'Graphics hardware' presentation slideshows

Graphics hardware - PowerPoint PPT Presentation


Volume Rendering using Graphics Hardware

Volume Rendering using Graphics Hardware

Volume Rendering using Graphics Hardware Travis Gorkin GPU Programming and Architecture, June 2009 Agenda Volume Rendering Background Volumetric Data Optical Model Accumulation Equations Volume Rendering on the CPU Raymarching Algorithm Volume Rendering on Graphics Hardware

By paul
(2601 views)

Introduction to Computer Graphics CS 445 / 645

Introduction to Computer Graphics CS 445 / 645

Introduction to Computer Graphics CS 445 / 645. Lecture 3 General Graphics Systems. Daniel Rozin, Wooden Mirror (1999). Announcement Assignment 1 (Fire Truck) is out Due Feb 3 rd Overview – Read Chapter 2 and Appendix A1-A5 Display devices Graphics hardware Input devices

By Jimmy
(352 views)

Volume Rendering using Graphics Hardware

Volume Rendering using Graphics Hardware

Volume Rendering using Graphics Hardware. Travis Gorkin GPU Programming and Architecture, June 2009. Agenda. Volume Rendering Background Volumetric Data Optical Model Accumulation Equations Volume Rendering on the CPU Raymarching Algorithm Volume Rendering on Graphics Hardware

By hilliard
(1976 views)

CIS 581 Interactive Computer Graphics (slides based on Dr. Han-Wei Shen’s slides)

CIS 581 Interactive Computer Graphics (slides based on Dr. Han-Wei Shen’s slides)

CIS 581 Interactive Computer Graphics (slides based on Dr. Han-Wei Shen’s slides). Instructor: Rick Parent (parent@cse.osu.edu) Credit: 4 Class: MWF 10:30 – 11:18 pm DL357 Office hours: MW 11:30 – 12:18 DL 787 Class information on Carmin: www.carmen.osu.edu

By wray
(206 views)

Interactive Deformation and Visualization of Level-Set Surfaces Using Graphics Hardware

Interactive Deformation and Visualization of Level-Set Surfaces Using Graphics Hardware

Interactive Deformation and Visualization of Level-Set Surfaces Using Graphics Hardware. Aaron Lefohn Joe Kniss Charles Hansen Ross Whitaker. Problem Statement. Goal Interactive system for manipulating level-set, deformable surfaces Level-Set Challenges Computationally expensive

By Leo
(186 views)

Okay, you have learned …

Okay, you have learned …

main() { glViewport(0,0,300,200); glMatrixMode(GL_PROJECTION); glLoadIndentity(); gluOrtho2D(-1,1,-1,1); glBegin(GL_QUADS); glColor3f(1,1,0); glVertex2i(-0.5,-0.5); glVertex2i(+0.5,0); glVertex2i(+0.5,+0.5); glVertex2i(-0.5,+0.5); glEnd(); } .

By kiersten
(77 views)

OS Case Study: The Xbox 360

OS Case Study: The Xbox 360

OS Case Study: The Xbox 360. Instructor: Rob Nash Readings: See citations in the slides. Where We’re At & Where We’re Going. Today: A new guest Operating System Performance analysis of Windows on a multi-core architecture Nifty new tools in VS 2010 A Segment on Memory Management

By metea
(102 views)

Parallel Visualization for Very Large Data Simulations

Parallel Visualization for Very Large Data Simulations

Parallel Visualization for Very Large Data Simulations . 9:00 AM Sunday June 19 th , in Rm 123. Tutorial 08. Basic usage Data analysis Derived quantities Scripting Moviemaking Comparisons File format readers In situ processing + more!. Tutorial speakers. Jean Favre

By adah
(138 views)

Computer Graphics and VTK

Computer Graphics and VTK

Computer Graphics and VTK. Shroeder et al. Chapter 3. University of Texas – Pan American CSCI 6361, Spring 2014. About “Libraries” and “Toolkits”. It is, of course, possible to program visual representations using just a language and its primitives for visualization

By ellema
(160 views)

Mobile Graphics Acceleration: Past, Present and Future

Mobile Graphics Acceleration: Past, Present and Future

Mobile Graphics Acceleration: Past, Present and Future. Petri Nordlund, Bitboys. Agenda. Bitboys Why Mobile Graphics Acceleration? Brief History of Mobile Graphics Acceleration Mobile Graphics Hardware Vendors The Future Demos. Bitboys. Bitboys Fact Sheet.

