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CPSC 221: Data Structures Lecture #5 Branching Out

CPSC 221: Data Structures Lecture #5 Branching Out. Steve Wolfman 2014W1. Today’s Outline. Binary Trees Dictionary ADT Binary Search Trees Deletion Some troubling questions. Data. left pointer. right pointer. Binary Trees. Binary tree is either empty (NULL for us), or

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CPSC 221: Data Structures Lecture #5 Branching Out

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  1. CPSC 221: Data StructuresLecture #5Branching Out Steve Wolfman 2014W1

  2. Today’s Outline • Binary Trees • Dictionary ADT • Binary Search Trees • Deletion • Some troubling questions

  3. Data left pointer right pointer Binary Trees • Binary tree is either • empty (NULL for us), or • a datum, a left subtree, and a right subtree • Properties • max # of leaves: • max # of nodes: • Representation: A B C D E F G H I J

  4. E A C F B D left pointer left pointer left pointer left pointer left pointer left pointer right pointer right pointer right pointer right pointer right pointer right pointer Representation struct Node { KTYPE key; DTYPE data; Node * left; Node * right; }; A B C D E F

  5. Today’s Outline • Binary Trees • Dictionary ADT • Binary Search Trees • Deletion • Some troubling questions

  6. Stack Push Pop Queue Enqueue Dequeue List Insert Remove Find Priority Queue (skipped!) Insert DeleteMin What We Can Do So Far What’s wrong with Lists?

  7. Dictionary operations create destroy insert find delete Stores values associated with user-specified keys values may be any (homogenous) type keys may be any (homogenous) comparable type midterm would be tastier with brownies prog-project so painful… who designed this language? wolf the perfect mix of oomph and Scrabble value Dictionary ADT insert • brownies • - tasty find(wolf) • wolf • - the perfect mix of oomph • and Scrabble value

  8. Dictionary operations create destroy insert find delete Stores keys keys may be any (homogenous) comparable quickly tests for membership Berner Whippet Alsatian Sarplaninac Beardie Sarloos Malamute Poodle Search/Set ADT insert • Min Pin find(Wolf) NOT FOUND

  9. A Modest Few Uses • Arrays and “Associative” Arrays • Sets • Dictionaries • Router tables • Page tables • Symbol tables • C++ Structures

  10. Desiderata • Fast insertion • runtime: • Fast searching • runtime: • Fast deletion • runtime:

  11. Naïve Implementations insert find delete • Linked list • Unsorted array • Sorted array worst one… yet so close!

  12. Today’s Outline • Binary Trees • Dictionary ADT • Binary Search Trees • Deletion • Some troubling questions

  13. Binary tree property each node has  2 children result: storage is small operations are simple average depth is small* Search tree property all keys in left subtree smaller than root’s key all keys in right subtree larger than root’s key result: easy to find any given key Binary Search Tree Dictionary Data Structure 8 5 11 2 6 10 12 4 7 9 14 13 *Technically: a result of both properties.

  14. Getting to Know BSTs Example and Counter-Example 5 8 4 8 5 11 1 7 11 2 6 10 18 7 3 4 15 20 21 BINARY SEARCH TREE NOT A BINARY SEARCH TREE

  15. Getting to Know All About BSTs In Order Listing struct Node { KTYPE key; DTYPE data; Node * left; Node * right; }; 10 5 15 2 9 20 17 7 30 In order listing: 25791015172030

  16. Getting to Like BSTs Finding a Node Node *& find(Comparable key, Node *& root) { if (root == NULL) return root; else if (key < root->key) return find(key, root->left); else if (key > root->key) return find(key, root->right); else return root; } 10 5 15 2 9 20 17 7 30 • O(1) • O(lg n) • O(n) • O(n lg n) • None of these runtime:

  17. Getting to Like BSTs Finding a Node Node *& find(Comparable key, Node *& root) { if (root == NULL) return root; else if (key < root->key) return find(key, root->left); else if (key > root->key) return find(key, root->right); else return root; } 10 5 15 2 9 20 17 7 30 WARNING: Much fancy footwork with refs (&) coming. You can do all of this without refs... just watch out for special cases.

  18. Getting to Hope BSTs Like You Iterative Find Node * find(Comparable key, Node * root) { while (root != NULL && root->key != key) { if (key < root->key) root = root->left; else root = root->right; } return root; } 10 5 15 2 9 20 17 7 30 Look familiar? (It’s trickier to get the ref return to work here.)

