Sketching the User Experience
Download
1 / 17

Sketching the User Experience 1 - PowerPoint PPT Presentation


  • 465 Views
  • Updated On :

Sketching the User Experience 1. Concepts (and selected visuals) from this slide deck are based on: -Buxton, B. (2007) Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann. . Sketching is about Design.

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'Sketching the User Experience 1' - sandra_john


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
Slide1 l.jpg

Sketching the User Experience1

Concepts (and selected visuals) from this slide deck are based on:

-Buxton, B. (2007) Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann.


Sketching is about design l.jpg

Sketching is about Design

From Bill Buxton slide deck. Need to attribute the photograph.


Why sketch l.jpg
Why Sketch?

Getting the Design Right

  • generate an idea

idea

idea

Graphs on the next few slides were modified from images found in the Sept. 2009 Wikipedia entry: hill climbing


Why sketch4 l.jpg
Why Sketch?

idea

Getting the Design Right

  • generate an idea

  • iterate and develop it

idea

idea

idea

idea

idea

But is it the best idea?


Why sketch5 l.jpg
Why Sketch?

idea

Getting the Design Right

  • generate an idea

  • iterate and develop it

    The problem

  • other better solutions may be available in different ideas

  • local vs. global maxima (local hill climbing)

  • often results from fixating on a single idea

idea

idea

idea

idea

idea 2

idea

idea


Why sketches l.jpg
Why Sketches

idea

Getting the Design Right

  • generate an idea

  • iterate and develop it

    Getting the Right Design

  • generate many ideas and variations

  • reflect and choose

  • then iterate and develop your choice

idea

idea

idea

idea

idea5

idea5

idea3

idea8

idea6

idea7

idea5

idea2

idea9

idea4

idea1

Bill Buxton coined the expression ‘Getting the Design Right vs. Getting the Right Design’


Exploration of a single idea l.jpg
Exploration of a single idea

Slide contributed by Bill Buxton


Exploration of alternatives l.jpg
Exploration of Alternatives

… a designer that pitched three ideas would probably be fired. I'd say 5 is an entry point for an early formal review (distilled from 100's) … if you are pushing one you will be found out, and also fired … it is about open mindedness, humility, discovery, and learning. If you aren't authentically dedicated to that approach you are just doing it wrong!Alistair Hamilton

VP Design

Symbol Technologies

Slide contributed by Bill Buxton


Slide9 l.jpg

keypads touch

two different design ideas for cell phones


Slide10 l.jpg

Elaborationopportunity seeking

Reductiondecision-making

Design process

Slide idea by Bill Buxton. Source: Laseau,P. (1980) Graphic Thinking for Architects & Designers. John Wiley and Sons


Slide11 l.jpg

Design is choice. There are two places where there is room for creativity:

the creativity that you bring to enumerating meaningfully distinct options from which to choose

the creativity that you bring to defining the criteria, or heuristics, according to which you make your choices.

Bill Buxton

Source: Buxton book, p. 145


Another design funnel l.jpg
Another Design Funnel for creativity:

From Buxton. Modified from Pugh, S. (1990) Total design: Integrated methods for successful products engineering. Addison-Wesley. P. 75


Another design funnel13 l.jpg
Another Design Funnel for creativity:

Iterative: General Iteration 1 Iteration 2 Iteration 3 overall concepts exploratory clarification resolution

Granularity: General Course Medium Fine overall big intermediate detailed concepts gestures development refinement

From Buxton. Modified from Pugh, S. (1990) Total design: Integrated methods for successful products engineering. Addison-Wesley. P. 75


Product view the status quo l.jpg
Product View: The Status Quo for creativity:

Engineering

Sales

Modified from Buxton, p.72


Product view integrating design l.jpg
Product View: Integrating Design for creativity:

Engineering

Design

Sales

Modified from Buxton, p.74


Product view no silos l.jpg
Product View: No Silos for creativity:

Management & Marketing

Sales

Design

Engineering

Engineering

Design

Sales

Modified from Buxton, p.76


You now know l.jpg
You now know for creativity:

Sketching

  • is about design

    The design process is about

  • getting the right design, and then getting the design right

    The design funnel is about iteratively

  • generating and elaborating designs

  • choosing and reducing between designs

    Design in product development is about

  • using the design funnel to develop ideas for green/red light appraisal