camtasia

  32. III.III Category 3: Software for Authoring Software Tutorials • Extensive features for creating software simulations • In general, the purpose is to record screen images with annotations showing the action taken at each stage • Actions relate to key strokes, mouse clicks etc. • The entire process is done automatically without user intervention

  33. Creating a User in Windows XP

  34. Other Features • Software simulation • Creating quizzes

  35. Leading Software in the Field • Viewlet Builder • By Qaborn • Captivate • By Macromedia

  36. Comparison of Viewlet Builder and Captivate

  37. More on Comparison • Both ViewLet Builder and Captivate have nearly identical features • However, Captivate is relatively easier to learn and use • Moreover, Captivate is better integrated with a host of academic software such as Macromedia Flash

  38. Category 3: Selection • Captivate was chosen for the project • Demonstration of software

  39. III. IV Category 4: Other Software • Microsoft Office • SoundForge sound editing software • Pinacle, Sony VideoBlaster and Adobe Premier Elements • Adobe Photoshop Elements • Roxio Easy CD-Creator • CD-Stomper Label Creator

  40. IV. Software Demonstration • Camtasia • Captivate • Screenblast • Soundforge

  41. V. Summary • Key terms for success • Emerging Web 2.0 technologies

  42. Key Terms for Success • Students • Simulate and emulate the in-class learning experience • Instructors • Employ rapid application development tools and technologies

  43. Supporting Terms for Success • Complement multimedia instruction with a website • www.ganesan.us • Maintain in-person contact for student orientation and hands-on practical sessions

  44. Emerging Web 2.0 Technologies • Camtasia: http://www.screencast.com • iLife: http://www.apple.com/ilife/ • iTunes U: http://www.apple.com/education/products/ipod/itunes_u.html

  45. Conclusion • Education not Entertainment

  46. The End

More Related