Higher Order Surfaces. Henry Moreton. Why surfaces? Higher order primitives. Animation Level of Detail Bandwidth Filtering. The “Surfaces” Roadmap. Polynomial Surfaces B-Spline, Bézier Tensor product, Triangle Subdivision Surfaces Catmull-Clark, Loop Displacement Mapping
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Massive Levels of Geometric Detail
image courtesy of Pixar Animation Studios
per-vertex geometry & shading programs
total 10 clocks
+ order (order-1) adds