Introduction to Computer Graphics CS 445 / 645. Lecture 3 General Graphics Systems. Daniel Rozin, Wooden Mirror (1999). Announcement Assignment 1 (Fire Truck) is out Due Feb 3 rd Overview – Read Chapter 2 and Appendix A1-A5 Display devices Graphics hardware Input devices

ByIntroduction to Computer Graphics CS 445 / 645. Lecture 3 General Graphics Systems. Daniel Rozin, Wooden Mirror (1999). Announcement Assignment 1 (Fire Truck) is out Due Feb 3 rd Overview – Read Chapter 2 and Appendix A1-A5 Display devices Graphics hardware Input devices

By2D, 3D Clipping. Soon Tee Teoh CS 116A. Line Clipping. Point clipping easy: Just check the inequalities x min < x < x max y min < y < y max Line clipping more tricky. Cohen-Sutherland Line Clipping. Divide 2D space into 3x3 regions. Middle region is the clipping window.

BySpaced Invaders. by Paul Barber 2008. Plotting Points. Finding Slopes. Finding Y Intercepts. Line Equations. Segment Length. Determine Coordinates. Interceptor. . . . Instructions. . Target X. 0. 0. Target Y. Move amts. 0. 0. WhichSlide. 0. Use half. 0. 0. Rise. Run.

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ByFitting. Fitting. We’ve learned how to detect edges, corners, blobs. Now what? We would like to form a higher-level, more compact representation of the features in the image by grouping multiple features according to a simple model. Fitting.

ByChap. 3 Determinants. 3.1 The Determinants of a Matrix 3.2 Evaluation of a Determinant Using Elementary Operations 3.3 Properties of Determinants 3.4 Introduction to Eigenvalues 3.5 Applications of Determinants. . +. 3.1 The Determinant of a Matrix.

ByOther Algorithms. academy.telerik.com. Telerik Software Academy. Table of Contents. Heuristics Greedy Genetic algorithms Randomization Geometry. Heuristics. Heuristics. Solving problem more quickly than classic methods Finding approximate solution

ByAnalysis: students are able to calculate the iven data to find the solution through the equation and well understand how to draw the graph . STRAIGHT LINE ( Mathematics). Evaluation:

ByFitting. Fitting. We’ve learned how to detect edges, corners, blobs. Now what? We would like to form a higher-level, more compact representation of the features in the image by grouping multiple features according to a simple model. 9300 Harris Corners Pkwy, Charlotte, NC. Fitting.

ByMen's vs. Women's 200 Meter Freestyle Swimming Olympic Records. By: Max Pshichenko. Predicting The Future.

By2.8 Distance from a Point to a Line. point ( x 1 , y 1 ). line equation: A x + B y + C = 0. (notice all on one side!). Distance from a point to a nonvertical line is Ex 1) Find distance between line & point (nearest hundredth) a) y = 3 x + 2 P(3, 4). 3 x – y + 2 = 0.

ByThe x - and y -Intercepts. Topic 4.2.4. Topic 4.2.4. The x - and y -Intercepts. California Standard:

ByJesmin Akhter Lecturer,IIT Jahangirnagar University, Savar , Dhaka,Bangladesh. IT- 601: Computer Graphics Lecture-00. Course Overview. Tutorial 01 Introduction(L00 ) Scan Conversion(L01+L02+L03) Two – Dimnnsional Traformations (L04+L05+L06).

ByRasterization. MIT EECS 6.837 Frédo Durand and Barb Cutler. Final projects. Rest of semester Weekly meetings with TAs Office hours on appointment This week, with TAs Refine timeline Define high-level architecture

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Bymain() { glViewport(0,0,300,200); glMatrixMode(GL_PROJECTION); glLoadIndentity(); gluOrtho2D(-1,1,-1,1); glBegin(GL_QUADS); glColor3f(1,1,0); glVertex2i(-0.5,-0.5); glVertex2i(+0.5,0); glVertex2i(+0.5,+0.5); glVertex2i(-0.5,+0.5); glEnd(); }.

ByStraight Line Applications 1.1. Prior Knowledge. Median Line. Distance Formula. Intersecting Lines. The Midpoint Formula. m = tan θ. Concurrent Lines. Collinearity. Gradients of Perpendicular Lines. Perpendicular Bisector. Mindmap. Altitude Line. Circle. Recurrence Relations.

Bymain() { glViewport(0,0,300,200); glMatrixMode(GL_PROJECTION); glLoadIndentity(); gluOrtho2D(-1,1,-1,1); glBegin(GL_QUADS); glColor3f(1,1,0); glVertex2i(-0.5,-0.5); glVertex2i(+0.5,0); glVertex2i(+0.5,+0.5); glVertex2i(-0.5,+0.5); glEnd(); }.

ByHigher Unit 1.1 Straight Line. Drawing a sketch is always worth the time and effort involved. Distance Formula Length of a straight line. y. x. O. AB = √ ( x 2 – x 1 ) 2 + ( y 2 – y 1 ) 2. Pythagoras’ Theorem. B ( x 2, y 2 ). AB 2 = AC 2 + CB 2. y 2 – y 1.

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