Gameplay Challenges and Mechanics
Gameplay is… • The core of the game. • Many argue that it is the most important part of the game. (A game may live or die by its gameplay.) • Everyone has different takes on it.
It’s a very vague idea. There is no straight definition of what “gameplay” is. • Many things about the game factor into the gameplay. • Rollings and Adams (2003) defines it as: • What do you think? One or more casually linked series of challenges in a simulated environment.
Examples of Challenges • Reflex Challenges, like in fighting games. • Timing challenges, like in platform game. • Logic challenges, like in puzzle games. • Lateral challenges, like in Myst games. Each game usually mixes many different types of challenges.
How Many Should I Put In? • Be careful with how many challenges you unload on a player at once. • The best way to find out the perfect number for your game is to test, test, test. • There is no set number of gameplay elements required to make a game.
Zelda: Twilight Princess What are some unique gameplay challenges and mechanics?
Peggle On the other hand… How about for this game?