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Interactive Rhythm Tutor. Karl Hendrikse. Interactive rhythm tutor. Develop a video game to teach users concepts of rhythm in a fun, immersive way Targeted to teenagers/adults of average gaming/musical competence. why rhythm?. Rhythm is important – a fundamental human skill

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interactive rhythm tutor2
Interactive rhythm tutor
  • Develop a video game to teach users concepts of rhythm in a fun, immersive way
  • Targeted to teenagers/adults of average gaming/musical competence
why rhythm
why rhythm?
  • Rhythm is important – a fundamental human skill
  • People aren’t that great at rhythm
  • I’m interested in rhythm
why a video game
WHY a video game?
  • That’s what the kids are into these days
  • Want to build on success of other edutainment titles, investigate improvements
guitar hero rock band
Guitar hero/rock band
  • Play with plastic instruments...
guitar hero rock band7
Guitar hero/rock band
  • ...and match colored markers as they scroll towards you
guitar hero rock band8
Guitar hero/rock band
  • They do get people thinking about music; make people a bit more rhythmical
  • Music is kind of presented in a blur
  • Some bits can be pretty tricky/cerebral – require practice
  • Don’t reward the player for investing in the musical content – not much immersion in the music
educational video games
Educational video games
  • Commonly for kids, sometimes for adults
    • Children’s math tutors
    • Professional flight simulators
  • Generally developed on behalf of teachers to teach people things they need to know
  • Often give up a lot of the ‘tainment’ for the sake of ‘edu’
other rhythm tutor music software
Other rhythm tutor/music software
  • Generally quite narrow in content
  • More like ‘tools’ than actual ‘tutors’
standard music teaching
Standard music teaching
  • With a teacher
    • Requires a teacher
  • Without a teacher
    • Requires effort and motivation from the user
education vs entertainment
Education VS entertainment

Entertainment

Education

education vs entertainment13
Education VS entertainment

Very good teacher

Entertainment

Good teacher

With teacher

Bad teacher

Education

education vs entertainment14
Education VS entertainment

Halo

Guitar Hero

Very good teacher

Flight simulator

Entertainment

Good teacher

With teacher

Bad teacher

Education

education vs entertainment15
Education VS entertainment

Halo

Guitar Hero

Very good teacher

Flight simulator

Entertainment

Math Blaster

Good teacher

With teacher

Bad teacher

Education

education vs entertainment16
Education VS entertainment

Halo

Guitar Hero

Very good teacher

Flight simulator

Entertainment

Math Blaster

Good teacher

With teacher

Tutor software

Textbook

Bad teacher

Education

education vs entertainment17
Education VS entertainment

Halo

Guitar Hero

Very good teacher

Flight simulator

Goal

area

Entertainment

Math Blaster

Good teacher

With teacher

Tutor software

Textbook

Bad teacher

Education

beast
beast
  • Have been building the application in C++ using Direct3D 9
  • User interface built from scratch
  • Very much styled as a video game
general structure of the user interface
General structure of the user interface
  • All the content is split into subject areas
  • Within each subject area are a few gameplay parts, which are short (say 1 minute) challenges
  • Various different gameplay modes
    • ‘Slideshows’ explain new concepts with musical examples
    • Interactive bits – counting, rhythm matching, drumming challenges
  • Lots of examples of music using the specific concept being taught
progression through subject areas
Progression through subject areas
  • Like levels in a game – unlock one by one
  • Content goes from easy to hard as the user progresses
  • Subjects are split into intro, basic, intermediate and advanced
hardware challenges
Hardware challenges
  • Drum kit (Wii version) has a Wiimote inside, connects via Bluetooth
  • Getting the Wiimote library all working and hacking it to support the drum kit
software challenges
Software challenges
  • Initially used DirectSound for audio
  • Latency was very bad – around 80ms
  • ASIO library is better – around 30ms

Hit on snare drum

Audio response from program

80ms

backend
backend
  • Layout of gameplay sections, rhythms, slideshows etc. all defined in text files
  • Reload while running – easy tweaking of content
the end
The end

Demo goes here

future
Future
  • More content
  • User testing
  • Achievements
  • Polish