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The Amulet

The Amulet. Presentation of concept and design. Introduction to the team. Sean – Project Manager Ben – Designer Kay – Artist Martin - Programmer. Project Plan/ Timeline. The Game. High Concept Explore the world of Avia by completing story based puzzles and challenges. Research.

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The Amulet

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  1. The Amulet Presentation of concept and design

  2. Introduction to the team. • Sean – Project Manager • Ben – Designer • Kay – Artist • Martin - Programmer

  3. Project Plan/ Timeline

  4. The Game High Concept Explore the world of Avia by completing story based puzzles and challenges.

  5. Research Demographic • Anderson, Nancy (2006). Elementary Children's Literature. • Picture books: 0–5.  • Early Reader Books: 5–7. • Chapter book: 7–11. • Short chapter books: 7–9. • Longer chapter books: 9–12.  • ESA – Entertainment Software Association • Games sold in 2008 • 57 percent were rated "Everyone (E)" or "Everyone 10+ (E10+)."  • Only 16 percent were rated "Mature (M)."

  6. Research Art Guild Wars Yoshi’s Island Scribblenauts Loondon

  7. Research Technical Isometric view Boktai Megaman

  8. Research Level Design

  9. The Game - Mechanics Movement Grab & Drop Throw Jump Charge Character Modes • Ride – Pompom, Torquil & Pompom • Walk – Torquil • Swing – Boku, Torquil & Boku • Fly – Wren, Torquil (At the end)

  10. The Game – Our level/prototype • Specific gameplay for our level. • How everything has been designed • What will happen etc. • Different modes. • Perhaps we can show some of martins mock ups for movement here.

  11. Character Design

  12. Initial screen designs/Mock ups • Pictures of how we propose our game to look like. • Explain more.

  13. Time schedule for work from now

  14. Testing • We would like to test this on our target audience (9-12’s) • This may not be feasible.

  15. Questions? Picture of us xD

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