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Modeling and The Viewing Pipeline

Modeling and The Viewing Pipeline

Modeling and The Viewing Pipeline Jian Huang CS594 The material in this set of slides have referenced slides from Ohio State, Minnesota and MIT. Modeling Types: Polygon surfaces Curved surfaces Generating models: Interactive Procedural Polygon Mesh

By liam
(591 views)

Quaternion and Virtual Trackball

Quaternion and Virtual Trackball

Quaternion and Virtual Trackball. CSE 781 Introduction to 3D Image Generation Han-Wei Shen Winter 2007. y. y. y. x. x. x. z. z. z. Euler Rotation Problems. Gimbal Lock – lose one degree of freedom Problem happens when the axes of rotation line up on top of each other. For example:.

By hila
(148 views)

Stupid OpenGL Shader Tricks

Stupid OpenGL Shader Tricks

Stupid OpenGL Shader Tricks. Simon Green, NVIDIA. Overview. New OpenGL shading capabilities: fragment programs floating point textures high level shading languages Make possible interesting new effects 2 examples: Image space motion blur Cloth simulation using fragment programs.

By frey
(149 views)

Lighting and Shading

Lighting and Shading

Lighting and Shading. Comp 770 Lecture Notes Spring 2009. Overview. Last time, we covered light-matter interaction. Now, apply it to rendering. Outline: Lighting and shading. Lighting models. Shading methods. Those Were the Days.

By dewey
(192 views)

Stupid OpenGL Shader Tricks

Stupid OpenGL Shader Tricks

Stupid OpenGL Shader Tricks. Simon Green, NVIDIA. Overview. New OpenGL shading capabilities: fragment programs floating point textures high level shading languages Make possible interesting new effects 2 examples: Image space motion blur Cloth simulation using fragment programs.

By talasi
(135 views)

Radeon Graphics Architecture

Radeon Graphics Architecture

Radeon Graphics Architecture. By Paul Zimmons 10/26/2000. Organization. Chip Specs Memory TnL Pipeline Shading Pipeline Other Features. Overview: What is a Radeon?. Chip introduced by ATI in April (announced) but more like August Designed by ATI As opposed to ArtX (next gen/Dolphin)

By avel
(125 views)

OpenGL (II)

OpenGL (II)

OpenGL (II). How to Draw a 3-D object on Screen?. Drawing a Scene. Apply modeling and viewing transformations Apply projection transformation Clip if it lies outside the viewing volume Apply viewport transformation to display on the screen. Transformations.

By fausto
(166 views)

CIS 736 Computer Graphics

CIS 736 Computer Graphics

CIS 736 Computer Graphics. Advanced CG Topics 3 of 8: Advanced Lighting Models. William H. Hsu Department of Computing and Information Sciences, KSU KSOL course pages: http://snipurl.com/1y5gc Course web site: http://www.kddresearch.org/Courses/CIS736

By apu
(112 views)

Deriving the rotation matrix:

Deriving the rotation matrix:

Deriving the rotation matrix:. 1. Convert Cartesian coordinate (x,y) to polar coordinate:. 2. Rotate p to p’: ____ remain unchanged, while ____ is changed to ______. Then (x’,y’) becomes ( rcos( f+q) , _________ ). 3. Use trigonometry identity:.

By elaine
(103 views)

Modeling and The Viewing Pipeline

Modeling and The Viewing Pipeline

Modeling and The Viewing Pipeline. Jian Huang CS594 The material in this set of slides have referenced slides from Ohio State, Minnesota and MIT. Modeling. Types: Polygon surfaces Curved surfaces Generating models: Interactive Procedural. Polygon Mesh.

By viho
(107 views)

CS 4731: Computer Graphics Lecture 12: More 3D Viewing

CS 4731: Computer Graphics Lecture 12: More 3D Viewing

CS 4731: Computer Graphics Lecture 12: More 3D Viewing. Emmanuel Agu. 3D viewing under the hood. Modeling Viewing Projection Transformation Transformation Transformation

By yazid
(103 views)

Modeling and The Viewing Pipeline

Modeling and The Viewing Pipeline

Modeling and The Viewing Pipeline. Jian Huang CS594 The material in this set of slides have referenced slides from Ohio State, Minnesota and MIT. The Rendering Equation. I(x,x’) = intensity passing from x’ to x g(x,x’) = geometry term (1, or 1/r 2 , if x visible from x’, 0 otherwise)

By elaine-wade
(100 views)

Computer Animation

Computer Animation

Computer Animation. Computer Graphics Basics. Terms. Raster - set of horizontal scan lines on a display Scan line - row of individual pixels Pixel - picture element; smallest directly addressable element in a raster Scan Conversion - determining which pixels to set, and with what values.

By cadman-buck
(98 views)

Hydrolyze 90 - Wrinkle Reducer Makes You Look Years Younger

Hydrolyze 90 - Wrinkle Reducer Makes You Look Years Younger

Hydrolyze 90 - Many individuals suffer from eye diseases that are getting quite common in today\'s world. Some are viral while some may have other reasons for developing them. It is not true that eye diseases cannot be prevented. They will surely be treated but they can additionally be prevented. Hygiene is the foremost vital thing to contemplate when it involves eye care.Visit Here - http://beautysecretanswers.com/hydrolyze-90/

By beautysecretanswers
(5 views)

Lighting and Shading

Lighting and Shading

Lighting and Shading. Comp 770 Lecture Notes Spring 2009. Overview. Last time, we covered light-matter interaction. Now, apply it to rendering. Outline: Lighting and shading. Lighting models. Shading methods. Those Were the Days.

By keeneyj
(1 views)

網路與多媒體實驗 專題報告

網路與多媒體實驗 專題報告

網路與多媒體實驗 專題報告. 電機四 陳人豪. Outline. History of computer graphics Computer graphics pipeline Introduction to animation. History. 萌芽期 (60’s~mid 70’s). 發展期 (late 70’s~80’s). 成熟期 (90’s~00’s). History. SAGE system, WWII Air defense system Dr. Ivan Sutherland (MIT), 1963 Invent Sketchpad

By annamoreno
(0 views)

Evening’s Goals

Evening’s Goals

Evening’s Goals. Discuss animation Introduce hidden surface removal (HSR) methods Analyze user interaction discuss what GLUT provides. Animation. Interactive graphics needs things to move Very simple double buffered window motion variable to keep track of movement way to swap buffers.

By tmustafa
(0 views)

Normal Mapping for Surfel-Based   Rendering

Normal Mapping for Surfel-Based Rendering

Normal Mapping for Surfel-Based Rendering. Mathias Holst Heidrun Schuman. WSCG‘07. Plzen • Czech Republic. University of Rostock. Outline. Introduction Related Work Shaping and Splatting Surfels Texturing Surfels Normal Map Estimation Silhouette Refined Rendering

By theresarbaker
(0 views)


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