  19. Insert // Precondition: key is not // already in the tree! void insert(Comparable key, Node * root) { Node *& target(find(key, root)); assert(target == NULL); target = new Node(key); } 10 5 15 2 9 20 17 7 30 runtime: Funky game we can play with the *& version.

  20. Digression: Value vs. Reference Parameters • Value parameters (Object foo) • copies parameter • no side effects • Reference parameters (Object & foo) • shares parameter • can affect actual value • use when the value needs to be changed • Const reference parameters (Object const & foo) • shares parameter • cannot affect actual value • use when the value is too big for copying in pass-by-value

  21. BuildTree for BSTs • Suppose the data 1, 2, 3, 4, 5, 6, 7, 8, 9 is inserted into an initially empty BST: • in order • in reverse order • median first, then left median, right median, etc.so: 5, 3, 8, 2, 4, 7, 9, 1, 6

  22. Analysis of BuildTree • Worst case: O(n2) as we’ve seen • Average case assuming all orderings equally likely turns out to be O(n lg n).

  23. Find minimum Findmaximum Bonus: FindMin/FindMax 10 5 15 2 9 20 17 7 30

  24. Double Bonus: Successor Find the next larger node in this node’s subtree. Node *& succ(Node *& root) { if (root->right == NULL) return root->right; else return min(root->right); } Node *& min(Node *& root) { if (root->left == NULL) return root; else return min(root->left); } 10 5 15 2 9 20 17 7 30

  25. More Double Bonus: Predecessor Find the next smaller node in this node’s subtree. Node *& pred(Node *& root) { if (root->left == NULL) return root->left; else return max(root->left); } Node *& max(Node *& root) { if (root->right == NULL) return root; else return max(root->right); } 10 5 15 2 9 20 17 7 30

  26. Today’s Outline • Some Tree Review (here for reference, not discussed) • Binary Trees • Dictionary ADT • Binary Search Trees • Deletion • Some troubling questions

  27. Deletion 10 5 15 2 9 20 17 7 30 Why might deletion be harder than insertion?

  28. Lazy Deletion • Instead of physically deleting nodes, just mark them as deleted (with a “tombstone”) • simpler • physical deletions done in batches • some adds just flip deleted flag • small amount of extra memory for deleted flag • many tombstones slow finds • some operations may have to be modified (e.g., min and max) 10 5 15 2 9 20 17 7 30

  29. Lazy Deletion Delete(17) Delete(15) Delete(5) Find(9) Find(16) Insert(5) Find(17) 10 5 15 2 9 20 17 7 30

  30. Deletion - Leaf Case Delete(17) 10 5 15 2 9 20 17 7 30

  31. Deletion - One Child Case Delete(15) 10 5 15 2 9 20 7 30

  32. Deletion - Two Child Case Delete(5) 10 5 20 2 9 30 7

  33. Finally… 10 7 20 2 9 30

  34. Delete Code void delete(Comparable key, Node *& root) { Node *& handle(find(key, root)); Node * toDelete = handle; if (handle != NULL) { if (handle->left == NULL) { // Leaf or one child handle = handle->right; } else if (handle->right == NULL) { // One child handle = handle->left; } else { // Two child case Node *& successor(succ(handle)); handle->data = successor->data; toDelete = successor; successor = successor->right; // Succ has <= 1 child } delete toDelete; } } Refs make this short and “elegant”… but could be done without them with a bit more work.

  35. Today’s Outline • Some Tree Review (here for reference, not discussed) • Binary Trees • Dictionary ADT • Binary Search Trees • Deletion • Some troubling questions

  36. Thinking about Binary Search Trees • Observations • Each operation views two new elements at a time • Elements (even siblings) may be scattered in memory • Binary search trees are fast if they’re shallow • Realities • For large data sets, disk accesses dominate runtime • Some deep and some shallow BSTs exist for any data

  37. Solutions? • Reduce disk accesses? • Keep BSTs shallow?

  38. To Do • Continue readings on website!

  39. Coming Up Spawns parallel task.Since we have only one classroom, one of these goes first! • cilk_spawn Parallelism and Concurrency • cilk_spawn Self-balancing Binary Search Trees • cilk_spawn Priority Queues • cilk_spawnSorting (most likely!) • Huge Search Tree Data Structure • cilk_join • cilk_join • cilk_join • cilk_join

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