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System Design

WAY OUT! by Jasper Soetendal & Liou Yamane. System Design. What is WAY OUT!. In WAY OUT! you’re dropped in the middle of a labyrinth, crowded with secret agents. These secret agents are commanded to catch and arrest you.

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System Design

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  1. WAY OUT! by Jasper Soetendal & Liou Yamane System Design

  2. What is WAY OUT! • In WAY OUT! you’re dropped in the middle of a labyrinth, crowded with secret agents. • These secret agents are commanded to catch and arrest you. • It’s your task to find an exit of the maze, before the agents will find you.

  3. Screenshots

  4. World • Player 1 • Intelligent agents • Labyrinth • Walls • Start-point • Exit-point • Lights

  5. Intelligent Agents • 1 class of intelligent agents • 1 or (much) more instances of this class

  6. Intelligent Behavior(1) • Agent always aware of user-position • Every Agent has his own zone • Labyrinth has database of ‘marks’: • If an agent stands near a mark, he decides to which mark he will move next.

  7. Intelligent Behavior(2)

  8. Possible Extensions • Moving ‘dead’ objects. (The Incredible Swinging Chainsaw) • Field of Vision for agents • Push-boxes to create blockade

  9. Questions ?

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