By rachel
(166 views)

Graphics & Visualization

Graphics & Visualization

Graphics & Visualization. Chapter 1 Introduction. Brief History. Milestones in the history of computer graphics:. Brief History (2). CPU Vs GPU. Applications. Special effects for films and advertisements Scientific exploration through visualization Interactive simulation

By banyan
(103 views)

Impostors for Interactive Parallel Computer Graphics

Impostors for Interactive Parallel Computer Graphics

Impostors for Interactive Parallel Computer Graphics. Orion Sky Lawlor olawlor@uiuc.edu 2004/4/12. Overview. Impostors Basics Impostors Research Parallel Graphics Basics Parallel Impostors Parallel Planned Work Graphics Planned Work. Thesis Statement.

By owena
(112 views)

Developing Efficient Graphics Software

Developing Efficient Graphics Software

Developing Efficient Graphics Software. Developing Efficient Graphics Software. Intent of Course Identify application and hardware interaction Quantify and optimize interaction Identify efficient software structure Balance software and hardware system component use.

By hanh
(125 views)

Waveguide-based Room Acoustics using Graphics Hardware

Waveguide-based Room Acoustics using Graphics Hardware

Waveguide-based Room Acoustics using Graphics Hardware. Niklas Röber, Martin Spindler, Maic Masuch University of Magdeburg. Outline. Outline – Motivation – Waveguides and Sampling – GPU Implementation – Results – Conclusion. Motivation Waveguide meshes and sampling lattices

By aldis
(139 views)

Introduction to OpenGL

Introduction to OpenGL

Introduction to OpenGL. Graphics API. A software interface for graphics hardware. Provide the low-level functions to access graphics hardware directly. OpenGL / Direct3D. API Hierarchy. Application. GDI. OpenGL. Hardware Driver. …. Display Device. What is OpenGL 1/2.

By loyal
(206 views)

Introduction to OpenGL

Introduction to OpenGL

Introduction to OpenGL. 2003 Spring. Keng Shih-Ling <kensl@csie.nctu.edu.tw>. Example. OpenGL example. OpenGL is a Graphics API. A software interface for graphics hardware. Provide the low-level functions to access graphics hardware directly. OpenGL / Direct3D

By viveca
(126 views)

Commodity Components 1

Commodity Components 1

Commodity Components 1. Greg Humphreys October 10, 2002. Life Is But a (Graphics) Stream. C. C. C. C. T. T. T. T. S. S. S. S. “There’s a bug somewhere …”. You Spent How Much Money On What Exactly?. Several Years of Failed Experiments. 1980-1982. 1975-1980. 1982-1986.

By overton
(73 views)

COMPUTER GRAPHICS

COMPUTER GRAPHICS

COMPUTER GRAPHICS. SOFTWARE. Computer Graphics Software. Rendering Primitives Models are composed of, or can be converted to, a large number of geometric primitives . Typical rendering primitives directly supported in hardware include: Points (single pixels) Line segments

By britain
(134 views)

Computer Graphics 2 Lecture 7: Texture Mapping

Computer Graphics 2 Lecture 7: Texture Mapping

Computer Graphics 2 Lecture 7: Texture Mapping. Pr. Min Chen Dr. Benjamin Mora. University of Wales Swansea. 1. Benjamin Mora. Content. Texture Mapping at the very beginning. Perspectively Correct Texture Mapping. Texture Filtering. Muti-Texturing.

By aqua
(221 views)

High End Computing

High End Computing

High End Computing. Graphics Hardware and Software Architectures. Presentation Overview. Short History Today High End Computer Architecture Specialized Graphics Hardware Software Architecture Instantiated. Short History. Federally sponsored University research began in 1965

By lonna
(126 views)

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