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Development and Design of Multimedia. Planning Your Title. Develop the concept or idea – a multimedia project starts with an idea that supports a vision State the purpose (goals and objectives) – what do you want to accomplish? Identify the target audience – who will use the title?.

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planning your title
Planning Your Title
  • Develop the concept or idea – a multimedia project starts with an idea that supports a vision
  • State the purpose (goals and objectives) – what do you want to accomplish?
  • Identify the target audience – who will use the title?
planning the title
Planning the Title
  • Determine the treatment – how the title will be presented to the user
  • Develop the specifications – what does the title include and does it work?
  • Storyboard and Navigation – what do the screens look like and how are they linked?
  • Develop the content – create the pieces
planning the title1
Planning the Title
  • Author the title – bring it all together
  • Test the title – does it work the way it was designed to?
storyboard example
Storyboard Example

Image: scanned from Multimedia Concepts – James Shuman

navigation example
Navigation Example

Image: scanned from Multimedia Concepts – James Shuman

sequential navigation scheme
Sequential Navigation Scheme

Image: scanned from Multimedia Concepts – James Shuman

topical navigation scheme
Topical Navigation Scheme

Image: scanned from Multimedia Concepts – James Shuman

slide9

Basic Design Principles

Appearance

Objects: heading, text, graphics, navigation buttons

Consistency of each screen

multimedia design principles balance
Multimedia Design PrinciplesBalance
  • Balance – distribution of optical weight in the layout
  • Optical weight – ability of an element to attract the user’s eye
multimedia design principles balance1
Multimedia Design PrinciplesBalance
  • Symmetrical balance – arranging the elements as horizontal or vertical mirrored images on both sides of a center line
  • Asymmetrical balance – arranging non-identical elements on both sides of a center line
  • No balance – elements arranged on the screen without regard to the weight on both sides of the center line
balanced layout
Balanced Layout

Image: scanned from Multimedia Concepts – James Shuman

asymmetrical design
Asymmetrical Design

Image: scanned from Multimedia Concepts – James Shuman

multimedia design principles unity
Multimedia Design PrinciplesUnity
  • Unity – a design goal achieved by maintaining consistency in shapes, colors, text styles, and themes
    • Intra-screen unity – how the various screen elements relate - do they all fit in?
    • Inter-screen unity – the interactive design that users encounter as they navigate from one screen to another
unity in design
Unity in Design

Image: scanned from Multimedia Concepts – James Shuman

multimedia design principles movement
Multimedia Design PrinciplesMovement
  • Movement – how the user’s eye moves through the elements on the screen
    • Optical center – a point somewhat above the physical center of the screen
designing for interactivity
Designing For Interactivity
  • Three things effect the Interactive design of the title
    • Audience
    • Type of title
    • Content
guidelines for interactive design
Guidelines for Interactive Design
  • Make it simple, easy to understand and use
  • Build in consistency
  • Use design templates
  • Provide feedback
  • Provide choices and escapes
the end

The End

University of North Texas

Dr. Vicky Cereijo